Early impression of Warrior Rework: +Berserker -Gladiator
Pickyfan @ Pickyfan @lemmy.world Posts 1Comments 115Joined 1 yr. ago
The shield persisting through the Combo would be a great addition, it would definitely feel better. I'm looking forward to that.
I'm wondering though
The fact that we can't begin stacking Lethal defense until the passive shield triggers. Is it intended? Would it be too strong if the passive had full uptime on top of the Gladiator talent?
I've been doing a LOT of intensive testing myself, and I agree with you on so many points. Your analysis of the playstyle shift is spot-on.
For the Berserker, I think it's in a very good state right now. Its shielding from the passive and the Berserker ability stack perfectly, ensuring not a single point of cooldown goes to waste.
Your points on the Gladiator really resonate with me, I know exactly what you are talking about. I've had similar frustrations with Lethal Defense. My testing shows that the Gladiator is in a bit of a weird state right now because its shielding cooldowns fail to stack in an intuitive way. For example, if the Warrior's passive shield is on its default 100-turn cooldown and you've waited about 90 turns, and then you trigger Lethal Defense +3 (which reduces cooldown by a flat 100%) with a combo kill, it just resets the passive shield's cooldown back to 0. All that passive cooldown progress you had, all those 90 turns, seems to go to waste.
This creates some sort of "shackle" effect. You're either waiting for the passive shield to come off its 100-turn cooldown (and for you to be below 50% HP), or you're using Lethal Defense, which then negates any progress toward that passive shield. It feels like you're constantly fighting against your own defensive mechanics, rather than having them synergize.
Also, another issue is that, even if the shield is off cooldown, you cannot stack shielding unless the shield activates at least once. This also puts some unnecessary risk, which is fine in terms of game difficulty, but it's very counterintuitive.
On a positive note, I did confirm that the Crush ability does trigger Lethal Defense for every enemy killed in its splash radius, which is a great way to get to the -100% cooldown reduction.
I'm not sure whether any of this behavior is intended, or if it's not working properly at the moment, but I want to bring it to Evan's attention. I feel this could use some improvements, especially considering how well the Berserker works now.
I see, I'm looking forward to that. Ferret tufts "dooked" has gotta be my favorite indicator so far.
Thank you so much for the answers, it was very informative.
Yeah, it looks really good, it's a nice addition to the game. I'm excited to see what you do next with accuracy and evasion
I also have some questions if you don't mind
Does the green ribbon actually appear when the item helps a player or enemy avoid an attack? I've seen it appear a surprising amount of times, I didn't know extra evasion triggered that often.
I've noticed the green ribbon icon from the Ferret Tufts also appears with the "Blocked" message in the combat log. Could you explain what the "Blocked" message means in the context of combat mechanics?
Are there plans to expand this kind of visual feedback (like the Ferret Tufts icon) to other item categories or mechanics beyond accuracy/evasion effects in the future?"
Oh yeah, that is true.
Oh yeah, I do remember that. But buffs are always displayed like that.
I meant like some more decorative icons like the ones above, maybe some flavor text as well
Thanks for the answer
That sounds really good. It gives us some good strategic options
I'm loving the new changes to the warrior. This beta is awesome
I understand the passive, and I think it's really good, but I'm trying to figure out how the "Lethal Defense" talent works. I understand that killing with a combo reduces the Seal's cooldown, and that seems to be working well.
But the second part of the talent, I'm having trouble understanding it. It says it reduces cool down by up to -100%, what does that mean exactly? Does it reduce the cool down in a way that it can be activated two times in a row?
I tried it out in a game, andI'm finding it very difficult to test.
I can sort of get the -100% buff but it takes like 3 consecutive kills, all with a combo in order for me to do it. I'm pretty sure I'm doing it wrong.
I also tried just saving my combo and using it to instakill an enemy, but doing that doesn't seem to give me the -100% reduction
Can you help me understand how the talent is supposed to be used?
Awesome
i love this
I see, thank you for the answer 😌
Ooou, I like that, that's really good
I know we are close to the updates so I don't want to ask too many questions, but I am wondering, how will interact with instant shielding abilities like the Gladiator's lethal defense and Liquid willpower? The fading effect will slightly nerf those
Interesting 🤔
Will the shield still be permanent?
No, it did come out of nowhere, I had only disagreed with one of their points before that, which is the stewed meat vs raw meat
And I don't diminish or change anything, why do you get that impression
I have no idea who dekklin is, so I don't know why you think I stalk anyone.
And you telling me to stop butting in. No, I won't stop. It's a community, I'm allowed to interact. If you personally don't like me, block me
Don't try to justify what people did on rpixeldungeon.
I do care what other people think. I don't care if they block me. Blocking is a good way to disingage if you disagree with someone on everything.
The dark blizzard situation was an outlier, that response from them came out of nowhere. However my comment for them was justified, the tournament was skewed towards certain people, half the people weren't having their opinions heard
The stickonreddit situation was a misunderstanding, as they confused me with someone from the discord, and I don't use discord
The vordex situation was also an outlier, as i couldn't figure out what they were talking about and they refused to explain
The hero tier list situation, was actually an argument, but it's because an opinion I strongly have. And was not aggressive and it was not done in a harassing way, so I don't know why you thought it was
Every time someone says anything about warrior or tenacity, I discuss, I don't argue. Most of the time people have misconceptions about them, especially tenacity.
The r/pixeldungeon situation actually was not like this situation at all. There were people actively harassing me for their "personal enjoyment" which escalated to them actually taking it too far, which should never happen for having personal opinions, even with arguments.
Lastly, I'm not opposed to criticism, I'm opposed to some of other people's criticism, which is fine.
I literally don't do any of those things
First of all, I could care less why people block me, they don't need to give a reason
I really don't know what your problem is, but no one is telling me to leave them alone, I'm not harassing or dismissing anyone.
I don't know what warrior discussion you are talking about, it's been so long since I've even been on Lemmy.
And Rivlin's concept was problematic, becaue labeling stuff as "the worst" is going to end up offending anyone who likes those parts of the game. And upvotes favoring "experienced" players, made the whole tournament "rigged". Which also is another reason I wrote this comment, so people can actually have an incentive to look at the full picture instead of looking at the original post and misinterpreting it as "all this stuff must suck because the whole community agreed on it". Well it doesn't, not everyone agreed on everything
And the last bit just tells me you have a problem with my opinions, I'm not contrarian, I do have reasons for liking the stuff that I do, and that's okay, it's my opinion that I never forced upon anyone
Disrespectful how exactly? How do I twist people's words?
Do you know the difference between an argument and a discussion?
You think everything I say is an argument
I'm not trying to shut down this discussion, I only said I was giving context, and you took that as an attack
You say you respect opinions, but you aren't respecting my opinions.
And you are still throwing out personal attacks, for absolutely no reason.
When have I ever attacked anyone for having a different opinion than me?
Giving different opinions is not harassment.
Just downvoting everything I say, is one of the reasons a tournament like this doesn't work, and why it needs more context.
Straight up downvoting and ignoring, skews the result when the tournament is about upvotes
Okay, first of all, stop getting personal for no reason, I don't even know who you are
And "OP" did a horrible job at giving context, that's why I'm commenting in the first place
They said "this is what the community thinks is weak" "there are discussions onwhy these things suck" which are both biased opinions, not context
There are people who disagree, there are people who gave different opinions and you and OP aren't respecting either of them. Just because you think upvotes make a difference doesn't make it so.
I'm literally just giving context
That picture gives 0 context, every item on that picture is there only because they got more votes, it doesn't matter how small the margin was, or how many people disagreed.
All that context is missing, which is why just saying these items "suck" or they are "weak" not correct
It's like saying "my comment got more upvotes, therefore I'm right"
Thanks for the response. I think I should explain the situations I'm seeing more clearly.
Let me explain two scenarios I'm seeing through my testing.
Scenario A
Even I get multiple kills in succession with a combo, the talent won't trigger unless the passive seal shield triggers
Scenario B
This is very consistent for me
I also noticed that even when the shield is on cooldown, if a combo kills multiple enemies, or if the shield could further decrease cool down reduction, it just doesn't.
This might be intended, but just in case
For example
Scenario C
After that happens, then scenario A will keep happening if I don't take damage, or scenario B will happen if I take even a bit of damage
Scenario D
Same circumstances as the previous scenario, but I use the Crush ability and successfully kill multiple enemies. This should give me cooldown for each enemy killed, but as of now, it just refreshes the cool down to 0.