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I've tested Asus' new Turbo Game Mode for AMD CPUs and my verdict is simple: Don't use it
  • in alot of the asus bios' you can do that, you can set the load amounts and what CCDs you want to take those. But the only thing that its doing that you cant with this method is disabling SMT so I dont know if you get the full benefit from turning that off (I know it helped intel but I havent seen any real difference when I do it on AMD) by just only allowing workloads on the primary thread of each core and making sure you have no processes that can access the other one.

  • Americans: Your vote will help determine the future of the planet
  • There is no doomerism here. I am saying we need to have done this 40 years ago, but sure as fuck dont be milktoast about the subjects now. Its not me and you that will be able to reign in our CO2 levels and save anything, its corps and the super rich, and with out someone standing up and going after that target we are kinda fucked.

  • Americans: Your vote will help determine the future of the planet
  • So as I asked, is there a candidate that will do anything OR we just dont want the one that will do worse, the answer is : just not one that will do worse. I did read it, and yes it bad if we go one way, but the other isnt any better, we are still long term fucked. With out actual movement in the other direction we still have killed off alot of life on this planet, one would be possibly in your lifetime, the other, in your childrens.

  • Americans: Your vote will help determine the future of the planet
  • Yeah is there a candidate that is likely to get elected that is even talking about holding corporations and the rich accountable to all the emissions they produce? Or are you saying that if we dont vote one in it wont get any worse but not move the needle towards better?

  • Star Citizen producer and EA UK founder Rupert Easterbrook has passed away
  • While I am saddened by the loss of him, can I point out that its the second of the month, and using the term "he passed away earlier this month" just means the 1st. I am not sure if this was to pad out the word count or some kind of AI rewrite, I mean the pointing out that he worked for EA Sega and Star Citizen like 6 times points to the later.

  • Patch Notes 1.0.0.3

    Hi Pioneers!

    Hello again everyone, today we have a decently big patch with a LOT of bug and crash fixes, as well as other changes like updated community translations and more!

    There are still some issues we’re looking into addressing and investigating, so please continue to let us know your feedback regarding our 1.0 Release, it helps a lot

    If we happened to introduce any new issues with this patch or if there are other issues we may be forgetting, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day

    See you all again soon, We’re super happy to see you all still enjoying our game <3

    BUGFIXES

    Fixed Early Access supporter pack not working for people who own the game on Epic Games Launcher Fixed Slide Jumping accidentally being slower than it did during Update 8 Potential fix for a crash when obtaining the "New fear unlocked" achievement Fixed a rare crash when throwing a Nobelisk in multiplayer and unequipping the Detonator right after Fixed objects inside the poison clouds of Gas Pillars being uninteractable Fixed Blade Runners being visible in only one leg in Multiplayer Fixed a crash when dismantling a hypertube while someone is traveling through it Fixed a crash when joining a multiplayer game that had many offline pioneers in it Fixed Conveyor lifts not outputting items anymore when connected to a Conveyor Wall Fixed Blueprints being slightly offset compared to previous updates Fixed Cables sometimes getting the dismantle highlight stuck on them Fixed being able to Jump or Crouch while interacting with certain menus Fixed Conveyor Wall Mounts being able to snap to invalid buildables Fixed a crash when loading a save while a player was inside a Vehicle Fixed some customizations being skipped in Multiplayer when rapidly applying them Fixed Object Scanner not detecting Hard-Drives in some scenarios until saving and reloading near a crash site Fixed a crash on load in saves with corrupted Drones in them Fixed a soft lock in multiplayer when leaving a session during Objective 4 of the Onboarding tutorial Fixed multiple crashes that could happen when closing the game

    TECH ART

    Fixed some visual issues with the Buildgun when deploying the Parachute Corrected the colors of Mk.5 Conveyor Belts Fixed some visual issues when looking upwards and crouching or sliding with some equipment Adjustments to the first time equip animation for the Xeno Basher Visual adjustments to the Blade Runners in first person

    UI

    Fixed the not being able to scroll in the Hard Drive list in the MAM after researching many Hard Drives Fixed Hide Static Key Shortcuts and Hide Dynamic Key Shortcuts options under User Interface not working Fixed "Press RMB to respawn" sometimes getting stuck on screen in multiplayer Fixed Network Quality and other settings Fixed shift click not refilling inventory slots if there was not enough space for the entire stack to fit Fixed Radar Towers being visible in the compass despite being turned off in the Map Fixed a bug where some parts of the map would always be engulfed in fog of war and show an incorrect shape Updated the Map Fixed a bug where collapsable lists in the Options Menu would sometimes be expanded when exiting and re-entering menus or using the search function Fixed issue where Train Station names wouldn’t change in multiplayer until closing and reopening their UI Fixed Storage Container in the Blueprint Designer not showing an interact prompt Fixed not being able to write correct values on Valves in Multiplayer

    AUDIO

    Fixes to the Alien Power Booster Attenuation on the laser when it's powered Added a Creature Volume Slider for passive creatures; Manta, Space Giraffe and Flightless Birds

    WORLD

    Fixed being able to swim outside of the water near some waterfalls

    DEDICATED SERVER

    Fixed Advanced Game Settings not being Reset when creating a new game in some scenarios Fixed Dedicated Server failing to bind the Server API shutting down the server

    LOCALISATION

    Updated community translated languages with the latest translations The following languages are now fully translated by community Turkish - Türkçe Vietnamese - Tiếng Việt The following languages are now partially translated by community, the percentage number represents how much is translated so far Arabic - اَلْعَرَبِيَّةُ - %58 Bulgarian – български – 57% Czech – Čeština – 51% Hungarian – Magyar – 83% Please note that for languages to be reimported into the game, they need to reach at least 50% completion, If you want to help out check out info on our Discord. Fixed credits for all the LQA Testers

    KNOWN ISSUES

    [Installation] 1.0 doesn’t download

    Please make sure to exit Steam or the EGS launcher fully, or try verifying the game's files, and reattempt downloading the game.

    [Installation (Steam)] There is an .exe error when launching the game

    Please restart Steam and verify the game's files.

    There are languages missing

    These are the only officially supported languages: English, French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese, Russian, Simplified & Traditional Chinese.

    A lot of translations for Satisfactory have been community driven, which means that every other language previously available (and potential new ones) needs to be translated by the community, before being added as community translations once more.

    A lot of people in the community have already shown interest in helping us out with translations and we are ever so grateful to you all and we'll update translations in game as they come in! If you want to help out check out info on our Discord. Please note that you need to have been part of the server for a time to be eligible for this.

    I Can't Switch supported Languages (workaround available)

    If you still have any issue switching between officially supported languages, a quick fix for this is to exit the game, rename the %LOCALAPPDATA%\FactoryGame\Saved\Config folder to %LOCALAPPDATA%\FactoryGame\Saved\Old_Config, then launch the game.

    Plugin Error on launch (workaround available)

    This is related to mods installed. Mods currently do not work with 1.0 so please make sure to disable or even delete all your mods, until they are updated!

    [Crash] Shader Cache (workaround available)

    Users may experience the following Fatal Error when booting up the game: [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 365] Shader compilation failures are Fatal.

    This can be fixed by forcing DirectX 11 (dx11) as the rendering API via the launch command: -dx11

    Video of how to set dx11 as a launch option: https://www.youtube.com/watch?v=cn3e-m4a-hU&t=438s

    Text information on how to set launch options: https://satisfactory.wiki.gg/wiki/Launch\_arguments

    White static effect over the game (AMD Radeon 5000 Series GPUs, possibly others)

    This issue seems to be due to driver issues. Some workarounds on current drivers are:

    Try disabling upscaling If you really want to use upscaling, try using something other than FSR If you really want to use FSR, try changing the value of the FSR application by single digit increments towards either the lower or higher end of your current settings Force DirectX 11 as the rendering API through the launch command: -dx11

    Mouse sensitivity feeling sluggish with V-Sync turned on

    We’re currently investigating an issue where some players experience very sluggish mouse movement with V-Sync turned on. In the meantime, we recommend playing with V-Sync turned off if the mouse controls feel overly annoying.

    Players starting at tier 2 on Dedicated Servers

    Players are currently starting off at tier 2 upon entering the game on Dedicated Servers, skipping past tier 1. We’re currently looking into limiting the skipped parts of the game on Dedicated Servers to the intro sequence only (tier 0), and possibly even enabling players to experience tier 0 on Dedicated Servers as well.

    5
    InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)HO
    HorreC @lemmy.world
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