efficient game design
efficient game design
cross-posted from: https://lemmy.blahaj.zone/post/16648244
efficient game design rule
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crossposts
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11 0 ReplyWhen you trigger an error in a loop but tell your code to not crash but keep logging
26 0 ReplyI'm not disagreeing that the game dev is irresponsible, but NTFS compression would've done wonders on that huge, easily compressible text file.
4 0 Replyor … you know … logrotate exists. but i guess the extra few kB from including a logrotate binary would have been bloat.
1 0 Reply
This seems like an extreme reaction.
8 2 Reply