Ugh. This is what you've been spending all your time and money on? There's brilliant IP with myriad stories waiting to be told, and you're instead just pumping out another online shooty shooty bang bang.
It's Valve, their whole MO is finding what would be fun next. They don't expend money on something for any reason other than, is it fun, is it fun to work on. If either answer is no, then it won't even see the outside world. There's rumors they have worked on several games up to relatively advanced levels of development (at least a playable gameplay loop) then dropped them altogether because something didn't work out, and they never talk about it with anyone unless it is finally decided it will be a launched product. That's why this closed testing is such a big deal, they're letting people play it, which means they already played it internally for thousands of hours.
Another interesting pattern is that they don't make games to tell stories. This has always been a misconception since Half-life has such massive following over the story, and hurt over unfinished plots. But if you check closely, those games where never about the story. Usually Valve makes something with a fun mechanic to play, then they work on writing a creative and cool story/dialogue around that gameplay. Never the other way around. 99% of their games are about gameplay, if you stripped all flavor text, voice dialogue and art from Portal it would still be a solid and extremely fun puzzle game.
Another interesting pattern is that they don't make games to tell stories. This has always been a misconception since Half-life has such massive following over the story, and hurt over unfinished plots. But if you check closely, those games where never about the story. Usually Valve makes something with a fun mechanic to play, then they work on writing a creative and cool story/dialogue around that gameplay. Never the other way around. 99% of their games are about gameplay, if you stripped all flavor text, voice dialogue and art from Portal it would still be a solid and extremely fun puzzle game.
I think you've just uncovered why I like valve games so much 😅
I'm not sure your theory stands up, they did all those comics around TF2. They hired those old man Murray dudes I thought just to work on narrative. They've gotten famous actors to do roles!
I think saying halflife was never about story is just wrong.
If you stripped dialog from portal you'd have a significantly worse game. Did you forget all the glados shit that came out after portal? Humor is a major part of those games which is all about dialog.
There was a PvE ARPG dungeon crawler inside DotA calle Aghanims labyrinth which was essentially a custom game which valve made as part of its pre-International battle pass. Absolute blast. Now, they won't release it as a custom game and they won't release it as a standalone game and absolutely no one understands why. It's something that they had sitting already and they just chose to not let people play it anymore and no amount of requesting has even earned a response from Valve. I wish I had a job, not because of money or prestige, but entirely the ability to fuck around and do whatever you want
You really shouldn't be surprised that one of the first companies to promote loot boxes and microtransactions, would make a game that is made specifically to fit loot boxes and microtransactions.
I have actually been enjoying this game with friends but I do play MoBAs and shooters so that's not too surprising. Seems quite timely since Overwatch 2 has been consistently disappointing everyone.