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Orbán to Brussels: Time to shake up ‘bad’ EU leadership
  • <He is absolutely right.>

    It's time for an even more progressive EU, that is not afraid of autocrats.

  • Cities Skylines 2: "Beach properties assets are all gone and my city is screwed. Thanks a lot."
  • This will only stop once the DLCs start rolling out in earnest. (Or probably not, it's PDX)

    Its kinda crazy how badly CS2 got messed up.

  • Nvidia CEO Jensen Huang debuts new $8,990 lizard-embossed leather jacket, also says something about AI GPUs | Tom's Hardware
  • He wears the common man's clothes.

    ohh emm gee he's just like me! for real!

  • Microsoft now permits uninstalling Edge, Bing, and OneDrive to adhere to the EU's Digital Markets Act.
  • Well, I'll wait with it for now. Not too long ago, I installed Ubuntu on my spare laptop, but I don't really use it that often. And before I do switch, I'll probably go through everything I use and see what the Linux alternative is, unless of course it already works on it.

  • Microsoft now permits uninstalling Edge, Bing, and OneDrive to adhere to the EU's Digital Markets Act.
  • I've been thinking about Windows 10 and how it's support is gonna end in 2025. Might install a Linux distro once it's time.

  • General guidelines about how to use voting?
  • Yeah at this point I have quite a few communities blocked just because I cant speak that language. So no downvotes from me.

  • Content Nation Backlash Highlights Mastodon's Toxicity
  • Ahh Mastodon strikes again. I'm actually grateful that BlueSky opened up, it's a much better experience imo.

    EDIT: You can downvote me all you want, but it won't change the fact that I like BlueSky more than Mastodon. lol

  • Nvidia’s finally replacing GeForce Experience with this all-in-one ‘Nvidia app’ - The Verge
  • Would have been nice to have when I had Nvidia lol. Nevertheless still nice that the app will enter the 21st century

  • Dying Light 2 now has guns and a bunch of other novelties
  • Ehh, for me it was a play once and never again. The first game was a lot more fun imo

  • Air Fryer French toast
  • Wish I had the space for an air fryer. I like fries but messing with oil is out of the question.

  • EU threatens to hit Hungary's economy if Orban vetoes Ukraine aid
  • Whatever the EU does will help Orban. So why not try this approach? Hell Orban is already doing half the work, making sure the country's economy goes down the shitter.

    Just accept the fact that no matter what the EU does, Orban will stay popular. The brain of the average Hungarian voter is mush anyways.

  • Which games do you dislike, but the rest of the world loves them?
  • Ohhh i just got one that will be really controversial.

    I'm not a big fan of Morrowind.

    Yeah the world has a very alien style, and the lore is cool. But the actual world feels empty and boring to me. Like IMO the map is way too big for it's own good.

  • Which games do you dislike, but the rest of the world loves them?
  • The open world is pretty decent, but is waaaaay too small and jam-packed. Skyrim is supposed to be a remote nordic province. But Skyrim does a terrible job at having places feel remote and like wilderness. Every time you turn a corner in a mountain pass there's another cottage or bandit tower, etc. It feels like a theme park whose theme is nordic wilderness.

    That's exactly the reason why I like the game. That and how moddable it is lol

  • GMail
  • Tell me about it.

    I just wanted to organize my emails better, was thinking about folders for different email addresses and found out that Gmail has no folders besides the default ones and instead I have to use labels.

    Also, and I might just misremember this, but couldn't you make folders like a few years back?

  • Lemmy Developer AMA and Dev Update, 2024-01-26, 1500 CEDT
  • That would actually be nice.

  • Is this mod behavior in line with lemmy.world guidelines?
  • Im not debating that. It's just weird that the legal definition is, well that.

  • Is this mod behavior in line with lemmy.world guidelines?
  • would the "VR rape case" then be sexual harassment?

    This whole thing is just really weird. Should the police not investigate because it's not rape? Also rape, according to the Met, can only be done by people with dicks...

    This whole thing is a mess

  • Removed
    Then what is that sub for? Is there an alternative sub where i could post these ?
  • If it has no description then its perfectly fine to post stuff like this.

  • Elex 3 May Have Been Canceled, Developer Piranha Bytes Possibly Closed Down
    twistedvoxel.com Elex 3 May Have Been Canceled, Developer Piranha Bytes Possibly Closed Down - TwistedVoxel

    Piranha Bytes' upcoming science fantasy-themed action role-playing game, Elex 3, may have been canceled, and the studio possibly closed down. The project codenamed

    Elex 3 May Have Been Canceled, Developer Piranha Bytes Possibly Closed Down - TwistedVoxel

    cross-posted from: https://lemmy.world/post/10831301 >Piranha Bytes’ upcoming science fantasy-themed action role-playing game, Elex 3, may have been canceled, and the studio possibly closed down. > > Absolute shite news tbh, even if I wasn't a fan of anything after Risen 1 it still sucks to see them go.

    1
    Elex 3 May Have Been Canceled, Developer Piranha Bytes Possibly Closed Down
    twistedvoxel.com Elex 3 May Have Been Canceled, Developer Piranha Bytes Possibly Closed Down - TwistedVoxel

    Piranha Bytes' upcoming science fantasy-themed action role-playing game, Elex 3, may have been canceled, and the studio possibly closed down. The project codenamed

    Elex 3 May Have Been Canceled, Developer Piranha Bytes Possibly Closed Down - TwistedVoxel

    cross-posted from: https://lemmy.world/post/10831301 >Piranha Bytes’ upcoming science fantasy-themed action role-playing game, Elex 3, may have been canceled, and the studio possibly closed down. > > Absolute shite news tbh, even if I wasn't a fan of anything after Risen 1 it still sucks to see them go.

    12
    Plugin Suggestion | Player heads plugin for the Server

    Hi all! So I've been thinking, about how cool would it be if we could have different kinds of player heads to expand our builds. While searching for something like this, I came across a plugin called CraftHeads that does just this.

    This could be a really nice thing to have since it would allow the players to add small details to their builds, or decorate their place.

    Another thing regarding this is it would be a good idea, if it's possible, to set a price for the heads so people couldn't just have 100s of them around their place.

    So yeah I would like to request/ suggest this or a similar plugin to be added to the server. ok thx :)

    1
    The Elder Scrolls V: Skyrim Special Edition - Creations Update Patch Notes
    bethesda.net The Elder Scrolls V: Skyrim Special Edition - Creations Update Patch Notes

    This update for Skyrim Special Edition introduces Bethesda Game Studios Creations, an enhanced platform for building and sharing community-made content, as well as Steam Deck and ultrawide monitor support for PC players.

    The Elder Scrolls V: Skyrim Special Edition - Creations Update Patch Notes

    cross-posted from: https://lemmy.world/post/9189173 >cross-posted from: https://lemm.ee/post/17023069 >

    0
    The Elder Scrolls V: Skyrim Special Edition - Creations Update Patch Notes
    bethesda.net The Elder Scrolls V: Skyrim Special Edition - Creations Update Patch Notes

    This update for Skyrim Special Edition introduces Bethesda Game Studios Creations, an enhanced platform for building and sharing community-made content, as well as Steam Deck and ultrawide monitor support for PC players.

    The Elder Scrolls V: Skyrim Special Edition - Creations Update Patch Notes

    cross-posted from: https://lemm.ee/post/17023069

    1
    YouTube tests AI-generated comment summaries and a chatbot for videos
    au.finance.yahoo.com YouTube tests AI-generated comment summaries and a chatbot for videos

    YouTube announced two new experimental generative AI features today. Premium subscribers can soon try AI-generated comment summaries organized by topic, and a chatbot that answers questions about videos.

    YouTube tests AI-generated comment summaries and a chatbot for videos

    > YouTube announced two new experimental generative AI features today. Premium subscribers can soon try AI-generated comment summaries organized by topic, and a chatbot that answers questions about videos.

    At this point why would you watch the video when you can have a shitty AI summary of the whole thing. Great idea.

    16
    Manor Lords | Release Date Reveal Trailer

    cross-posted from: https://lemmy.world/post/7330152

    >Early access comes out on 26 April 2024. > > I'm excited to see how the game plays, and how much it has changed since the last free-play event was held.

    2
    Manor Lords | Release Date Reveal Trailer

    Early access comes out on 26 April 2024.

    I'm excited to see how the game plays, and how much it has changed since the last free-play event was held.

    9
    Does the community allow fantasy maps?

    Does this community allow posts that are about fantasy maps or is this place just for real maps? Would be a shame to only allow real-life maps.

    6
    More/ better way to make money

    Hey all! I've been thinking about this, and it seems that others would also like a way to be able to make money. Right now, at least to my knowledge, the only way to make money is by playing, which feels like a really passive method.

    I think that adding some form of shop plugin could help this. Having a shop plugin that would enable players to create chest shops where you could sell, and others could buy would be a wonderful addition.

    This would:

    • Keep the same rate of income for the whole server. ie. No extra money would enter the economy

    • Be a more active way to earn money since you could put up shop and sell stuff

    • Give players another way to spend their money

    • I think that it would also benefit people who can't play as much, but still want to build cool stuff. for example, if they had a shop that they set up, then they could make money even if they were away for days. They wouldn't have to be on the server to get more money.

    Of course, this is just my opinion, so I would like to hear the server's. Do you agree, disagree or maybe you think another way would be better?

    0
    Gothic - A community for everything related to the Gothic game series
    lemmy.world Gothic - Lemmy.world

    Games which are considered part of the series: - Gothic - Gothic II Night of the Raven - Gothic III - Risen - Risen 2: Dark Waters - Risen 3: Titan Lords - Gothic Remake by THQ Nordic

    Gothic - Lemmy.world

    Hey there people! The Gothic community has been live for a while but never really got "advertised". So here I am, hoping to get more people interested in this wonderful game series.

    What is Gothic? Gothic is a series of role-playing games made by the German developer Piranha Bytes. The series has open-world exploration, lots of different and complex characters, and deep storytelling. The games are set in a medieval fantasy world and often feature a dark and gritty atmosphere.

    This series is pretty old, with the first game coming out in 2001, and having three different installments: Gothic 1, Gothic 2 and NOTR, and Gothic 3. Then in 2009 a new series was launched with the first Risen game.

    Come and join us

    You are more than welcome, no matter if you you are already familiar with Gothic or you know nothing about it.

    Join us:

    https://lemmy.world/c/world_of_gothic

    or

    !world_of_gothic@lemmy.world

    3
    Gothic Classic | Nintendo Switch Gameplay

    Soo umm if anyone wants to play it on the switch, here it is.

    Just some of my thoughts:

    • The letter spacing seems kinda bad. It looks really cramped.

    • Also, that scream at 10:17 sounds weirdly out of place.

    • The music gets cut off, then starts playing again. It's weird.

    Any thoughts?

    0
    Gothic Sequel - Górska Forteca
    0
    The director of Gothic Remake showed me the game in action. I felt the old spirit in a new edition.
    www.gry-online.pl Reżyser Gothic Remake pokazał mi grę w akcji. Poczułem starego ducha w nowym wydaniu | GRYOnline.pl

    Tak, widziałem Gothica Remake. I jest lepiej niż myślałem. To dalej Gothic w duchu, mniej z drewna, choć i paru kanciastości nie zabrakło. Reżyser gry sprawia jednak wrażenie osoby, która wie, co robi. A robi coś zaskakująco ambitnego.

    Reżyser Gothic Remake pokazał mi grę w akcji. Poczułem starego ducha w nowym wydaniu | GRYOnline.pl

    Translated via DeepL. Excuse the formatting and if there are any inaccuracies/ translation errors. Tried my best to clean it up a bit.

    The director of Gothic Remake showed me the game in action. I felt the old spirit in a new edition.

    Yes, I've seen Gothic Remake. And it's better than I thought. It's still Gothic in spirit, less out of the woodwork, although there were a few angularities as well. The game's director, however, gives the impression of someone who knows what he's doing. And he's doing something surprisingly ambitious.

    The Gothic Remake looks and sounds better than I would have expected. And yet the game's director - Reinhard Pollice - tells me about the game in a cool way, probably aware of the need for a few tweaks to be made or technical imperfections that cannot be overcome. When I compliment the weather effects, the developer immediately notes that in this demo the lighting has a bit of a problem with maintaining a natural feel, but also guarantees that this is something he will certainly try to fix in the coming months. And he tells me all this, claiming in passing that what I see is some 90-95% of the final product in terms of technical quality.

    So he's confident in his game, he's not ashamed of it, still, he analyzes it all the time, even during the press show - the first of its kind in Poland, and the fourth in the world. Therefore, before I get to what I actually saw in the half-hour prologue of the game, I'll say it straight: I'm of a good mind. Because I already know that this is a remake that is ambitious and made by ambitious people. And that's half the battle, given the effects of the work I've seen.

    Special prologue

    Gothic fans are probably familiar with Nyras. He is a swamp sectarian who was the first to fall victim to possession by the Sleeper. Interestingly, it is he, not the Nameless, who is the playable protagonist of the demo presented to me which, as a specially prepared prologue, takes place six months before the main plot of the Remake. This beginning, by the way, is supposed to explain the backstory of demonic influences on this character, but I didn't manage to get to know them, as the show ended a bit early. Nonetheless, at the very start the creators wink at those familiar with the Gothic universe, and in the process expand the worthy plots.

    Despite this plot volte-face, the demo presents an introduction strongly similar to that of the original. An old acquaintance Diego comes to greet us (we can immediately get under his skin and disobey his commands), then we find our first weapon in the form of a pickaxe, and there is no shortage of memorable encounters with scavengers. Although in a slightly more dinosaur-like version. Each of these familiar events is backed by fresh mechanics, quality-of-life changes, graphical water features, and novelties.

    !

    What does the scene with Diego tell me?

    Without any "Welcome to the Colony," cutscenes, or intros, I was thrown into the game world and almost immediately saw Diego. The dialogue scene very quickly showed that Alkimia Interactive may not be making a full-fledged AAA game, but its work graphically doesn't deviate much from such a game. Details on the faces of the characters are impressive - wrinkles, scars, and a little less grimaces are noticeable. In turn, the costumes lack nothing, and the environment, although initially full of gray stone walls and cliffs, over time tempts with a bit more lush flora.

    I had a chance to listen to the English voice acting, and this one comes off as thoroughly professional. It's tough, characteristic, with guts and understanding of the text being read (the movement of the mouth also quite skillfully matches the spoken lines) - it feels like we're talking to life-wounded prisoners, and it's helped by British interjections in the form of such iconic words as "bollocks", "bloody" or the good old "fuck". The music itself was admittedly regretted in the demo, but it allowed me to listen a little better to the sounds of the environment, the sound of a falling waterfall, birdsong, or the conversations of NPCs passing along the way. Although it's a modest start - the game world seemed alive and working on the senses.

    Based on the example of the conversation with Diego, as with a couple of other characters, I can also safely say that Alkimia understands that at first we should feel a little confused and lost in the colony. NPCs don't want to tell us where to find weapons, they tease, sometimes and threaten, strengthening their authority. In addition, in the very first dialogues important characters and locations, such as the Old Camp, the New Camp, Gomez, and Lares, are heavily exposed. Gomez is rather warned against, while Lares, on the other hand, is presented as a leader who is strong and open to these pragmatic-minded warriors. The very first minutes allow you to form opinions about individual people and better understand the factional complexities.

    !

    What does the search for a pickaxe tell me?

    When it comes time for a bit of exploration, the director immediately informs us that the open world in the remake is larger and more expansive compared to that of the original. So I decided to elaborate on the subject, as I'm curious to hear some specifics. And indeed those specifics I got. For we are to receive a colony about one-fifth larger and richer in terms of content. We are talking about new quests, heroes, modified enemies, other biomes and types of nature, and even locations. I certainly haven't listed everything - the point is to expect the unexpected.

    While traversing The Exchange Zone, Nyras has the opportunity to loot one of the nearby houses. The animation of picking up items looks almost as primitive as in the first Gothic (waving a paw in the air), and climbing a ladder looks equally comical (the character unnaturally pushes out four letters) - not the kind of next-gen visuals we were fighting for. The movement is quite smooth, Pollice told me that the character adjusts to the passing obstacles, and can even automatically jump over a small chasm. Seemingly a small thing, but one to note. The whole process of robbing the hut ends with opening the chest. No man's land was plundered this time, but in the later phase of the game each hut is supposed to belong to specific NPCs, and they will react appropriately to our thieving spree if they notice us.

    The areas explored will be associated with people familiar with Gothic, but nevertheless, it is clear that they have been enriched with things to discover, as well as a mass of not-insignificant assets. There were a lot of memories from the past in my head, especially when I spotted the pickaxe spot, but I couldn't hide my excitement about the fact that this would be a slightly different land to traverse. Because this otherness can be seen, heard, and felt, even if somewhere on the horizon there is a nostalgic bomb called Old Camp.

    !

    What does the fight with the scavengers tell me?

    I also felt déjà vu about the combat system, but not because it reminded me of that nightmare from the original game. What's that, it didn't. Instead, I noticed quite a similarity to the clashes presented in the playable teaser of the remake made available a few years ago.

    The combat in the demo with the scavengers looked very clumsy, but the director assured me that this was a deliberate procedure. Every player at the beginning of the game in the Gothic remake will wield weapons in an unskillful manner until they develop their skills with nearby NPCs specialized in a particular field. Pollice took this solution directly from the original, without resorting to more modern systems, as he felt that these mechanics fit perfectly into this world.

    We'll be able to change equipment using a circular interface, and it's clear that the game is being made mainly with controllers in mind. At least for now. Calling up the inventory window itself, on the other hand, is supposed not to cause a pause in play, as the developers want to make gameplay as dynamic and fluid as possible. It sounds sensible, but until we test it ourselves, it's hard to say more.

    !

    I also noticed that after the clash with the scavengers, there was a light mist over the battlefield, and the figure was soiled with blood. Pollice addressed both of these observations. First, the game features a full day and night cycle and a system that takes into account a wide variety of atmospheric and natural phenomena. The game's demo was supposed to happen during the day, in the midday hours. This also made it seem a bit overexposed, but this is a glitch that is to be corrected. Secondly, the environment is so interactive that it can be affected by events found on the screen. In this case, blood covered Nyras's clothes, but the director vouches that it can be washed away by entering the water. It remains to be seen how many such tidbits the developers will prepare.

    What does this game show tell me?

    As a fan of Gothic, I have learned to turn a blind eye to its faults. However, watching the remake of the game in action, I didn't notice too many of these flaws. Yes, a couple of technical flaws characteristic of medium-budget productions can be seen here - that's why I mentioned them - but the demo as a whole seemed to me very, very polished, neat, and intriguing - nice enough that I'd reach for the pad even today, to get a little taste of this penal colony. Many references will be appreciated by fans of the classic trilogy, but it's clear that this is a project to sell Gothic as an RPG to a wider audience. We may not be waiting for another fantasy masterpiece in terms of execution, but you can feel the old spirit in this game. And it's the old spirit in a surprisingly digestible new edition.

    Original article written by Karol Laska

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    What would your ideal Gothic Remake world look like?

    As the title says.

    If you were in charge of designing the world of the Gothic Remake, what would your vision be? Would you stay close to the original, or would you think about making changes, like expanding or removing certain areas?

    For me, one of the biggest changes would probably be the Swamp camp. I like the idea of a sect being in a swamp, but the original execution could have been done in a more interesting way in my opinion.

    If I were tasked with the Remake I would make the swamp a lot larger, and instead of the main camp being right at the entrance of the swamp it would be deep in the middle somewhere, with the temple being further away from the camp.

    I would love to hear what you would come up with.

    0
    weeahnn froggers @lemmy.world

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