Skip Navigation
Entire HR Team Fired After Manager Uses His Own Resume To Prove Their System Is Auto-Rejecting All Candidates
  • Never thought about that angle. I don't think I've dealt with this kind of manipulative behaviour myself, but I don't doubt it.

    It's such a dangerous game to play, as the "requirements" don't match reality. At least someone along that chain of communication doesn't know something they should know about their job. The alternative of just being a negotiation tactic would make me consider ending the interview immediately.

  • What is a small gadget under $10-20 that you absolutely LOVE?
  • Since you don't know your use case, I'll also mention a different approach that solved a similar problem, which is how I'd go about it if I needed color labels, a lot of labels, or special labels for outdoor use, etc.

    Which is to combine a normal, (in my case, a laser) printer, and use something like this: https://www.herma.co.uk/office-home/product/weatherproof-film-labels-a4-white-extremely-strong-adhesion-4581/

    The Herma brand were decent quality, and also had templates (see link example, a bit further down on the page). The downside is that you need to put in some effort. But if you want full control, high quality labels, that's not a bad way to do it.

  • What is a small gadget under $10-20 that you absolutely LOVE?
  • https://phomemo.com/products/m221-label-maker

    Is the one I went for. I like the flexibility in being able to use different width rolls. I don't have a lot of suggestions other than that, since it depends a lot on which use case you have.

    I think all of them use the same app (don't quote me on it), which had decent enough reviews: https://play.google.com/store/apps/details?id=com.project.aimotech.printmaster

    I'm sure there are other brands too.

  • What is a small gadget under $10-20 that you absolutely LOVE?
  • Don't know if you'll get something for as low as $20, but a small thermal printer. Functions as a label maker on steroids, there is no ink, or proprietary* paper. Some thermal paper rolls have built in stickers, some are transparent, some have special shapes and colors, etc.

    I've used it to label plants, tools, cables, boxes, so-so-many gridfinity boxes. It takes 1-2 seconds from hitting print to having it ready.

    * not entirely the case, in that some have set sizes, or markings to automatically feed and count. However, these are low tech, and there are third party vendors.

  • Boeing proposes 30% wage hike to striking workers in its 'final' offer.
  • On a global scale, corporations could double wages, reduce hours to 80%, and it would still only match the productivity output. Only compromise would be for very few people to be slightly less obscenely wealthy.

    Keep this up, and more people will wonder if a few heads rolling is all that bad.

  • Stack Overflow Survey: 80% of developers are unhappy
  • My biggest gripe is the lack of respect/understanding for the importance of data models and clear domain boundaries.

    Most things that end up as "technical debt" can be traced to this. Sometimes, it's unavoidable, because what the data models changes, or the requirements of the domain, etc.

    And, it's very innocent looking differences sometimes. Like "We know that the external system state will change from A to B, so we can update that value on our side to B". Suddenly you have an implicit dependency that you don't express as such.

    Or, things like having enum that represents some kind of concept that isn't mutually exclusive. Consider enum values of A and B. Turns out this really represented AZ, and BP (for some inherent dependency to concepts Z and P). Someone later on extends this to include ZQ. And now, suddenly the concept of Z, is present in both AZ and ZQ, and some consumer that switches on concept Z, needs to handle the edge case of AZ... And we call this "technical debt".

  • Why I Prefer Exceptions to Error Values
  • I did eventually yes. Thanks for asking. I was exhausted yesterday, and upon reading my comment again, I get the downvotes. Being a second language doesn't fully explain the wrong tone there. The article was a lot more insightful and in depth than I had mistakenly assumed.

    After reading it tho, it seemed a lot more focused on performance than I think would be warranted. But that could be due to different concerns and constraints than where I'm used to working. I'd focus more on the mechanisms that best expresses the intent, and although they do discuss this well, the Venn diagram for the appropriate use of exceptions and error codes don't overlap as much in my world.

    And, it's not like I'm arguing that they are wrong. It's an opinion on a choice for a tradeoff that I only think, while allowing the possibility of being wrong, might miss the the mark. Stack unwinding is by its nature less explicit for the state it leaves behind. So it shouldn't be a question of either error codes or exceptions, but which are most appropriate to express what, and when.

    Even for Rust, where monads are preferred and part of the language to express and handle error codes, I would say that the statement of "newer languages like Rust don’t allow the use of exceptions", seems incorrect to me. Something like panic!("foo"); coupled with panic::catch_unwind(|| { ... } }); I believe would unwind the stack similar to that of a throw/catch.

    Anyways. Thanks for reminding me to actually read the post. It was well worth it, and very insightful.

  • Why I Prefer Exceptions to Error Values
  • I'm just going to comment on the face value of the title itself, and make assumptions otherwise.

    • Exceptions are control flow mechanism. I.e. that can be used for code execution flow, in the same application.

    • Error codes are useful across some API boundary.

    Does this adequately cover whatever it is they figured out was a good tradeoff?

  • If you could regulate something relatively inconsequential, what would it be?
  • I think your example is pretty good. The important detail is that the timetable for Bulgaria, would be fairly similar to your own, except it has some kind of offset, which would be more or less exactly what the time zones express. So, instead of everyone that want to relate to some other places' relative time schedule, having to do it themselves, we just use... Time zones. that's what time zones are.

    Without it, you'd have the same complexities inherent with time zones, but with none of the benefits.

    A case of a problem being solved, and mistaking inherent challenges, i.e. the sun moving with a different offset around the world, as a fault of the existing approach. The suggested alternatives would improve nothing, and instead make the problem worse.

  • True Gaming @kbin.social okamiueru @lemmy.world
    I need game suggestions for "non gamer" SO with some unusual preferences

    I'm trying to find good gaming experiences for wife, who has some typical non-gamer traits, but also some otherwise hardcore traits. I find it hard to make sense of it, and I'm wondering if this is the right community to get some help and suggestions.

    Past gaming experience:

    • Sims 2: ~1000s hours on Sims 2. Loves the design of houses and villages, rather than the psychological experience of the inhabitants.

    Which is where I thought that there has to be some experience out of the huge collection of games that can be fun. Luckily, being a fan of Harry Potter, Hogwart's Legacy ended up being a big hit, and great introduction to 3rd person and open world mechanics.

    I've tried suggesting games, but none really sticked. Until...

    • Armored Core VI: Fires of Rubicon..... not, my idea. She was bored, and picked it at random from the list of installed games while I was away for some days. Doesn't seem to mind the difficulty spikes or dying 60 times in a row because of movement mechanics. And, it's not like I'm coaching. This is all her. I would never have thought to even suggest this game.

    So, I need some help with finding suggestions, since I'm apparently a bit clueless. These are some constraints:

    • ADHD and very easily bored. RDR2 would be a great recommendation, except that the game is very tedious. It might work if one got hooked, but, I doubt it'll happen. Hogwart's Legacy got past it by the setting and world building. Horizon: Zero Dawn on the other hand is an absolute no-go.

    • First person mechanic might be a challenge. 3rd person works a lot better. Not entirely sure why.

    • Competitionist to a fault. Hogwart's Legacy was 100%-ed beyond what the game was able to properly track. If a game hooks, it hooks deep.

    • Not a fan of gore, horror, and zombie themed games. Or in general enemies who look like they are having a bad time.

    • Probably not a fan of complex game systems if one is forced to understand it. (AC6 just.. let's you fly around and shoot things, even though you really should understand all of it). It's fine to sneak in game systems after getting hooked, but not as a prerequisite. If that makes sense.

    • Strategy games and turn based games are probably not a fun time.

    • Likes pretty worlds, but not a fan of artsy 2d stuff like Gris, or the many platformers of that type. Maybe Ori might be pretty and cute enough to work. It's a weird balance.

    • Playstation 5 is what is most readily available and perhaps more importantly, low effort. Though PC could be an option.

    • Doesn't mind a challenge that would be frustrating to most people, as long as one can get back into the action immediately. She doesn't have "gaming skills", and it's fine to be punished for it, but not with tediousness. For example Hollow Knight would be a game that is 99% getting to a boss and 1% getting killed by the boss. Not very fun. So the game design also matters. Demon Souls would have this same issue. Checkpoints in AC6 is probably a big element in why that game seems to still be fun.

    Edit: some more constraints

    • English is not a first language. So it's a somewhat higher threshold to get drawn in by text based storytelling.

    ------

    Here is what I've thought so far might be good games:

    • Monster Hunter: Probably amazing if one gets past figuring out all the mechanics. I haven't played this myself.

    Hm... and I'm a bit out of ideas. Suggestions?

    1
    InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)OK
    okamiueru @lemmy.world
    Posts 2
    Comments 553