Slight tangent, but it always cracks me up when in movies they show a pit of venomous snakes and it's a bunch of pythons, boas, and colubrids. Even better when they add hissing and rattling in post lol.
Same honestly. Like it was a hunk of junk that didn't work half the time, but I think people kinda forget that the scope was pretty ambitious. Being able to scan people's bodies and get each limb's position in 3D, and to do so in many different lighting conditions and room setups, is stuff we still barely have working today even with AI.
Like don't get me wrong, the tech was jank as fuck, but as a kid it was genuinely really cool.
I don't get why people hate semantic whitespace. The whitespace would be there anyway, and if anything it's easier to read as long as you avoid 15 nested if statements, and you're not using a dynamically typed abomination like python.
S-expressions are a hack because the Lisp devs didn't know how to make an actual compiler, and instead had the users write the syntax tree for them. (For legal reasons I am being facetious).
In all honesty, I can understand the reason people love s-expressions, but to me they're just unreadable at a glance.
It kinda sucks that cryptobros have ruined the term decentralized for most people, because decentralization is exactly what we need right now. Not the fake single-server multi-app decentralization of the blockchain, but the real multi-server multi-app decentralization of the fediverse.
I'm in the fourth camp of "I used to think I had zero artistic talent, and so I was really hyped for AI art to get good, but then I actually got half decent at art myself, and now I don't want people to fall into this hole like I did because they think they're too technical minded or it's too late for them to learn art", which may or may not just be the second camp.
I acknowledge there are people who genuinely enjoy doing AI art, and I have seen some good creative stuff done with it. But I think there's not enough focus on learning that art for yourself, and I side with the "soul creativity" camp on the argument that there is some aspect of human-made art that won't ever be replicated by AI.
I'd point you to godot but I'm pretty biased because I just really love godot.
I will say though that depending on the scope of the project you have planned, it might not be best to make your dream project your first one. Test the waters with a few really small games first, and then once you're comfortable and know your tools well enough do your big idea.
Despite there being a huge overlap between the three, they all hate each other.