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Posts
4
Comments
134
Joined
2 yr. ago

  • As I guy, I relate strongly. I think that's because of all the ridicule I used to receive for things I liked as a kid. If I share my music playlist with you, that means a lot as well - music is very intimate.

  • I think I get you. In my opinion it all boils down to praxis: what policies are you advocating for, how, what interests do you align your personal choices with and why. At least, that is something people of different views can align on out of pure pragmatism. We may have different ideas about the perfect future, most of the steps we can and should take right now are, I think, easy to agree on. I'm glad to see that happening where it matters.

  • My music instructor suggested them for me to listen once. I could tell by his tone, that this suggestion was ironic at least on some level (he was only half-expecting me to like it), but after I gave it a listen and we started discussing it, it became obvious that both of us like this music pretty intensely and unironically.

    I personally view Clown Core as a conceptual musical comedy. They utilize the clown aesthetic as a framing context, in which they use MAD SKILLS to inspect and subvert all expectations about music structure, direction, tone and sound.

  • A plant that is yet to sprout is not anxious about being a mere seed. Like that, when it finally sprouts, the fact that it is yet to bloom doesn't bother the plant. At any moment in it's life the plant is in its perfect possible form.

    You are no different. Don't be sad because you are not who you are yet to become. Don't be sad because of what you once were. At any moment you are the only version of yourself that could ever be, otherwise there would've been no you.

    They take it away - the freedom to be just you. Little do they know that not everything is for the taking.

  • 50 minutes is far from enough to write a piece like that off as "mediocre", my online friend. By 2014 standards it was technically impressive, the gameplay loop is fairly tight, and the game delivered a genuinely compelling story, twisting and changing the beloved "twin peaks" formula in a way, that is easily recognizable as a distinct "Remedy-way". As I was playing, figuring out themes, ideas and authorial intent was always clear and engaging. Maybe you just didn't like it - totally fine. You certainly do have a taste, I reckon, so some things are bound to fall out

  • Pretty much the entire discography of Imagine Dragons. No offense to the fans or musicians - I can see the appeal, it's genuinely good music. It is hard to explain, but their signature rythmic melodic and vocal makeup evokes some sort of visceral reaction in me, to the point where I could identify an ImDrag track I've never heard before just based on my body's desire to stop hearing.

    Again, I treat it as more of a tragic circumstance preventing me from enjoying some unique and well -produced music. If you like it and it makes your soul go bop-bop, more power to you!

  • Brace for a hot take.

    Most of these points are completely void, not because Linux is the bestest ever, but because the domination of proprietary systems has conditioned most users to comply to a lesser image of "personal computing".

    Things evolve too quickly? Sorry, we have to stay on top on security updates, new standards, hardware support, new features and ways of working - the world is changing, and our tools follow. It's not a problem, but a natural consequence of progress. The fact that so many people view this as a source of pain in their personal computing is a problem.

    Things break? Well too bad, it's tech - it's supposed to break. And we a are supposed to be able to fix it. If most users think that fixing tech is "black magic" - that is a VERY big problem.

    Way too many choices? No - you just don't know what you need. It's silly to expect a Windows or an OSX user to make an informed choice when it comes to software, because they had these choices picked out for them all their life by the proprietor. An abundance of options is never a problem - our inability to orient ourselves among them is.

    TLDR: proprietary computing has normalized a lot of brain-dead practices and expectations, so we crave silly and shiny while turning away from smart and pragmatic. We need better computer literacy, better education and better default computing for everyone.

  • Does everyone have this one friend, who instead of typing out one message, splits their thoughts into 6-32 smaller messages sent in quick succession?

    Also, I wish there was a way to throttle or debounce notifications on my phone.

  • Totally! It's actually kinda surprising to see Cyberpunk with no true hoverboards, for example.

    Also, one game that seemed to have done it right, was Infamous for PS3. You could ride the power lines, glide, zip around the city - it was really fun without really losing much on the exploration side

  • In the case of CP, as it was already pointed out by other commenters: car culture is firmly rooted in the world building.

    However, imagining av alternative world without cars could be interesting as well. How would that transform Night City? How would you make moment-to-moment movement and exploration fun and engaging in a game with big city distances, bit with no cars?

  • I think it's not the attention. Too little time has gone since the computational revolution of the 70s for us to see any evolutionary changes. The way we communicate and process info had changed very dramatically though. Information travels faster, spreads wider, all the feedback cycles that used to be weeks long have now tightened down to milliseconds. Or culture requires faster reaction, processing and production times of everyone involved.