sammytheman666 @ sammytheman666 @ttrpg.network Posts 17Comments 488Joined 2 yr. ago
Except its not complexity once you see it in action. Novody cares about that piece of info before reaching 0 hp, when you do need it you are in combat and have plenty of time to check it out, and the best part ? You can even skip it if you dont care for it.
I prefer to adapt a car that I like than to switch cars for a better result after a big time of work. But that is my preference. And if its not yours its perfectly fine too.
Oh yeah. Playing an entire different system sounds way easier than having this in a file that you only ever read if you get to 0 hp.
Pathfinder 2
Yup. The biggest challenge of us DMs is to make your players fear for their lives without actually killing them. Sorry, I meant their character's lives... truly truly...
I heard about it. When I heard 28 page PDF, I no longer was interested into learning into it.
I do not think it's really possible to consider the preps of Critical Roll to any normal table. Because it's their job. They can spend time again and again and redoe and recycle and lose work and barely feel it.
We normal DMs do it in our spare time. Not only are we not paid for it one way or another like Matt (which benefits greatly now of his preps per CR's moneymaking) but our free time is limited as it is. That's why you shouldn't over prepare. To not lose whatever preps you managed to squeeze out of your scheduling,
But even keeping encounters just in case is a 5 out of 10 idea. In the sense that where players are, what level they are, what equipment they got, the terrain, type of enemies, etc. is still improvisable in the same quality as adapting a cookie-cutter encounter to where they are would be. At least for me. Recycling and improvising sometimes takes just as long.
I will be saying that if I would be making money out of my preps, I would prep a lot more. And depending on how much money, if it can be enough to live on, I could prep for hours and hours everyday to have every situation covered and not feel it as much when things go in a way where 3 hours of my time go in a puff of smoke.
My dear simple friend, the word pathfinder wasnt mentionned. I saw a complicated ruling and thought it was trolling, not from another system.
Huh. My apologizes. It sounded like a trolling post. Sorry. Indeed it does fit here.
God dam. I know a lost cause when I read one. Let me use my megabrain to do the best thing now for it
If I had more time, PF2 is on my list for a game. I do know a DM, I just don't have the time yet in my scheduling. But yeah, I'm trying PF2 one day if I live long enough.
I do like how your first sentence is "I have no idea what this means" and then follow up with more text saying how I'm wrong than my rule took.
If you were wondering, 1 level means -1 on your d20s.
That's because I take away the old system of exhaustion completely.
The short rest respite is only on the FIRST short rest of the day.
Yup. A player could take their bonus action to heal, get back up by themselves. Oh no, autonomy. For one level of exhaustion that is on you until the combat ends, making you worst at everything until your short rest if it's the first of the day, or long rest like 99 % of all problems.
You are right, I do play with people not as good at DND as me. I still play with them. Oh no.
Anything else to ask before dishing out a critic when you don't really understand it in the first place ? I'm honestly happy to talk, I would prefer with people asking before dishing out thought.
You are entitled to your opinion, but I disagree with most of it.
How to refuse such politeness ? Here it is my good sir :
https://m.youtube.com/watch?v=w_6fHrOUoXM
It went really well. The hardest part was putting my 10+ leveled players to 0 HP. After that its a straight buff to them. They can talk and move for free, the rest is optional. You could even have the rule for half the table and still working. Except for changing the exhaustion, but fuck I do not like the complexity of every stage of 5th exhaustion. It lacks simplicity.
This sounds way too complicated. It probably was the intention. Nice trolling. Doesnt help but heh.
At level 9 of exhaustion it means -9 to every d20 roll.
Its my new Exhaustion system borrowed from one dnd. I always hated the 5th version of exhaustion, as its hard to remember every single point. So my system here replaces the old one. Where instead every d20 roll has a minus.
Condition Dying
Not for NPCs, the goal is to keep players alive.
When hit points reach 0, the character drops Prone and becomes Dying
At the beginning of the round, we start with the Death saving throws.
Then, the character can either:
Move (prone = half movement). Cost: Free
Talking while dying. Cost = Free
Action. Cost = 3 levels of Exhaustion
Bonus Action. Cost = 1 level of Exhaustion
Reaction. Cost = 1 level of Exhaustion
It is not possible to get up.
Exhaustion: On the d20
1 = -1 on every d20
2 = -2 on every d20
......
9 = -9 on every d20
10 = death
Recovery **First ** shorts rest = - 1 Exhaustion Long rest = - 2 Exhaustion
Edits following comments :
so, the -1 exhaustion on short rests is only on the FIRST short rest that they use it on. They can't do it twice in a day. Also clarified the scaling. Love to you all
Thats why I never stop my players from roleplaying. It saves on preps