I haven't tested it but it should work. OldUnreal's patches are backwards compatible.
IIRC it has been 10 years since Tim Sweeney talked about open sourcing UE1. I don't think it is gonna happen anytime soon, sadly.
At least we still have Surreal Engine.
Considering the OldUnreal team still has access to the source code for these two games, and develop patches for them to this day, I find it, thankfully, extremely unlikely!
cross-posted from: https://lemmy.world/post/21988112
> So, great news! > > Not too long ago, the folks at OldUnreal announced in their Discord server that they got permission from Epic Games to distribute two particular links from archive.org to download Unreal Gold and Unreal Tournament. > > Now they've published installers for automating the installation process, as well as installing their patches on top of Unreal/UT. > > The installers are available to download on the links down below: > > Unreal Gold Installer: https://www.oldunreal.com/downloads/unreal/full-game-installers/ > > Unreal Tournament Installer: https://www.oldunreal.com/downloads/unrealtournament/full-game-installers/ > > These are Windows only, but Linux and macOS installers are also gonna be released sometime soon, it seems! > > Enjoy!
The absolute disregard of having any moderation is what does that. If there was any, there wouldn't be the cases like having someone be there by their third account, after the first two got banned.
Not to mention that controversy = angry people and trolls = more clicks = more ad revenue. I don't think Michael wants to miss out on it.
The "you wouldn't download a car" statement is made against personal cases of piracy, which got rightfully clowned upon. It obviously doesn't work at all when you use its ridiculousness to defend big ass corporations that tries to profit from so many of the stuff they "downloaded".
Besides, it is not "theft". It is "plagiarism". And I'm glad to see that people that tries to defend these plagiarism machines that are attempted to be humanised and inflated to something they can never be, gets clowned. It warms my heart.
Based Serious Sam 4 meme
Epic Crap Store having one less exclusive is always good to hear about.
This looks promising. I always yearned for Foobar2000 to be on Linux natively.
However layout editor part is quite confusing (adding widgets seem to add them not where I want them at), and I couldn't get it to play any music, as both drag and drop to a playlist and open file option in the menu causes the program to crash. Plugins didn't load at all until I manually copied them to the places fooyin was looking for, though I wonder if this is an AUR package issue or not.
I'll keep using DeaDBeeF despite some complaints I have with it for the time being, and will keep a close eye on this one.
The reason it is so shit is that because there is NO moderation whatsoever (nor there is any care for having it, as there wouldn't be cases like someone that had done ban evasion twice still being active on the forums otherwise). And I think I can safely say that it is just like the same as other social media:
More heated and stupid arguments = more page clicks and views = more ad revenue (Michael definitely inserts some ads into the forums, like come on now)
I have absolutely no regrets using adblockers on there (or internet-wide), and Michael has the GALL to call his subscription service "Premium"... unbeknownst to him that a golden coated excrement is in the end... still a piece of excrement. :V
seen as a signal of independence from politics
Lol. Lmao even.
So people are catching up to the fact that the thing everyone loves to call "AI" is nothing more than just a phone autocorrect on steroids, as the pieces of electronics that can only execute a set of commands in order isn't going to develop a consciousness like the term implies; and the very same Crypto/NFTbros have been moved onto it so that they can have some new thing to hype as well as in the case of the latter group, can continue stealing from artists?
Good.
Np at all! Glad I could help!
If you're using the proprietary drivers: Absolutely nothing will change for you.
If you're using the Nouveau/NVK drivers: Soon the OpenGL driver will be entirely replaced by Zink, which implements OpenGL over Vulkan (think DXVK, but for OpenGL); as the aforementioned driver is in a quite broken state, and nothing short of a complete rewrite can "revive" it.
Sooo... if you're already able to use NVK, you'll keep using NVK, but this time you can utilise it for OpenGL applications as well.
Them going Ooblets-lite on their QA section makes me not wanna give it a shot, even with the Linux port.
Sadly it cannot yet. The engine immediately crashes upon starting it up. Current focus is more on getting Unreal Tournament v436 and Unreal Gold v226 (and Deus Ex whenever it gets some attention) running.
Based!
One thing to keep in mind if you're gonna try Deus Ex out with Surreal Engine is that it currently does not have the input system working, due to it being completely different than UT's lol. Lots of functions aren't implemented yet also, so we're pretty much stuck with the intro flyby now :V
I read this while the city intro was playing in my head lmao
Unreal Tournament Engine Reimplementation. Contribute to dpjudas/SurrealEngine development by creating an account on GitHub.
Surreal Engine is an ongoing project to reimplement UE1, mainly focused on Unreal Tournament v436 and Unreal Gold v226 at the moment.
This one has been discussed in the other linux_gaming community before, more than two years ago. Since then there were numerous improvements:
- It can now run UT99 maps and Unreal Gold botmatch maps (whereas it was limited to only UT before), and boot up onto the intro flyby of Deus Ex.
- Colission handling is much better (but not perfect yet).
- Can utilize SDL2 on Linux for windowing and native Wayland support (previously it'd use pure X11, and actually still does if you don't have SDL2 installed).
- The menus mostly work now.
- Initial works for the AI (they will move around sometimes, and retaliate if attacked).
- Game detection system based on the SHA1 sum of the game executable. This allows us to detect many versions of UT and U1/UGold, as well as Deus Ex, Klingon Honor Guard, NERF Arena Blast, and more!
- A launcher has been added to select the game you want to play on startup. And lots of other improvements!
There is still a lot of work to do to implement everything though, and contributions are always welcome!
(All copy-pasted from what I've written in the linux_gaming subreddit)
This is the same guy who compared Linux to moving to Canada once, had moved away from PC gaming because of "rampant piracy" only to return back to it because he wanted that sweet, sweet pie of the market Valve had ripened, built the shittiest store imaginable, that was initially literally spyware and took 3 years to get a fucking shopping cart feature, did all these shitty exclusives to keep the said store afloat, instead of you know, trying to improve it? The same guy who allowed shitty creepto games into his store only when Steam had banned them (btw does anyone remember that Epic Shit Store was supposed to be a "highly curated store")?
And this is the same company who specifically makes sure Fortnite won't run on Linux because they literally use several anti cheat software, apart from the one they're literally developing themselves, deliberately to NOT make Linux run it (such confidence on their software amirite :V)? The same company who has (hopefully had) a dumbass developer complaining about Steam Deck "not having Fortnite???" and that's "fragmenting his library???".
And there is also the matter of Rocket League, Artstation, Bandcamp, and so many other things.
Epic and Tim Sweeney are the most two-faced scumbags I've ever witnessed in my life, and it still fucking hurts me because I've loved the Unreal series so goddamn much, man.
In fact, I'm more angry at Heroic and Lutris and co. for allowing games to be installed from that store. Epic shouldn't get this amount of work done for them for free.
To simply put: Without GSP firmware, Unreal Tournament 99 (using the fan-made Vulkan support) runs with around 30-40 FPS and without any graphical glitches; whereas with GSP firmware I get almost constant 144 FPS but using it also results in complete lockdowns at random intervals: the attempt in the video took 12 seconds after the game launch to freeze the system. I had another one in 4 seconds, and yet another in around 9 minutes or so.
YouTube Video
Click to view this content.
Thought of giving it a try myself, after seeing the other NVK Gaming videos by the user Reverse Module in this community. Building Linux 6.7 was kind of a pain though... :V
I happen to have an RTX 3050 Ti Laptop GPU, so I can try things out with and without the GSP firmware. I had tested a game from the 90s (I don't wanna try out heavier games until the driver is more mature) but still, the performance difference is quite visible.
Edit: I edited the video description to include links to the tests made by the user Reverse Module using an RTX 4090M, I feel dumb about not doing this earlier.
fixed incorrect usage reference URLs in the gameflow files (#1073) fixed random number generation becoming stuck after entering and leaving the inventory, which affected effects and SFX (#1070, #1074)
Note that I've linked the latest version at the time of writing this (3.0.2), the original 3.0 version with its changelog is available here: https://github.com/LostArtefacts/TR1X/releases/tag/3.0
For a quick rundown of things: Tomb Raider (1996) is the very first game of the critically acclaimed Tomb Raider series made by the late Core Design. Its available to buy on Steam and GOG (as a bundle of the first 3 games), with remastered versions of the first 3 games set to release in Feb. 14, 2024
Unlike the rest of the "classics", Tomb Raider 1 was a DOS-only application, which is rather inconvenient to get it working; or it would be if the fans didn't figure out a way to get the TombATI version of the game (a port made for very old ATI cards) working on the modern Windows OSs.
TR1X is made by reverse engineering the aforementioned TombATI version (by employing the methods from a similar project for Tomb Raider 2 named TR2Main, which is also where the previous name Tomb1Main is inspired from), and vastly improves upon it. The changes are far too many to list here, but the highlights include much further drawing distance, TR2+ style controlling for Lara, a New Game+ option, fully customizable gameflow (both for modding and making self imposed challenges), Gold expansion (Unfinished Business) support.