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The Legend of Zelda: Tears of the Kingdom

  • Welcome to the *Tears of the Kingdom* community!

    This is a community for all things related to The Legend of Zelda - Tears of the Kingdom ... well, all except NSFW material. Everything else is highly welcome here, from helpful links, guides and artworks, to screenshots, achievements, memes, gameplay / lore questions and discussions, challenges, fails, and whatever else you can think of, as long as it doesn't violate the Lemmy.World Code of Conduct

    Lemmy.world currently does not support video uploads, but you can upload videos to other sites (like youtube) and post a link here.

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  • Fits and Head Starts (by awkwardzombie)

    Original source: https://www.awkwardzombie.com/awkward-zombie/fits-and-head-starts

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  • Clone Horses with Bombs [Suishi on YT]

    JFLD is not going to like this one 😅

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  • Easier Infinity Wing on 1.2.1 and other Wing Related Glitches [Timber on YT]

    Good info but definitely has Monty Python energy:

    !

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  • The Legend of Zelda: The War in Hyraq

    cross-posted from: https://slrpnk.net/post/12967591

    > A short film about war. Just watch it.

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  • Duping Items Just Got Easier [Suishi on YT]

    ...this is one I'm actually considering trying. Lizalfos tails in particular. Dunno why they needed to be so rare (and so many required for upgrades).

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  • 16 More Things You Still Didn't Know In Zelda TotK [RinHara5aki on YT]

    His name is Tingle btw.

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  • ITS BACK! Get an unbreakable Master Sword in 1.2.1 & 1.2.0 [Suishi on YT]

    ...45 minutes of glitch chaining. Just... how.

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  • Figuring Out How to Skip All the Abilities [Timber on YT]

    You know how some videos really get in the weeds when it comes to technical stuff? This video is almost all weeds lol. But it was fascinating to watch Timber stack glitch upon glitch and find the timing windows necessary to skip getting all of the GSI abilities (with the exception of amiibo).

    Obligatory

    I have no idea how people have the time, dedication, patience, and ingenuity to figure this stuff out.

    3
  • Horse Stats Map

    I hadn't found something like this for Tears of the Kingdom yet, so I decided to just make one.

    If you're just after max stats, then it ultimately doesn't matter which wild horse you catch since you can just RAISE all stats to lv.5 by giving meals to the Horse God Malanya. Even the worst possible stats can be made perfect that way.

    The only exceptions are the Giant Horses and Epona, which can't be upgraded - those stats stay the same forever.

    However, it might still be beneficial to know which stats you can expect in different herds, because some of them are already pretty close to max right from the start (like for example the Wild 5245 in Group 08) which significantly cuts down the total upgrade cost since those meals can have some rare-ish, expensive ingredienst that are annoying to farm.

    (my personal motivation for this however was that I dislike having too many icons on the screen and find horses with just 2 spurs perfect, but all online guides simply point out where the high stats and special horses are and flat-out ignore everything else)

    The map does not show the locations of the special horses to avoid spoilers. If you want to find out where the Royal White Stallion, the Giant Horses, Spot or the Golden Horse are, you can find dozens of guides easily =P

    ---

    Some more extra info:

    • The group numbers are taken from the game code and correspond to the "WildHorseCreateTag" sections. WildHorseCreateTag04 and 07 exist but do not seem to have actual map placements, so there is nowhere for them to spawn.

    • Some groups have "impossible" stat horses in the game data (like having a zero in a certain stat) but those horses do not seem to actually spawn for some reason. If anyone ever finds a regular horse that has a zero in any stat (except for the Giants and Epona which have zero Pull) please let me know, because as far as I can tell, you can not get Strength below 1 point or any other stat below 2 points. I have no idea why those stat combinations are still in the game code tho.

    • One of these "impossible" horses is the "Default" horse, which had a unique coloration in BotW (brown body, white hoof tufts, dark muzzle and very dark hooves) and unique stats (4-3-3-0) but it does not spawn in the wild anymore in TotK. If you import an actual Default Horse from a BotW save file to TotK, it will turn into the "fake" variant (bright hooves, not unique) and get slightly different stats (4-3-3-3) instead.

    • Spotted horses only appear after you finished the "Spotting Spot" quest, which in turn requires two completed temples.

    For all other horse-related questions, consult HylianAngel's Horse Guide which is for Breath of the Wild, but still has accurate information for the most part since the devs didn't change much between this game and the sequel. Color combinations, temperament and the like are still the same.

    If you have additonal information, questions or you spot a mistake, please let me know. If you post this elsewhere, please give proper credit and link back here, thanks.

    3
  • "Mask Off" by AYYK92 @ Deviantart

    Original source: https://www.deviantart.com/ayyk92/art/Mask-Off-967423613

    Original Artist: ayyk9 @ deviantart

    Seems like that disguise worked a little TOO well...

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  • I'm curious what this "wordplay" is in other languages...

    In English, Zelda actually said "...and then explore all other parts" and they misheard her, prompting them to run around in their knickers all day.

    In German, the dialogue is "Stärkt euren Körper und Geist und zieht wacker unbekleidet los" (Literal translation: "Fortify your body and soul and then go forth unclothed") when in reality she said "unbegleitet" ("without company"). The explanation in the German version: They were afraid of the nearby monsters, waiting for reinforcements instead of doing research. Zelda urged them to continue their work in the meantime instead of just sitting around, doing nothing. Basically "stop being such wimps and do your jobs", but a lot more politely.

    Since you kinda have to wedge a wordplay into that dialogue in every possible translation, I'm curious about how other localisations handled the quest.

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  • Surprisingly simple modifier transfer method, works on 1.2.1

    This video takes way too long to say what it needs to say and I am too tired to accurately summarize it. If anyone knows of a better video/guide, by all means.

    Short version (probably lacking key details):

    Need donor weapon with the desired stat up modifier, and the Igoshon shrine near the water temple. Equip the donor, cling to the wall next to the Lookout Landing tower, fast travel to the shrine. Head toward the gacha dispenser, crouch-walk up the stairs to the ledge on the right until Link's toes hang off the edge. Watch a memory, and mash A as soon as you hit the skip button. Repeat until the post-memory loading screen goes on longer than usual. Don't press anything until the menu loads.

    Don't exit the menu from the point on.

    Open the map, Link should be shown at Lookout Landing. Switch to inventory, equip the target weapon. Watch a memory. Check inventory Modifier should be transferred. Save. Load the save. Modifier should be permanent.

    Once again, no freakin clue how these are found.

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  • Hestu Scamming - maxed inventory slots for 35 korok seeds [Suishi on YT]

    How any of this gets discovered is still beyond me.

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  • Here's how to make a floating house [Kleric on YT]

    Birdbath?

    Birdbath.

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  • "Then and Now" TotK version

    Follow-up of a similar project I had done for BotW "back in the day" ;)

    What has changed in the locations from Zelda's pictures / the memory flashback scenes? I have 3 comparison pictures for each location, one from Zelda's time (the pictures on the Sheikah Slate), one from Link's time (gameplay in BotW) and one from the time of the Upheaval (TotK)

    For the BotW version, I was able to more or less recreate the pics in a recognizable manner including the right weather conditions and time of day/night so that the shadows align in the same way, but this was sadly no longer possible in TotK as the devs flipped the sun's path. In BotW, it goes East - North - West while in TotK it goes East - South - West instead.

    During any of the daytime pictures, the shadows will point in the opposite direction as in the original pictures. There is no longer an overlap where the shadows would be perfectly identical.

    !

    (original compass credit: wikimedia commons, JamesLucas[^1] and edited by myself) [^1]: https://commons.wikimedia.org/wiki/File:Compass-rose-32-pt.svg

    With that being said, some locations still haven't changed at all, especially the ones with pictures that were taken at night (so the shadows don't matter anway).

    For bigger pictures, open them in a new tab/window:

    ---

    1. Sacred Grounds / Lookout Landing

    !

    ...this however is a location that has changed drastically. While in BotW, the only noticable changes were the broken pillars and the ominously gloomy castle in the background, the place is barely recognizable in TotK. If it hadn't been for the pillars and the Triforce emblem, there wouldn't have been similarities. The castle is hovering now, the forest is gone, buildings have appeared and even the name itself has changed, from "Sacred Grounds" to "Lookout Landing".

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    2. Lake Kolomo

    !

    The ruins of the garrison are identical in all pictures - noone tried to rebuild the garrison, but it didn't fall apart further either. If you know what kind of creature lurks there in TotK, you might know WHY they didn't send any builders there ... or maybe they did, and the builders just never returned.

    And yes, that is a Korok puzzle rock.

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    3. Ancient Columns

    !

    The differences are solely background items here. and the shadows of course, as mentioned in the intro text. Notable changes between Zelda's and Link's picture are the Sheikah Tower (not present in Zelda's time) and the fact that the shrine is now in standby mode instead of turned off (no glow VS orange glow).

    In TotK then, both of them are gone completely and so is Vah Medoh. The perpetual thunderstorm in Hebra will be there until you've cleared the Rito questline.

    Other than that, there are floating islands now, but you can say that about almost all pictures here anyway ;)

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    4. Kara Kara Bazaar

    !

    Basically no changes at all between Zelda's and Link's picture. In the Upheaval time tho, the water levels in the oasis are noticably lower than before and the barricades and structure atop the arrow shop stick out like a sore thumb. At least the water levels go back to normal after clearing the Gerudo questline, but the other changes are here to stay.

    And like the Lake Kolomo picture, the palm trees are also still completely identical. No offshoots grew, no old tree withered, nothing. From a meta perspective it makes sense to not change too much (the pictures have to be easily recognizable and TBH it is a lot of work to change plant growth instead of just copypasting the area) but from an in-game perspective it is just plain weird to see that these things haven't changed at all in a whole century.

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    5. Eldin Canyon

    !

    The murky thing down there is the Military Training Ground. In Zelda's time there seems to have been clear water (the sun reflects in it) while in Link's time it was already a muddy mess (no reflection) and in the Upheaval it got worse (now the Lost Woods are dark and murky too).

    I couldn't get the heigth right for this pic as it is very hard to build a sufficiently high tower of crates with Magnesis alone, and even harder to then actually climb it without it toppling over for the umpteenth time, but since TotK has Ultrahand, Hoverstones, Ascend and the ability to bring your own platforms to stand on via Autobuild (or just more Zonai devices), this problem was a lot easier to solve in the sequel.

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    6. Irch Plain

    !

    In-game, the picture and location are just called "Hyrule Field" despite not being in Central Hyrule and having an actual name on the in-game map. I am unsure whether this is an oversight or the devs might have wanted to not make the location too obvious by spoiling its name.

    Again, there is no plant growth, the tree and the bush are the same ... and the lack of little flowers in "my" pictures is due to the fact that I had to mow a part of the meadow because the camera angle is so low to the ground that you'd otherwise just see the grass and not much else, like you're lying face-down in a field.

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    7. West Necluda

    !

    This tree is just a bit west of the Deya Village ruins, atop the hill. And again, the tree didn't grow or wither at all within the last century. The bridge is also still in the same state of disrepair, but this time, there is an understandable in-game reason for it: during Link's time, there were barely any Hylians left save for a handful of villages, and repairing something as huge as this bridge requires a LOT of workers, tools and materials. Someone has to chisel big enough stones for the missing parts, transport them through a Guardian-infested Hyrule to the bridge, set them into the right place, all with the added logistics of feeding and housing the workers while they're in the area and having to build, operate and maintain a big enough crane ... not exactly a top priority when there are barely enough villagers to work the fields.

    In TotK the population might be bigger and with the availiable Zonai devices, moving huge stone slabs around wouldn't be that big of an issue, but now there is this three-headed jerk camping smack in the middle of the bridge, and noone wants to go chase it off when all they have is pitchforks and rusty halberds.

    I also took the liberty of taking a pic during good weather conditions ... in Zelda's picture it was raining, and I tried to recreate that weather effect in BotW, but you can barely see any details then, so whatever.

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    8. Hyrule Castle

    !

    Since the weird permanent malice effect from BotW is gone now, the area looks a little closer to Zelda's time, tho the castle walls are still broken as noone had rebuild anything here yet. And there are still monsters, malice/gloom particles floating around and debris scattered everywhere.

    Not much has changed about this place, apart from the fact that the entire castle is now floating, but you can't really make that out that from this picture alone.

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    9. Spring of Power

    !

    Basically no changes at all, at least regarding the landscape. The only differences are that, in Zelda's pic, nothing is glowing, while in Link's picture both the statue of the Goddess and the memory location spot are shining brightly, and in TotK the memory spot is gone but the statue is still enveloped in light.

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    10. Sanidin Park Ruins

    !

    Despite looking pretty clean and well-maintained, this area has been called "ruins" from the very beginning for whatever reason. The second picture has a noticably different camera angle because I simply wasn't able to reach the correct spot for the picture, as this would have required Link to float twenty feet up in the air six feet behind the parapet, and good luck trying to get there when all you have is Magnesis and a couple seconds of Stasis.

    In TotK, this was lo longer a problem thanks to the various new features offering more mobility, so the third pic has the "right" camera angle again. Apart from that, barely anything has changed here.

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    11. Lanayru Road East Gate

    !

    No visible changes between the first and second picture, but that's because I hadn't freed Naydra yet. Comlpeting that quest removes the huge cloud from the mountaintop permanently, which is likely the reason it is just gone in TotK as Naydra is "clean" right from the start then.

    There's also now a Skyview Tower up there that the player would otherwise not have been able to see properly, which is a tad inconvenient when those towers are the only things that can unlock the map.

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    12. Nameless Forest

    !

    It really doesn't have a name, whether on the picture itself (it's just called Central Hyrule) nor on the in-game map, which is a tad weird when you consider that this forest has the last and most important memory location in it. There are also a lot of noticably smaller, way less important places that do have names (like every single bridge even if it is just 5 feet long and smack in the middle of nowhere) and the forest isn't exactly small either.

    As for actual changes here .... none. None at all. Even the dang ferns are still in the same spots and each individual leaf is still in the exact same place as 100+ years prior. The only unique thing here is the glowing memory location spot, but that disappears from BotW once you interacted with it, and it isn't present in TotK in the first place.

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    13. Ash Swamp

    !

    The first isn't an actual picture but instead a painting hanging in Impa's abode in Kakariko. I guess she asked a painter (Pikango,maybe?) to create that picture way after Link was already put into the Shrine of Resurrection, but before he awoke - because the dead Guardians are already present and look like they have been sitting in that field for quite some time (overgrown with moss), but the Sheikah Tower isn't in the painting yet and that only appears once Link activated the "main tower" on the Great Plateau.

    It was rather hard to find the correct spot in TotK again, because all of the Guardians are gone and the background / other topography here looks incredibly generic and insignificant. Just another meadow with some broken pillars on it ... but to be fair, this place no longer holds any significance in TotK anyway, so there was probably no reason to make it stand out from the rest.

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    If you have questions, requests, anything to point out / add or you spotted a mistake, please let me know ;) If you're interested in a video version with a little more backgound info, you can find it here.

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  • TotK recipe list – All standard recipes and how to make them

    Link: https://www.dexerto.com/legend-of-zelda/zelda-tears-of-the-kingdom-recipe-list-2142920/

    Original Creator: https://www.dexerto.com/author/souravbanik/

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  • Full Circle (by Awkwardzombie)

    Original source: https://www.awkwardzombie.com/comic/full-circle

    PS: Whenever this happens (and let's be honest, we ALL did that at least once...) you can simply save & reload right there and then.

    Rocks, boulders and other Korok Puzzle elements do not have a respawn cooldown - every time the zone is reloaded, they will be back at their starting position, and since you just saved, Link will be at the same spot too (instead of you loading an old autosave and then having to climb the mountain again or something like that...) This does not require a Blood Moon.

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  • Introduction (art by Naomi Skye)

    Original source: https://naomiskyeart.com/post/719252407258923008/i-have-only-finished-one-area-in-this-game-and-ran

    Original artist: Naomi Skye

    I really like that Yona isn't a jealous type. At this point it is canon that Link has been living rent-free in Sidons head for ages (Yona says so ingame) and I simply don't think Sidon would have been able to live a happy life when the two most important (living) people in his life wouldn't get along.

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  • Suishi goes over some lesser known TotK glitches

    Most of these are just curiosities without much practical application. I still found it interesting.

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  • The Great Sky Island (by Louis Laurent @ artstation)
    • Original Source: https://louislrnt.artstation.com/projects/EvNxLq

    • Original Artist: Louis Laurent, Lead Environment Concept Artist at Atomhawk

    I honestly wish they had added even more sky islands to make the sky area feel a little more "dense". There is just too much wasted space on that layer .... and since Nintendo stated that there will be no DLC for this game, the chances of retroactively gaining more islands is rather slim (unless they change their minds about possible DLC of course).

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  • TOTK Player Beats All Regional Phenomena Quests Without The Paraglider

    "Old" news, but no less impressive IMHO.

    Full article: https://www.nintendolife.com/news/2023/06/random-zelda-totk-player-beats-all-regional-phenomena-quests-without-the-paraglider

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  • Wallpaper Art without the Logo

    Edited by redditor u/Kobob_KC so all credit goes to them. ;)

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  • Tutorial on escaping the final battle [Timber on YT]

    Posted as text due to thumbnail spoilers for endgame.

    Side note: Do Not Press R.

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  • Stuck in The Depths with no teleport?

    cross-posted from: https://sh.itjust.works/post/13914583

    > So I recently started playing ToTK, having finished BotW some time ago. > > Playing through, all is well until I find myself in the Depths and having to return. > > Selecting shrines or towers on the map gives no option to warp to them whatsoever. > > Have I managed to softlock myself out of teleporting?

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  • More TotK trivia with Max B/RinHara5aki

    A few things in this one I hadn't seen yet. Spoilers (marked) for endgame at the end of the vid.

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  • Traumatizing Yiga (comic & voiceover by yufei @ tumblr)

    Direct Link for those who can't open the initial link: https://i.imgur.com/1Oioeax.mp4 (sound warning)

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  • Something About Zelda Tears of the Kingdom - ANIMATED SPEEDRUN (by TerminalMontage)

    Direct link in cas the other one doesn't work: https://www.youtube.com/watch?v=_wxU3z9VxOY

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  • How Updates Completely Change Tears of the Kingdom Speedruns

    TotK speedrunner Player 5 goes over the differences in game versions in terms of glitch accessibility and usefulness. Kind of dry, but informative.

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  • Happy New Year from Hyrule (and Monster Maze)

    (If Monster Maze sounds familiar, it's because it's the same channel that did the excellent Bokoblin documentary.)

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  • More culling/fuse entanglement shenanigans: add a modifier to the Master Sword, works in 1.2.1 [Suishi on YT]

    And the modifier even saves through breaking/recharging. There are hoops to jump through, but IMO this seems much more practical than some of the other 1.2.1 glitches.

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  • Neat Little Detail: Each Yiga Hideout has a map revealing the locations of the other hideouts

    At least the ones on the Surface. I am not sure whether such a map also exists for the Depths, but once you found a "Surface" Hideout, you'll also know where the others are.

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  • Just some dogs catching treats

    (one of these is not like the others)

    I can't help it but the Boss Bokos always remind me of pugs. Coincidence?

    ---

    The dog pics were taken by photograpther Christian Vieler-Kircher: https://www.cbsnews.com/pictures/just-54-photos-of-dogs-getting-treats/

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  • Easy way to cheeze the Sand Seal Plushie minigame

    The only thing you have to do is form a cluster out of ALL plushies during the minigame once, and then save it in Autobuild.

    The next time you play the game, just select the cluster, let the purple zone collect the plushies for you, hold the plushies over the cart, and exit the menu without actually "building" the cluster again. The loose plushies will fall into the cart.

    That way, you won't have to "ultrahand" them together every single time and/or drag single plushies to the cart.

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  • Kleric obtains the forbidden mine carts

    Completionnaire's Disease is a bitch.

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  • The stats behind Sages in Tears of the Kingdom - Croton on YT

    Croton breaks down the damage and modifiers of the Sages' attacks and abilities. I typically play with the Sages off unless I need a specific ability, but it was interesting seeing the numbers.

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