Stellaris
- You're disgusted but you bombed the planets?!
(Also why most of this sub's posts are missing images?)
- Are slaves able to upgrade their stratum?
I'm playing without DLCs, just the current version of the base game.
I have some slave population which are all at the bronze stratum. And some jobs of silver stratum that are free. However, none of the slave pops is upgrading from bronze to silver stratum. Is this somehow impossible? The slaves are from various enemy species, capable of FTL.
- What are your favourite DLCs for Stellaris?
I'm a new player thinking about getting some DLCs from the summer sale. Do you have any recommendations?
- Why Not Pacifist?
I was looking at the Pacifist ethic, which I've never taken before because I thought it would hurt me in the inevitable fights. This is what the wiki says about it:
Empire : −15% Empire size from pops Planets : +5 Stability
Policies Principles
Edicts Can use the Peace Festivals edict X Cannot use Unrestricted Wars War Philosophy policy X Cannot use Aggressive Interference Pre-FTL Interference policy X Cannot engage in Indiscriminate Orbital Bombardment X Cannot use Aggressive First Contact Protocol policy
As a person who generally plays turtle and avoids wars because they screw with my technical ascendency sim, this looks like there are no downsides. Can that be right? Are there no hidden horrific events or war debuffs this doesn't cover? Does the Peace faction just kinda chill as long as I'm not starting any fights?
- What key features do you think stellaris is still missing?
I think the new DLC brings some much needed features/qol, but there are still some things missing.
I wish there was an easy way to terraform into tomb worlds and leader trait pick automation.
- Stellaris: Astral Planes | Announcement Trailer
YouTube Video
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Piped.video link, for the googly disinclined: https://piped.video/watch?v=vNGkPVD8kII
- Stellaris Dev Diary #308 - Rock On!
YouTube Video
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cross-posted from: https://lemmy.world/post/3007302
- Am I "Warmongering" wrong?
Hey guys,
So I've been an off and on player for several years now, some expansion always brings me back.... briefly.
Play styles . I can get down with a technocracy or the UNE, but they always feel like super easy plays. I'm never going to war alone, if at all. Migration and research treaties up the ass, ez mode. So I like being a war monger. Usually lean towards fanatic imperials, space Nazis, or machine exterminators.
I'm not trying to make it any ungodly difficulty. I'm only setting it to captain, and that's with the scaling set to late game.
My problem is the difficulties always seem to scale just fine until late game. Almost every play through, really close to end game date. I just start getting pummeled by fleets twice my size.
My most recent playthrough
Vanilla exterminators No advanced ai, no fallen empires Medium galaxy, 12 AI, captain, late game date 2550.
This was my best in a while. Only ended up losing after a few 100 years of constant war, some dude from the other side of the galaxy showed up in my territory with 2 fleets twice the size of mine. Not even my fully outfitted citadels with my entire fleet could withstand it. I realized in the diplomacy screen that I was being considered a galactic threat, despite never getting that ascension perk.
So my question is
#1 is a war like playthrough just really hard? #2 is this actually supposed to be easy and I just suck #3 is there some trick to war like playthroughs, some golden rule I'm missing?
Any help would be appreciated I really like the game, but I find it super lame when I play UNE or similar and no one goes to war with me for centuries at a time. I like space battles.
Thanks,
- Stellaris Dev Diary #307 - Leader Experimentssteamcommunity.com Steam :: Stellaris :: Stellaris Dev Diary #307 - Leader Experiments
A review of the Stellaris Summer Experiments continues, this time focusing on leader limits.
cross-posted from: https://lemmy.world/post/2606834
- Stellaris Dev Diary #306 - Habitat Experimentsstore.steampowered.com Stellaris - Stellaris Dev Diary #306 - Habitat Experiments - Steam News
Our devs spent some time over the summer tinkering with the Habitat system -- let's see what they came up with!
cross-posted from: https://lemmy.world/post/2350021
- Is Criminal Heritage Viable
Had anybody had any luck paying as a Criminal heritage empire?
Doors anyone have any tips for making those branch offices stay?
- What leader trait is your favorite?
I wanna see how many stellaris people are around tbh. The trait I like the most is probably the Titan of Industry mostly because it makes so many resources.
- Stellaris Hidden Features
There are some useful tools in Stellaris that aren't exactly well advertised, that people might not know even when they've put in the hours!
Here's one: you can restrict a system so that your ships automatically path around it and not, say, directly into the leviathan. It's a button on the bottom of the screen in the system view.
- Star Trek: Infinite Really Does Just Look Like the Ultimate Stellaris Modgizmodo.com Star Trek: Infinite Really Does Just Look Like the Ultimate Stellaris Mod
If you've already been playing Paradox's excellent 4X series with all those cool Trek-themed mods, good news: the official version seems right up your street.
- Whats everyones favourite starting loadout for corvettes?
As much for flavour as optimization how do you guys like to kit out your starter fleet?
- What are your favorite RP builds?
Mine is an Egalitarian, Xenophile, Materialist Technocracy. My guys learned long ago, that it's best to plan ahead and live in harmony with nature and each other. They will terraform all their planets into Gaia worlds, welcome all who wish to be a part of their empire and grant equal rights and utopian abundance (Shared Burdens require Fanatic Egalitarian, too bad). I'm also thinking about vassalizing every other empire on beneficial terms, thus also making them part of my federation.
- How is everyone enjoying the recent update?
I'm enjoying the new council system immensely! Adds alot more worth to the leaders of my empire and I feel like it really embellishes the story making aspect. Though it's no longer really viable to spam a bunch of scientists at the beginning of the game, but I feel like going one or two leaders over the cap isn't too bad of a resource penalty in the long run. Thoughts?