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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)JO
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2 yr. ago

  • This is actually doing a disservice to all the work paleontologists do in reconstructing. There was indeed a time where there was too much stretching over bones, but this is something they are now very aware of. Also keep in mind reptiles, avians and and mammals have a very different relationship between bones and body. It's mainly mammals that tend to add a lot of bulk like that.

  • How's the gameplay in terms of role-playing and freedom to tackle quests? Any hidden choices or missions with many different solutions? Or is it more like Witcher 3 with clear choices resulting in a small number of quest paths at most?

  • I do think they have a point: there's not many other engines I can think of that are quite as 'tangible' as theirs. Every object has its physical place in the world and can be picked up, manipulated,... in a way that's unlike other engines where the world just feels more static.

  • We have this in Europe for new cars, and the issue everyone expects is that cars are terrible at accurately knowing the speed limit. Current cars often can already show what they think the speed limit is, but it's often inaccurate due to missing a sign or road crossing, or any other software/image recognition problems. Which means you're bound to get false positives, causing drivers to turn off the warnings each time.