Fallout
- Feels good to max everything out after beating Fallout 2
Even if there isn't much of a post-game, just running through Navarro one-shotting everyone is cathartic.
- Your Fallout 1 tip of the day.
You don’t need rope often, but when you do need it, it’s essential and it’s a pain to backtrack just to get it. Always have some rope.
Extremely minor but useful early game tip:
spoiler
You can get your first piece of rope off of a shelf in Shady Sands. Don’t leave until you have it.
- A Fallout 1 general purpose/generic playthrough build
I've been reading bit how Fallout 1 is something of a culture shock and befuddles some people, so here's a build for a "standard" playthrough.
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Small Frame trait adds +1 Agility as a trade off for lower carrying weight. Gifted Trait adds +1 to all SPECIAL attributes as a trade off for starting with a -10 in all skills.
With that in mind, the SPECIAL choices:
Strength 5 is good enough to use assault rifles and sniper rifles. Over the course of the game you can gain +4 Strength, which means you aren't locked out of late game options should you chose to change playstyle.
Perception of at least 5 allows the awareness perk to be unlocked, which is a good choice especially for newer players to be able to understand what kind of enemy they are up against. Perception 6 allows for a perk that reduces the AP cost of firing a ranged weapon, and a perk which increases the damage of critical hits.
Endurance raises hit points, radiation resistance, and healing. Good for it not to be too low. Endurance is calculated in such a way that only even numbers give a bump, so keep it in mind (ie: 1-2 are calculated the same, 3-4 are calculated the same, etc). You can raise this attribute by +1 later in game, if you intentionally choose an odd number to start.
Charisma. Useless. Set it to 1 every time. It's only bumped up to 2 because of the gifted trait.
Intelligence. Very important. Governs how many skill points gained per level, among other things, but that is important. Keep it high if you're new. A low intelligence playthrough is very fun, but not if you are already new.
Agility: Governs how many combat action points you get. Important for combat. Similar to endurance, it only benefits from being raised to an even number. Agility 9 is calculated the same as agility 8. For this build, agility will be raised by +1 later in the game.
Luck: Very important. It governs critical hit chances, and chances of special encounters on the worldmap, which will yield benefits that are sometimes exclusive to those encounters. Technically luck can also be raised by +1 later in the game, but the opportunity comes so late that it's really worth it just to start out with 10 on that one sometimes.
Skills: Small guns is always a safe bet. You start with a handgun, and quickly get an SMG or hunting rifle for the early game. The skill stays relevant through the late game, and depending on your build and playstyle a viable option to end the game with. I've killed the final boss with a BB gun.
Speech is another safe bet to always take. Talking your way out of sticky situations is a versatile skill in Fallout.
The third taggable skill is a bit more of a tossup. Lockpicking is safe, since there are quite a few locked containers. Similarly, both repair and science come in handy at certain moments. Gambling is a skill that can break the game in your favor by allowing you to have infinite money. I'm still shocked that was never even slightly balanced out.
My only special encounter tip is that if you meet the used car salesman, he has a really great BB gun in his shack, but it is not the BB gun inside the locked container. That is a decoy.
- Fallout-likes and mods
Are posts about games that are heavily inspired by Fallout allowed in this community? By that I mean games like Atom RPG or Space Wreck.
Also, any recommended mods for the OG two Fallouts? I've heard of 1.5 but I haven't got into mods for them yet.
- Fallout: Nuevo México - Official Gameplay Trailer Part: 1 | "New Mexico"
YouTube Video
Click to view this content.
- Everyone's Preferred Route to the Strip?
I usually just sneak straight through Quarry Junction right after leaving Doc Mitchell's and run past the guards at Camp McCarran to take the monorail to the Strip. When you start a new playthrough of New Vegas, where do you go after leaving Goodsprings and why?
- ☢ Have a high-end PC now, interested in Fallout 4 Mods
I have a 3080 ti w/ 16 GB of RAM and an 4+ ghz processor. It generally chews through any game at the moment and I was wondering what if any mods exist for Fallout 4 that can improve upon the base game in a way that makes it feel more modern/exciting. I've done some Googling and found some modifications for things like weather, lighting, and blood. Anyone recommend one or more mods?
- Best entry point into the series?
Hey, so I've been meaning to get into the Fallout series for some time but haven't been sure where to start. I'm a big fan of games like the Borderlands series and am wondering if there is some overlap in appeal between the 2 franchises if anyone's a fan of both. I know that Fallout is definitely more RPG-y.
I have Fallout 1, 2, 3 and New Vegas from Epic and sales. I've heard a lot about New Vegas and I've heard that the first 2 are very dated but I'm not opposed to dated visuals if the game itself is still relatively playable. Chronological or is there a recommended game? Thanks.
- Fallout 76
I signed up and played 76 after the first release—you know, the one with only like 3 humans.
It was my favorite experience. Empty, beautiful, peaceful and very exciting. The ambient music is my favorite of the whole series and it really set the tone.
I liked the feeling that you and a few other people online were the only real human survivors and the bots and mutants were the only things left in the world.
That changed after people complained… I quit after some changes were made. I logged in recently and now it’s full of generic NPCs and bullet sponge enemies. Not for me anymore.
I guess I’ll never be able to go back to that feeling right after release. It really was something else.
Anybody else play the game right after it was released?
- Favorite/Hated Quests
Just wondering what some of your favorite and/or hated quests are and why? I hate come fly with me from NV personally. Jason Bright and his followers can get bent.
- A community just for Fallout Settlements (feel free to delete if not acceptable)lemmy.world Fallout Settlements - Lemmy.world
A place to post your Fallout 4 and Fallout 76 bases. Rules: 1: Be polite. 2: Try to post a mod-list if applicable. 3: Try to keep it relatively SFW (but I know it’s the wasteland so not a hard and fast rule). Other communities in the Fallout Fediverse: Lemmy.world Fallout [https://lemmy.world/c/fall...
Just like the title says. On reddit they created a community just for showing off settlement builds and 76 bases so I wanted to create something similar on Lemmy. I've included these communities in the sidebar to try and create some level of cohesion between the fallout communities.
Wanted to do a shout-out, that's all!
- Meanwhile, in India
Meeting my partners family in India for the first time, and these are the plasters that they just handed me. I hope my medicine skill is high enough to for to me to stay on.
- I went through my FO4 screenshot folder and pulled out a bunch from various playthroughsimgur.com FO4 - Album on Imgur
Discover the magic of the internet at Imgur, a community powered entertainment destination. Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories, viral videos, and so much more from users like SetSneedToFeed.
- Piper, Curie, and Cait fan art (link to artist in post body)
Original artist, hour_jae04 on twitter. And the artist's pixiv here.
- Warlockracy does a lot of videos on weird and obscure classic Fallout mods.m.youtube.com Fallout: Sonora (a Mexican-themed Fallout game)
This took forever to make. Support the channel: https://www.patreon.com/warlockracy
- Best mod loadout for FNV?
I have long played with Project Nevada, but when I brought that up elsewhere I was basically called a big dumb dumb.
What is a good, preferably all in one package, to give good quality of life, gameplay, and decent graphical updates to FNV? I really liked the mechanic in Project Nevada of AP being used for conventional slow mo, as I’ve never enjoyed first person VATS and thought the slow mo was a good tweak.
- Spawned in naked next to a death claw.
That's it. That's what happened.
Context: I mostly do settlement building. I run around booty cheeks out to the wind because it makes things easier (specifically the glitch for lowering settlement size.)
- Fast travel to Zimonja.
- Hear death claw noises and "yer fucked m8" music.
- Slam ESC.
- Scream\laugh because i had just been thinking to myself how funny\terrible it would be if something like this happened.
- Alt+F9 to record because of course I'm gonna record my naked ass sprinting away from him
- ESC again and book it into the crowd of settlers spraying bullets at me and big lizard.
Never seen a death claw up there before in my 500+ hrs on this game.
For the record, i lived. ᕦ(ò_óˇ)ᕤ
- Best FO1 build for the most open ended experience?
I want to replay the original Fallout because when I did I cheesed my way through it (got captured by the master, save-scummed like crazy and killed everyone, game over without actually realizing what happened), and I was wondering what's the most the most balanced build to have most doors open when it comes to choosing how to approach a quest. I don't want the exact stats or anything, just some general tips.
Thank you all in advance!