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Factorio Friday Facts #417 - Space Age development
factorio.com Friday Facts #417 - Space Age development | Factorio

Hello, we usually show finished stuff in Friday facts these days, but I personally always liked to have a peek behind the curtains and see the (temporary) mess there. This motivated me to do some kind of overview of how the overall expansion development felt from my perspective. If you are lik...

Friday Facts #417 - Space Age development | Factorio
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wero : on sait enfin quand la nouvelle solution de paiement mobile 100% européenne sera disponible en France
www.lesnumeriques.com wero : on sait enfin quand la nouvelle solution de paiement mobile 100% européenne sera disponible en France

Véritable solution de paiement “made in Europe”, le nouveau service wero sera disponible pour le grand public à partir du mois de juin prochain en France, puis arrivera progressivement chez nos voisins.

wero : on sait enfin quand la nouvelle solution de paiement mobile 100% européenne sera disponible en France

Véritable solution de paiement “made in Europe”, le nouveau service wero sera disponible pour le grand public à partir du mois de juin prochain en France, puis arrivera progressivement chez nos voisins.

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Armement : pluie de contrats et d'accords entre la France et l'Ukraine
www.lesechos.fr Armement : pluie de contrats et d'accords entre la France et l'Ukraine

Le soutien de la France à l'Ukraine s'accélère avec notamment la relance de la production d'armes. Paris concrétise les premières commandes groupées européennes auprès de MBDA et Nexter, tandis que la coopération franco-ukrainienne dans l'armement quitte la scène étatique pour se jouer entre groupes...

Armement : pluie de contrats et d'accords entre la France et l'Ukraine
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Factorio Friday Facts #416 - Fluids 2.0
factorio.com Friday Facts #416 - Fluids 2.0 | Factorio

Hello, Grab your best lube, because it's time to talk about fluids!

Friday Facts #416 - Fluids 2.0 | Factorio

Grab your best lube, because it's time to talk about fluids!

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Factorio Friday Facts #415 - Fix, Improve, Optimize
factorio.com Friday Facts #415 - Fix, Improve, Optimize | Factorio

Hello, While a lot of time of 2.0 development has been spent on new features and quality of life, we still take care of the smaller details and technical improvements.

Friday Facts #415 - Fix, Improve, Optimize | Factorio
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Factorio Friday Facts #413 - Gleba
factorio.com Friday Facts #413 - Gleba | Factorio

IntroductionAlbert Making a new world in Factorio is relatively "easy", just create a new set of tilesets for the ground, add some new models of trees, create a bunch of new decoratives, some decals (optional), a new skin for the cliffs (optional), and bam! you get a new planet. Well, to be fair,...

Friday Facts #413 - Gleba | Factorio
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Factorio Friday Facts #411 - All about asteroids
factorio.com Friday Facts #411 - All about asteroids | Factorio

Hello! Welcome to Fearghall's Factorio Friday Facts! (FFFF, if you will.) Over the last few months, you have seen asteroids a few times as a background part of some other FFFs, but for all their understated majesty, they were actually quite a complicated trick to pull off! Come with me as I t...

Friday Facts #411 - All about asteroids | Factorio
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Factorio Friday Facts #410 - Rocket turret & Target priorities
factorio.com Friday Facts #410 - Rocket turret & Target priorities | Factorio

Hello, We know you love to blow things up, and the Space Age expansion will be bringing ever more advanced and powerful ways of bearing arms against your enemies.

Friday Facts #410 - Rocket turret & Target priorities | Factorio
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Factorio Friday Facts #409 - Diminishing beacons
factorio.com Friday Facts #409 - Diminishing beacons | Factorio

Hello, Today we're going to take a look at a feature some of us have dreamt of changing for years now - the beacon transmission. The main purpose of beacons is to allow massively increasing your production in the late game while being more than just a module or a faster machine. To make use of be...

Friday Facts #409 - Diminishing beacons | Factorio
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Factorio Friday Facts #406 - Space Age Music
factorio.com Friday Facts #406 - Space Age Music | Factorio

It was November of 2021 when we started conversations with Petr Wajsar, a very talented Czech music composer, to create the soundtrack for the Factorio expansion. Since then we have been working together on the soundtrack of Factorio Space Age. Conceptualising and finding solutions to our not ...

Friday Facts #406 - Space Age Music | Factorio
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Emacs: consult-denote developer preview
protesilaos.com Emacs: consult-denote developer preview

consult-denote is a work-in-progress package to integrate the Denote and Consult Emacs packages.

Emacs: consult-denote developer preview
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Factorio Friday Facts #403 - Train stops 2.0
www.factorio.com Friday Facts #403 - Train stops 2.0 | Factorio

Hello, When playing with trains, you tend to spend a lot of time building train stops. In my latest playtesting, I noticed a few annoyances and pain points, which we will go in to today, along with some other improvements for 2.0.

Friday Facts #403 - Train stops 2.0 | Factorio
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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)NA
NanoooK @sh.itjust.works
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