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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)SZ
Posts
6
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236
Joined
2 yr. ago

  • Adhd kids get told negative things way more often that other kids, and that is traumatic. Undiagnosed Adhd leads to anxiety and depression because of it, which makes it very similar to ptsd. But since it's chronic and over a long time period, it is separate from ptsd, as the cause is Adhd, and not the trauma itself.

  • Just don't leave them in the sink and you can do the same with multiple of each, saving you the wash up. Just out them straight into the dishwasher. Saves energy, water and time.

  • Learning to notice that the automatic thought are negative ones is the first step to learning to interrupt them once it happens and shift the future automatic thoughts to be more positive.

    It takes time, but is well worth going for if you find yourself doing this a lot.

  • Chatgpt answer:

    Yes, "reckful" is a real word, although it is rarely used in modern English. It means being thoughtful, careful, or prudent, essentially the opposite of "reckless." It comes from the same root as "reck," which means to care or pay attention to.

    Examples of Usage:

    In older texts, "reckful" might describe someone who is cautious or considerate of consequences: "He was reckful in his approach, weighing every decision carefully."

    Why It's Uncommon:

    "Reckless" became the dominant term in English, and "reckful" fell out of common usage. Today, terms like "careful," "prudent," or "mindful" are more likely to be used in its place.

    So while "reckful" is technically correct and would make sense in context, it might sound archaic or poetic to most modern English speakers.

  • Teleportation only works in spacial dimensions. You have now teleported to a slice of the 4th dimension that only houses the very edge of your known reality, making everything distorted from your point of view, and everyone will see you as a monster as you no longer resemble a human, but a blob.

  • I like how some games use "increases by +10%" as percentage points and "increases by 10%" as percentage.

    Or how oath of exile does it, with "(base + base * increases by y%) * z% more"

    So with a base of 5%, chance increased by 20%, and chance increased by 30%, with a 40% more chance, you'd get:

    (5% + 5% x (20% + 30%)) x (1+40%) = 7.5% x 1.4 = 10.5%