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Why is predictive text so hard to disable?
  • I assume you don't mean keyboard text predictions, which would be a different thing, but the platforms.

    It's a new convenience feature. Something they as a platform can shine with, retain users, and set themselves apart from other platforms.

    Having training data is not the primary potential gain. It's user investment, retention, and interaction. Users choosing the generated text is valid training data. Whether they chose similar words, or what was suggested, is still input on user choice.

    It does lead to a convergence to a centralized standard speak. With a self-strengthening feedback loop.

  • Online Content Is Disappearing
  • Wikipedia has guidance for it as Citing sources. Regarding web links specifically section Handling links and Preventing and repairing dead links.

    The Web Archive "Wayback Machine" is available at web.archive.org. It has a "Save Page Now" action too.

    https://web.archive.org/web/*/beehaw.org gives you a history of archived versions of that URL.

    The Web Archive "Wayback Machine" is a project from archive.org, which does much more in archiving and accessibility efforts. An alternative service for websites is https://archive.ph/.

  • Self-balancing commuter pods ride old railway lines on demand
  • At least this one certainly can't pass each other on one track.

  • Russian court seizes assets from European banks UniCredit, Deutsche Bank and Commerzbank
  • With how locked down and controlled the Russian court system is you can't even know whether this is a political or juridical decision.

  • The Streets - Fit But You Know It (Official Video)
  • The video-in-photograph videography is great!

  • Valve’s hero shooter Deadlock leaks with screenshots, gameplay details - Polygon
  • TF2 was great before they increased the player limit (I think that was before it became free to play?). It was a hero shooter with strategy and synergy. It became a spammy farm fest with too many items and too many players for what the maps were designed for.

  • Online Content Is Disappearing
  • Consolidating a large website down to fewer pages that are accessible for everyone is a good thing.

    For consolidation, the clean thing is to introduce redirection to the new location.

  • Online Content Is Disappearing
  • 54% of Wikipedia pages contain at least one link in their “References” section that points to a page that no longer exists.

    My impression was/is that over the last years/decade Wikipedia made efforts to/switch to not linking directly but extending direct links with (dated) Web Archive links or using Web Archive links directly (dated as "sourced from this in this state; which protects against upstream edits too).

  • How Chinese AI turned a Ukrainian YouTuber into a Russian
  • OP used the cross-post feature though!?

  • How Chinese AI turned a Ukrainian YouTuber into a Russian
  • Time to start that AI machine

  • YouTube Blocks Access to Protest Anthem in Hong Kong
  • The post title and teaser text make a neutral statement.

  • Cubic millimetre of brain mapped in spectacular detail
  • Only a cubic millimetre of it

  • Giant Batteries Are Transforming the Way the U.S. Uses Electricity
  • California filling batteries with solar and wind energy, and Texas filling them with gas energy.

  • Can somebody explain why game makers don't start their own companies together?
  • What I’m reading is that it’s a quick way to lower expenses and pad the investors’ pockets, flooding the market with developers and reducing their value, to then hire them back a few months later at lower salaries.

    That sounds like what I see people comment on Lemmy. Those opinions or impressions are not necessarily true though, or seeing the full picture.

    People are laid off, which makes the news. But many others remain employed, those don't make the news. Many others founded or found new companies, which don't make the news.

    Creating your own company, with all its investment, management, and risk involved is much scarier, higher investment and risk, personally and professionally, than being employed. Some people are willing to take that leap, others not.

    I imagine profitably in creating games is very hard. You need to grow a user base or publicity. The market is flooded with games, publishers, and developers. Only the big ones have marketing budgets big enough that the marketing makes a bigger impact on profitability than the quality and discoverability of the product. (Like CoD investing a similar amount into marketing as the product development cost. And marketing is effective - more than a good game or product.)

    Either way, I don't feel I have an overview of the whole market situation, or statistics on the broader market and development people movement. But I'm sure "why don't people start their own companies" is a wrong premise. They do. Some do. We just don't see it.


    The hiring back is unlikely to be the same people too. It's new people. At the cost of experience, and possibly gain on lower salaries. I'd be skeptical it's generally good long-term management though. Short-term management is popular. Lay off, you reduced costs, get more people, you increased productivity - and the cycle continues. Managers gotta manage. (/s)

  • Interactive Loading Screens - High Hell

    Developing interactivity is effort and an investment. Most developers put up a simple loading screen, maybe some text like rotating tips, and a loading indicator. Until 2015 a patent on interactive loading screens may have made developers and publishers cautious and decide against developing interactivity.

    High Hell, released in 2017, features fast gameplay, short levels, and interactive loading screens. (Linked Clip) (High Hell Steam page)

    What's the best kind of loading screen? Do you have examples of good or bad interactive loading screens?

    19
    The Weakest Tamer Began a Journey to Pick Up Trash - Surprisingly Great

    From the super long title, I expected The Weakest Tamer Began a Journey to Pick Up Trash to be a mediocre standard-production anime, probably isekai, like we have seen numerous in recent times.

    But the first episode instantly sets a great atmosphere and tone, substantiated by great visuals, animation, world depth, and story premise. While aspects or focus points change through the journey progression, the production quality never drops.

    The "tamer" and picking-up-trash aspects are only a premise and hardly important to what is happening.

    It's an adventure, a youthful exploration, stemming from hardships, with discoveries of the world and people. It's slow-paced - it reminded me of Mushishi (beautiful, world-depth, character embedded in world, slow-paced).

    It's a great series that I can wholeheartedly recommend.

    Have you watched it? What did you think?

    JP title: Saijaku Tamer wa Gomi Hiroi no Tabi o Hajimemashita

    Finished airing on 2024-03-29

    0
    Sky: Children of the Light - Players Offering to Take Your Hand

    In Sky: Children of the Light you can let yourself get taken by the hand, and the other player guides/plays for you and you barely need to do anything anymore. Felt a bit absurd and funny, but interesting nonetheless. Certainly unique. It was also very good to eat some snacks and watch yourself progress while doing so. !bee happy emoji

    Sky is an interesting and visually beautiful/well-crafted game. It has many things going for it. But also things I found frustrating and annoying.

    I was also confused quite a bit, about quite a few things about what is happening and interacting in what way.

    If only there weren't so many cutscenes blocking me from actually playing the game and feeling embedded in the world and atmosphere. I hate those disrupting cutscenes. Forced camera focus was also annoying at times.

    Overall, I find Sky quite interesting, and can certainly recommend taking a look at and even into it.

    Sky: Children of the Light is available on Steam for free, in Early Access. It has also been available on iOS since 2019, Android since 2020, Switch since 2021, PS4 since 2022.

    ---

    Walking back and forth between sofa + controller + TV and my PC + keyboard to chat with people was a hassle though 🤡 (I was streaming PC to TV so it was the same thing. Chatting is entirely optional.)

    (Sorry for the shitty screenshot photo of hand-holding.)

    ---

    Have you played Sky? What did you think of the implementation of social systems and interactions with other players?

    5
    Tablet Android pen-drawing app

    I have an Android tablet and a pen for it.

    Do you have any FOSS experience or recommendations for Android tablet drawing apps?

    9
    Kissaki Kissaki @beehaw.org
    Posts 4
    Comments 87