Counter Strike
- ππstreamable.com https://www.tiktok.com/@thescoreesports/video/7333677422824443142
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- The current ban wave has issues
If you go into your match history or any counterstrike community you will see lots and lots of banned CS2 players. It seems the latest ban wave has some sort of mistake and lots of innocent players are involved. I am personally not banned but a few of my friends who were definitely not cheating were banned.
It also seems that playing a game right now has decent odds of banning you mid-game. There's lots of footage of this happening during mundane gunfights.
With the scale of this, there's no way they don't reverse most, if not all, bans in this wave. There's simply no way that this many players were actually cheating.
Just putting something here in case someone who avoids other social media wants to know what's going on.
- How Toxicity in CS2 is Different From CS:GO
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This video draws a comparison on how the toxicity in CS2 is related to Premier mode and the suppression of alternative, non-competitive game modes.
- CS2's Input Latency
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3kliksphilip (with help from Nvidia) dives into latency testing both in CS2 specifically and in games more generally.
- Exclusive interview: Valve on the future of Counter-Strike 2www.pcgamer.com Exclusive interview: Valve on the future of Counter-Strike 2
What has been and what's to come for one of the greatest PC games ever made.
> We had the opportunity to speak to the CS2 development team at Valve to ask about the past, present, and future of one of the greatest PC games ever made..
- [BUG FIX] Counter-Strike 2 Mic Bug FIX!!
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Use this method if your microphone doesn't pick up your voice while talking normally in CS2(Counter-Strike 2).
- CS2's Input Lag Test's Smoking Gun
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CS2's and CS:GO's muzzle flash is shown on the next tick of the client.
- STOP Doing 98 in 3 With Knife in Counter-Strike 2! [TUTORIAL]
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- How To Practice Counter-Strike 2's AK47 Recoil Pattern
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This is just a quick and dirty video on Recoil Control with the AK47 in Counter-Strike 2.
- [MAJOR BUG] Counter-Strike 2 Microphone Not Working Properly In Matchmaking.
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The sensitivity of the microphone in CS2 is really bad. Unless you yell at the mic, it will not pick up what you said. This has gotten me into arguments with my teammates, because they thought I was ignoring their calls.
- Why Does Counter-Strike 2 Recoil Feel Different?
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I made this when the Limited Test had just released, and I feel like it is relevant to post now, given that many people have issues with the recoil.
- Counter-Strike 2: Beyond Globalm.youtube.com Counter-Strike 2: Beyond Global
Introducing CS Ratingβa precise display of your skill in Counter-Strike 2. With regional and World Leaderboards you'll know exactly how you stack up.Competit...
Counter-Strike 2 will give players a rank for each individual map. Players will also receive a single rank based on the Premiere mode (pick-and-ban maps for each match).
- Your Time is Now (New ranking system, Inferno added to CS2, beta invite floodgates opened)
TL, DR:
- Existing ranking system is now on a per-map basis
- A new ranking system, called CS Rating, will be used for premier mode, with global and regional leaderboards
- Inferno has been added to the CS2 limited test
- CS2 invites will now go out to "as many eligible players as possible". To be eligible means that you have an active matchmaking rank, have prime status, and be in a region where the test is available.
- MR12 is now officially implemented in competitive play.
Full release notes:
[ PREMIER ]
- Added Premier mode
- Added a visible CS Rating and CS2 Leaderboards. For more information visit the CS2 Leaderboard FAQ
- Added CSTV for spectating Premier matches
[ SOUND ]
- Fixed a case where grenade throw sounds would play twice
- Added music preview button to music volume sliders
- Various adjustments to sound effects
[ WORKSHOP TOOLS ]
- Added Paint Kit enhancements to CS2 Item Editor. Paint Kit finishes can now support:
- Enabling custom normal maps and AO for all styles
- Optional pearlescent mask
- Optional standard PBR roughness texture
- Custom Paint-By-Numbers masks (enabling Paint-By-Number masks for Spray-Paint style)
[ MAPS ]
- Added Inferno to all available game modes
- Various bug fixes and tweaks for all shipped maps
[ MISC ]
- Fixed a bug with hostage rescue prediction
- Enabled first-person shadow for carried hostages
- Fixed water effects showing in the wrong place when a bullet hit the water after penetration
- Various fixes for weapon finishes
- Replaced "Secondary Fire Hold" setting with "Zoom Button Hold"
- Fixed "Disable all voice comms" button in scoreboard
- "Temporarily Disable Incoming Chat" now mutes voice chat
- Various CS:GO settings will be imported when launching the CS2 Limited Test
- Fixed a case of inconsistent crouching with Duck Mode: Toggle enabled
- Updated the invulnerability visual effect
- Adjusted 'sv_infinite_ammo 2' grenade behavior to match CS:GO
- Desert Eagle third-person muzzle flash smoke now dissipates faster
- Continued iterating on smoke shape
- Adjusted Competitive mode match length to 12-round halves
[ CS:GO ]
- Recent ranked matches in "Your Matches" menu will now show Competitive, Wingman, and Premier matches
[ GAME AUTHENTICATION CODES ]
- Access to match history granted to third-party websites will now cover Competitive, Wingman, and Premier matches
- GetNextMatchSharingCode API used by third-party websites must now supply a match sharing code that is no more than 1 month old to obtain the next match sharing code.
- Workshop: USP-S | Anomalous V2 (CS2)
And another one from Puffin, Rigman and Medic! This time it's a USP-S skin that was initially showing a canine skull. However, in the process of making it, they decided to have it show a human face instead (China still doesn't like skulls on its skins after all).
A great skin if you ask me, especially in mega battle-scarred condition.
- Release Notes for August 17th 2023
[ MAPS ]
- All maps previously shipped in the Limited Test are available in casual and deathmatch matchmaking
- All maps and game modes previously shipped in the Limited Test are available for offline play
[ GAMEPLAY ]
- Dropped bombs no longer sink in water
- Reworked the bullet penetration system
- Enabled bot takeover where applicable
- Looks like Competitive matches are moving to MR12, among other changes
According to Aquaismissing's comb through the update, valve are rethinking the competitive and Premier modes. Here's the tweet text if you can't see it:
> Subtle, but significant Matchmaking changes in the latest Counter-Strike 2 update:
> - From now on Competitive is first to 13 rounds (including Premier) > - Seems like the devs are getting rid of Short Competitive > - Premier matches will have 20s freezetimes, 1 overtime (the game ends as tie, if you tie the OT) and four 30s timeouts
> If these changes are here to stay, I think it would be safe to assume, that esports is going to adapt MR12 as well?
Thoughts?
If this is a response to games getting longer and longer in the pro side, I feel it's not the most subtle way to do it. Also it would have to come alongside changes to the economy, which is what made the matches longer in the first place.
Also, having an OT is nice, but it just brings you back to the 30 rounds of before. You'll still be able to finish 15:15 just as you do now but it'll feel different
- Penguin - A Comprehensive History of Cheating in Pro CSGO
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- Workshop: AK-47 | Omen V2 (CS2)
A new workshop submission by Puffin, Rigman and Medic, improving on the existing design and preparing it for Source2.
> > > "Superstitious people can always interpret dreams as indications of good events ahead, underlying conditions on one's mind, or even symbolizing bad times ahead. Certain imagery has always been associated with bad omens, and this skin is inspired by that. Red skies, slithering creatures, watchers in the night with hidden knowledge behind their eyes." > >
- Penguin - I Played the CSGO Beta in 2023
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i love csgo so much im so hyped for cs2
- CS:GO stuttering (Frame Variance?) on Manjaro Linux after several minutes of playing
Hey all, hoping that someone else might be able to shed some light on this particularly strange issue I've been experiencing. When playing CS, I typically get between 500-600 FPS and have a super smooth experience.
Recently, after about fifteen or twenty minutes of playing, my game will suddenly have the frame variance spike to 10-20 ms, FPS drops to 250-300, and everything feels like I'm playing at 10 FPS due to the stuttery mess the game becomes. The issue goes away immediately upon restarting the game. Weirdly enough, I have noticed after the issue starts that if I open the in-game console, everything behaves normally until I close the console again.
Any advice anyone can offer would be greatly appreciated; here's the specs for my system:
Operating System: Manjaro Linux KDE Plasma Version: 5.27.6 KDE Frameworks Version: 5.108.0 Qt Version: 5.15.10 Kernel Version: 6.3.13-2-MANJARO (64-bit) Graphics Platform: X11 Processors: 12 Γ AMD Ryzen 5 7600X 6-Core Processor Memory: 31.1 GiB of RAM Graphics Processor: AMD Radeon RX 6800 XT Manufacturer: Gigabyte Technology Co., Ltd. Product Name: B650 AORUS ELITE AX
- Counter-Strike: Global Offensive - Release Notes for 8/3/2023 - Steam Newsstore.steampowered.com Counter-Strike: Global Offensive - Release Notes for 8/3/2023 - Steam News
[ MAPS ] Anubis Improved movement clipping map-wide Adjustments to collision around pillars Plugged holes in world geometry Fixed issues with weapon and bomb clipping through world geometry Ancient Improved water clarity at T spawn Adjustments to jumpable locations Adjustments to collision around co...
[ MAPS ]
-
Anubis
- Improved movement clipping map-wide
- Adjustments to collision around pillars
- Plugged holes in world geometry
- Fixed issues with weapon and bomb clipping through world geometry
-
Ancient
- Improved water clarity at T spawn
- Adjustments to jumpable locations
- Adjustments to collision around corners
- Various adjustments to lighting
[ MISC ]
- Fixed an issue with round restart in the middle of weapon reloading
- Fixed a case where incendiary grenades fail to detonate in water
- Ragdoll limbs splash when they hit water
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- A Level Playing Field
New tournament rules & requirements
- My Desperate Plea To Everyone Who Loves Counter-Strike
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Unedited, no filters, cuts, or drama. This is something personal to me, I am not feeling well today, but I wanted to say this because it is important for any...
- VALVE, you NEED to change - The Dark reality of CSGO: Part 2
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It's time to address the responsibility of Valve. Subtitles available in many different languages! Press release, sources and useful links: https://bit.ly/Press\_release\_part2
- Penguin: How Mousesports Forged a Dynasty on a Budget
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- XTQZZZ no longer part of new TSM projectwww.hltv.org XTQZZZ no longer part of new TSM project
The entire roster featuring the likes of Audric "JACKZ" Jug and Timofey "interz" Yakushin is also reportedly in jeopardy.
- NiKo and m0NESY take over a Cologne barbershop
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You ever asked yourself what the Counter-Strike players would be doing if they weren't playing Counter-Strike?Hopefully G2 NiKo and m0NESY would not be cutti...
- Wild Monesy Aceyoutube.com βοΈ Monesy
19 seconds Β· Clipped by Trip Β· Original video "MOUZ vs. Natus Vincere - IEM Cologne 2023 - Group B" by ESL Counter-Strike
- Official stream start and schedule before matches
Hi, I am trying to figure out when the stream starts today and its seems so weird to me that it is not easy to find out. I can easily see that the first match starts at 12:30 but I know they do some content before and that is not even advertised on the ESL website! Its kinda sad actually, the could literally just add a line in the schedule with "Stream start" or something before the first game π also it is possible to schedule live streams on both YouTube and Twitch but thats is also not used apparently (Blast did it though)
I know most people are just interested in the games themselves, but I still find it curious
- Complexity vs OG / IEM Cologne 2023 Play-in - Lower Bracket Round 1 / Post-Match Discussion
Complexity Gaming π 0-2 πͺπΊ OG ==========
Mirage: 11-16 Overpass: 12-16
Inferno:πͺπΊ OG advances to the lower bracket round 2 and will face πͺπΊ Apeks
π Complexity Gaming is disqualified from the IEM Cologne 2023 Play-in
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π Complexity Gaming | Liquipedia | HLTV | Official Site | Twitter | Facebook | Instagram | YouTube | Subreddit πͺπΊ OG | Liquipedia | HLTV | Official Site | Twitter | Facebook | Instagram | YouTube
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IEM Cologne 2023 Play-in - Information, Schedule, & Discussion For spoiler-free CS:GO VoDs check out EventVoDs or r/CSEventVods Join the magazine Discord server by clicking the link in the sidebar!
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|COL| MAP |OG| |:----------------------:|:-----------------------:|:------------:| | | nuke | X | | X | ancient | | | | mirage | β | | β |overpass| | | | anubis | X | | X | vertigo | | | | inferno | |
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MAP 1: Mirage
| Team | CT | T |Total | |:----------------------------|:---:|:----:|:----:| |π COL| 8 | 3 |11| | |T|CT| | | πͺπΊ OG | 7 | 9 |16|
| Team |K|A|D|ADR|Rating| |:-----------------------------|----:|----:|----:|------:|---------:| | π COL| | | | | 1.01 | | π³π΄ hallzerk | 22 | 5 | 17 | 69.5 | 1.20 | | πΊπΈ EliGE | 20 | 7 | 19 | 82.0 | 1.08 | | πΊπΈ Grim | 15 | 5 | 17 | 61.4 | 0.97 | | πΊπΈ floppy | 16 | 7 | 20 | 69.8 | 0.95 | | πΏπ¦ JT β | 14 | 6 | 22 | 73.1 | 0.84 | | πͺπΊ OG | | | | | 1.11 | | π΅π± F1KU | 24 | 2 | 14 | 85.6 | 1.36 | | π³π± FASHR | 21 | 6 | 16 | 88.0 | 1.32 | | π·π΄ regali | 21 | 1 | 16 | 65.9 | 1.11 | | π©πͺ k1to | 19 | 8 | 21 | 88.0 | 1.10 | | π·πΈ nexa β | 10 | 4 | 20 | 45.0 | 0.65 |
Mirage Detailed Stats ==========
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MAP 2: Overpass
| Team | CT | T |Total | |:----------------------------|:---:|:----:|:----:| |π COL| 4 | 8 |12| | |T|CT| | | πͺπΊ OG | 11 | 5 |16|
| Team |K|A|D|ADR|Rating| |:-----------------------------|----:|----:|----:|------:|---------:| | π COL| | | | | 1.05 | | πΊπΈ EliGE | 25 | 4 | 18 | 88.9 | 1.27 | | π³π΄ hallzerk | 22 | 3 | 19 | 81.1 | 1.14 | | πΊπΈ Grim | 21 | 3 | 20 | 77.6 | 1.14 | | πΊπΈ floppy | 17 | 5 | 19 | 63.5 | 1.01 | | πΏπ¦ JT β | 10 | 10 | 19 | 53.2 | 0.70 | | πͺπΊ OG | | | | | 1.05 | | π³π± FASHR | 19 | 10 | 23 | 95.0 | 1.28 | | π·π΄ regali | 24 | 6 | 16 | 82.4 | 1.25 | | π©πͺ k1to | 24 | 7 | 18 | 83.5 | 1.08 | | π΅π± F1KU | 18 | 7 | 20 | 65.1 | 1.01 | | π·πΈ nexa β | 10 | 1 | 18 | 38.2 | 0.63 |
Overpass Detailed Stats ==========
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Highlights ==========
M1 | regali - 3 AWP kills on the bombsite B defense to secure the map victory for OG M2 | hallzerk - 4 quick AK kills on the advanced bombsite A Long defense (initial frags - clean round)