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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)SA
Posts
17
Comments
488
Joined
2 yr. ago

  • I am currently trying the xp to level 3 unconscious rules and its going decently. I had to change it a bit, but it allows players to do actions even at 0 hp for a price. Hard to test since they are over level 12 and they are hard to hurt.

    If you drink a healing potion outside of combat its full effect.

    Bottled inspirations. They get one in their inventory if they still have one.

    Present players play abseetees and get xp as a reward, so I dont redo encounters 10 minutes before the start.

  • Step 1 : post about the game with every info I would like to know as a newcoming player Step 2 : a form to weed out people not interested enough to fill it and with a few questions about their style. Step 3 : vocal interview. A must ever since I okayed a player per writing and found out at session 1 that their voice was so fucking annoying to me. Step 4 : session 0 where you check if everyone is on the same wavelenght or not and where you set your boudaries abour your table Worked pretty well for me.

  • Do like me. Max one check with help or 2 checks for anything. If it fails, try something else. If it really takes too long, next door the trap is obvious and the challenge is to disarm it.

  • If you ask for a passif that isnt improvised then you decide in advance if they can find it and by whom.

    I like to ask for die rolls. Because its a die rolling game. If I want them to know something for free without the risk of them failing it I will use passives as an excuse