Isn't 30 the standard on console anyway? Doesn't seem too bad if they're getting close. Either way, every time the game is delayed it gives me renewed hope that the developer at least cares about getting it right. And hey, if they fuck it up, the modders will have Anomaly 2 or something similar coming down the pipeline within a year or two.
I don't think we'll see Anomaly 2 within that timeframe - if at all. Anomaly was made possible due to a combination of factors: first of all the Xray engine was imminently moddable from the get-go, second of all the source code of said engine was leaked in its entirety and third GSC gave their blessing to the use of said leak which lead to the development of OpenXray.
STALKER 2 is using UE5. GSC had said they'll support modding so hopefully they'll be releasing an SDK/mod-kit and some official integration, but at the end of the day the possibilities will be extremely limited compared to something like Anomaly.
Maybe I'm too used to consoles and low powered computers, but with a VRR screen I don't tend to notice slowdown until it hits 20fps.
Assuming this is anything like the previous games, this is a massive open world shooter/survival game that simulates events and npc/faction interactions map wide. There are loading zones, but each area is massive. And shit isn't just sitting waiting for the player to appear, shit is happening in the world constantly.
I don't really blame the devs for struggling on performance on a game like this with a multiplatform release on console hardware. Especially when this generation of consoles is getting long in the tooth. The previous games were PC first (if they ever got a console release at all, not sure they did).
If they release it in this state, yeah yuck. But being open about the process isn't something to be derided.