Voxel Game Dev
- Douglas: Adding ray tracing (back) to my game engine [Voxel Devlog #17]
YouTube Video
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- Gabe Rundlett | How I added particles! | Voxels Weekend update #17
YouTube Video
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- Rending Large Voxel Volumes with Parallax Ray Marching
YouTube Video
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- Nivalis - Official Trailer
YouTube Video
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Not strictly a voxel game, but making heavy use of it's asethetic.
- Voxel Space Compression with Sparse Voxel Octrees
A detailed look at reducing the storage space requirments of voxel grids using Sparse Voxel Octrees.
- Sparse Voxel Octrees - Explainer Video
YouTube Video
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This is a good overview of Sparse Voxel Octrees and how they reduce the space complexity of voxel data.
- Teardown Frame Analysis
An interesting and in-depth look at how Teardown renders a single frame.
- Teardown is not strictly a voxel game, but it adheres to the voxel aesthetic and some of these break-down is usual for voxel game development.
- GVox Reusable Voxel Model Importergithub.com GitHub - GabeRundlett/gvox
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A reusable voxel model importer, written in C++ with a wrapper for Rust
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