They will turn off the live service and make it work offline?
I don't understand. Industry bootlickers told me it was impossible and would cost billions to implement, hurting small indie studios the most. Yet, Nintendo does it voluntarily with seemingly no difficulties.
I would argue Nintendo does do a lot of pro-consumer stuff. Like making actually good games. It's just their anti-consumer stuff is either so bad or just plain weird that we just scratch our heads and think Nintendo is going off the deep end. Still trying to avoid buying much Nintendo going forward.
Making a good game is the minimum expectation. Making an open platform to force competition to also endorse open platforms would be going above and beyond to be pro consumer.
You really have no idea how intellectual property works do you? The reason they've gone after emulation and rom hosting sites is pretty obvious, they have to protect their IP.
Why they've waited so long only to do it now? I honestly don't have an answer for you on that one, but if I were to guess it's because retro gaming has been going through somewhat of a renaissance as of late due to shitty AAA games and indie devs gaining so much popularity.
The bottom line is Nintendo lost the emulation battle once, and they don't want to lose a second time. They're more experienced and understand the risks of letting emulation replace services like Nintendo switch online, and so do publishers that own intellectual property from retro consoles. It sucks, but that's corporate life, and you can't really get around it without jumping through hoops or doing something illegal.
Your comment is very out of place as a response to mine, but since you brought all this up:
I don't begrudge Nintendo for getting ROM sites shut down. I begrudge them for shutting them down without also making their games legally available for purchase where their customers want to play them. Those old games aren't even legally available for purchase at all, because they want to just rent them to you forever, which is an enormous dick move. Then they further that with the dick move of trying to remove the place where we get those games the way we'd like to enjoy them, and getting them that way is a better experience than using their official solution.
So assuming you didn't get lost and you actually meant to respond to my comment, I can't consider them pro consumer when they're not doing what's in the consumer's best interests.
Nintendo might be seeing the writing on the wall and looking to see how much profit they can make with this. If it goes well, we might see more of it. Corporations hate regulation and sometimes try and head it off long before it is coming.
Hi, industry bootlicker here! Nintendo is listening to their consumers. I was told corporations are evil and won't listen to consumers and must be forced to do things by law. I much prefer consumers remain vocal about their wants because corporations do indeed listen. No government intervention required. I worry government rules could cause unintended problems that don't benefit anybody.
Looks like some of those are games that were cancelled, some were online multiplayer games that had the servers shutdown, some were simply removed from the Microsoft Store and some were single player games with always online DRM for which they shut the servers down. So it's not all super scummy nonsense
If it's a game like an MMO (which several on that list are) they'd have to publish the server software in order to avoid fully killing the game. And to publish the server software that was only ever expected to run in their own datacenters they'd then have to publish documentation, dependencies, etc. and this is all assuming that it can be contained in a single installer for a single machine without relying on additional services they host, and assuming it has reasonable system requirements for average users to self host.
That's also assuming playing an MMO alone/with only 1-2 people doesn't suck. Play some 2009scape single player without adventure bots. It feels lonely as all heck
Plus there's all of the legal and PR hurdles to ensure you're not exposing yourself to undue risk.
Basically a million reasons for a company to not spend a thousand work hours ensuring their crappy MMO (I've tried out a couple of the listed MMOs, they were unsuccessful for a reason) can continue to be played after they've divested from it
Licenses and middleware can be chosen more proactively to preserve and distribute the server if they know during development that it's a requirement. There are tons of people who functionally play MMOs single player already, when the server is already running. And I play a 12 year old fighting game that's easily able to coordinate 20-100 people to play it multiple times per week with nothing but Discord; there's no doubt in my mind you'd be able to get 40 people together for a raid on a private server.
The other answer from @ampseandrew@lemmy.world already covers most points, so I'll just a few things:
Most game servers out there are already built in a way to allow for easy deployment. After all, devs have to have way to test changes, so being able to run a small server locally for debugging purposes is hugely beneficial to development.
I also can't imagine that there's any game server out there that shouldn't be able to run on a single system. The heaviest one game I can imagine is Minecraft, due to the whole open world terrain generation, world streaming and physics calculations, and even that can be run off a Raspberry Pi for a small number of players.
Oh no! Not Microsoft Bingo! That's a list of D list games nobody has ever heard of that all shutdown years ago. I don't think the world would be a better place if the devs of Radical Heights, a free to play arena shooter that was launched and shutdown a month later in 2018 were forced to give their game out to everyone for free after.
Of course not every game is a certified banger, but there's more than enough notable games on that list that made an impact on the industry and should've been preserved for that fact alone.
You didn't create those games. Games are products people work to produce. Radical Heights was a free to play game that was shutdown in a month. What would you force them to do? Release their server code for free so anybody can run a Radical Heights server that people can connect to and play? So a whole bunch of people who never gave the developers a cent have the right to demand the game be given to them simply because it existed for 1 month?
If a game asks for money in any kind of way: Yes. That should be the cost of (trying to do) business.
Alternatively, a full refund for everyone involved, even Kickstarter backers, would also be acceptable.
That's just blatantly false. People bought the founders pack were never refunded for example. Those people being entitled to the server software or a refund is anything but greedy, even if that only applies to a single person.
I have no authority over anything, so yes, they can. What I'd like to see is an option to buy an offline copy of the game and any add-ons I bought, but no one does that. What Stop Killing Games is looking for is for the server to be made available after the game's end of life so that you can continue to use anything you paid for.