Wasn't expecting this before an arm64, but exciting t see.
It literally isn't though, the graph is labeled and the article explains it in further detail, this is a graph of the percent of income each income group pays in taxes. You explination doesn't even make sense, the numbers of all the groups don't add up to 100%.
It is, lol. But it is literally this, passport js has existed for over 12 years.
Elon has literally said exactly this so many times. I think it is probably possible to make a car drive with just vision, but you make the task monumentally harder by not having things that ground you in reality, ie. lidar.
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It's camera pass-through, so while it is the same idea as hololens (overlaying windows on reality). The hololens would actually be a safer thing to wear while driving, given it fully transparent. There are not screens blocking your vision with camera feeds overlayed on top.
They are not, can't even get an appointment until after the 5th. Currently they are first come first serve.
If my understanding of the DMA is correct, and I think it is given this blurb from the DMA website "Fines of up to 10% of the company’s total worldwide annual turnover, or up to 20% in the event of repeated infringements." The fines will be colossal.
Awesome, hopefully we end up with more Open Source game engine competiton. Big Godot fan, but I am a much bigger Rust fan!
Tesla's a really expensive to repair, so even minor accidents often get claimed with insurance. So if you look at incident rate by insurance claims, you would expect them to be disproportionately reported.
Look into Fedora Silverblue, immutable filesystem OSes have come a long way. Things like Toolbx allow you to install packages in sub-systems similar to WSL and flatpaks make all the grapical applications avaliable. Plus package installation doesn't pollute your base install with packages making the OS increasingly unstable.
Oh, ok yea that makes sense. I definitely see the benefits to the Portal, for the right person.
maybe you can clarify, I have re-read more than once and still don't understand youe point about the steam deck.
I wasn't suggesting steam deck, I was just confused about their points dismissing it. Since they sdmit to already owning one.
Steam deck is too quick and easy? You want it to be more difficult?
Some leaks point to possibly a non-handheld console, exactly like a steam machine 2. I think it could work with the right set of features, and a good steam controller 2. But with Valve you never know what internal things will actually become launched products.
whoa, super cool. just bought a bunch more games
that is from when Madison initially left, that wasn't a meeting that happened today
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If you are used to nice keyboard switches, the Wooting switches really don't feel great. A cool product, but I don't use my Wooting much now because typing feel is so crummy.
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i used the ifixit iOpener along with their plastic pry tools which worked really well to get the screen off. and I ended up just scratching off the extra adhesive with my nail fpr fear of scratching the black bezel off. i managed to remove and reattach the screen flush and without any scratches in the black bezel, it just took a while and patient to remove all the old adhesive.
good luck on you build, would love to hear how it goes.
you are missing a couple things here, both twitter and mastodon allow following "topics" in that you can follow hashtags.
additionally you can federate more content from other instances that no one follows by connecting to a relay.
not saying this entirely fixes the problems you bring up just that there are ways to somewhat address them.
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photo of the back https://lemmy.jacaranda.club/pictrs/image/aa74a32e-b453-4cc2-9845-7ae73d415860.jpeg
build was pretty smooth, having the right set of tools really helped a ton. bought the full ifixit screen removal set. happy to answwr any questions for anyone that is thinking about trying this!
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Not strictly a voxel game, but making heavy use of it's asethetic.
A detailed look at reducing the storage space requirments of voxel grids using Sparse Voxel Octrees.
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This is a good overview of Sparse Voxel Octrees and how they reduce the space complexity of voxel data.
An interesting and in-depth look at how Teardown renders a single frame.
- Teardown is not strictly a voxel game, but it adheres to the voxel aesthetic and some of these break-down is usual for voxel game development.
Contribute to GabeRundlett/gvox development by creating an account on GitHub.
![GitHub - GabeRundlett/gvox](https://lemmy.jacaranda.club/pictrs/image/eb67bd1b-58b0-47a0-aa27-17543c5bad7d.png?format=webp&thumbnail=256)
A reusable voxel model importer, written in C++ with a wrapper for Rust
Or trying to, the sear function is still lackluster.
![In the bid to grow at all costs, Instant Pot is cooking itself](https://lemdro.id/pictrs/image/2b6d82be-7b5b-4cb9-83e3-182972535a29.jpeg?format=webp&thumbnail=256)
Honestly quite shocking news given their success, but I guess it's what happens when you chase tech company profits.