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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)SA
Posts
17
Comments
488
Joined
2 yr. ago

  • Yes and no. Sure recycling is good. I did it as much as I could. But sometimes you tailor make something that would be just as much effort recycling as starting over.

    Mostly combat encounters taking the terrain into account. The best sort of combat.

  • Getting derailed is easy. Making it fun for everyone DM include is the challenge. That is both a skill, luck, and mental energy that not everyone can or want to put in sometimes.

    But I am not agreeing with the point of dnd. The point is the exact same as videogames, other ttrpg games, other TT games period. Having fun. Its really as simple as that. Which is why everyone should aim to do something they have fun with.

    Just saying thought. If derailing the DM is the fun of a player, it sounds more like belonging to a horror story.

  • Oh yeah, Last Words are a fucking must. It's the last chapter of your character. It's the last bit of action they might ever take. What curle DM would say : no you are dead now shut up.

    Well, I used to read a lot of stories on rpghorrorstories, so yeah it's entirely possible.

  • Here is my complete set of rules, but it's in french sorry. Feel free to translate it using Google The key is that it HAS to be tempting to use. Or the players will just ignore it entirely. Like the Deck of Many Things.

    Condition Dying

    Pas pour les NPCs, le but est de garder les joueurs en vie.

    Quand les points de vie atteignent 0, le personnage tombe Prone et devient Dying

    Au début du tour, on commence par les Death saving throws.

    Ensuite, le personnage peut soit :

    Bouger (prone = moitié de mouvement). Coût : gratuit

    Parler en mourrant. Coût = gratuit

    Action. Coût = 3 niveaux d'Exhaustion

    Bonus Action. Coût = 1 niveau d'Exhaustion

    Réaction. Coût = 1 niveau d'Exhaustion

    Il n'est pas possible de se relever.

    Exhaustion :

    Sur les d20

    1 = -1

    2 = -2

    ... ...

    9 = -9

    10 = mort

    Récupération

    Premier short rest = - 1 Exhaustion

    Long rest = - 2 Exhaustion

  • Contact Other Plane is also one of my favourite spells a player could take at my table. It makes them get lore questions answered for practically nothing.

    I even turned the spell into a small sidequest where he goes to the same entity everytime, trades memories to it in exchange for it digging informations better than what the spell normally provides.

    It's why it's better to say Yes and rather than No

  • I think its fair that if your players do something that breaks your campaign in half, to say : guys, we can do this, but if we do then I have to redoe everything I have prepared. Would it be ok if we didn't please ?

    But that is also why I rarely prep more than 3 sessions in advance. The more you have prepared, the more youll be tight with player freedom or loose more.

  • Yup. For one spell once per day. To relativise, they are level 14 now. So it's not like they didn't had access to 15 different game breaking options. But I was sure that the character would die... for like 1 session before one of the 5 ways of bringing someone back to life would be used.

    It is hard to make a decent challenge for high leveled players. If I can make them nervous, even if they win easily I call it a DMing win. And I certainly managed that last night so I'm fine with it.