Pinpointing Key Locations in Baldur's Gate 3
Diotima @ Diotima @kbin.social Posts 5Comments 160Joined 2 yr. ago

I'll address Wish.
Wish states the following:
You might be able to achieve something beyond the scope of the above examples. State your wish to the GM as precisely as possible. The GM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish.
As the Faerun canonically has inaccurate maps, we can assume that Wish has failed to provide accurate maps. I cannot imagine that a Wizard hasn't tried to create one in the thousands of years that Toril has been populated, after all. Heck, if we are talking magic, Wish is amateur hour when one considers ancient Netheril and the possibility of 10-12th level spells.
Locate object does not provide measurements, it provides a direction and whether the object is moving.. Canonical lore states very clearly that maps are inaccurate in the FR. That is a canon statement, pulled from a sourcebook written by the man who created the Realms. Whatever explanation we prefer, that is an in-game reality. We can assume that the "easy" methods of offering accurate maps have failed, which would necessarily include magical means.
That maps are as accurate as they are is likely a reflection of the use of magic to assist with their creation.
It is when it does not seem to solve the issue. We will try it again.
I may try that, but the old one being critically broken for years is a terrrivld look.
To measure 100 miles, assuming your 120 foot measurement and assuming that game mechanics = in-world logic, you'd need to cast your spell 4400 times per 100 miles, moving at a glacial pace as you measured. You'd also need to ensure that your path was perfectly straight, you accounted for elevation changes, that you precisely marked each endpoint, etc etc etc.
If you're seeking accuracy, measuring the outside of a 200mi x200mi square would require doing all those calculations across 35,200 castings. If you were measuring the internal dimensions to about a one mile accuracy, you'd be in the millions of castings and you'd still need to ensure you accounted for all of the above.
Regardless, we know that it doesn't work that way because FR sourcebooks tell us that maps are inaccurate, rare, and expensive. We know that the maps are inaccurate because they've told us so!
I don't think this weakens my argument at all. It is fact from 1E to 5E, the official maps of Faerun are off by quite a bit. Looking for an in-game explanation isn't unreasonable as the fact that the map distances are off is... well... fact. But don't take my word for it... Elminster's Guide to the Forgotten Realms says the following about maps:
Maps in the Realms are expensive works, being rare, easily damaged or destroyed, and more often inaccurate than not. Large, detailed, good maps are usually owned by rulers, from mayors of cities who have sewer and street maps, up to kings who own large and varied collections of old and fanciful maps from everywhere.
....
Nautical charts tend to be cruder, more inaccurate, and even more precious than maps.
Is Elturel 200 miles as the crow flies from Baldur's Gate, or is it 215 miles from Baldur's Gate? Apparently, even cartographers of the Realms cannot agree.
Now that the "official" stuff is out of the way, here are some things to consider:
Maps during similar periods of Earth history have been laughably inaccurate, so we assume that Faerunian cartographers are offering "best estimate" distances. This is supported by real-world evidence. As this enterprising gamer has noted in detail, changes to maps distances have been substantial. Between the old Forgotten Realms Interactive Atlas and the official 5E map, distances are often off by up to 20 miles; it even puts BG as around 17 miles north of the Chionthar!
It goes without saying, but take these map as aids, not as a hard and fast requirement for your own campaign.
So... fudge the distances if you need to; these maps are off by nearly 20 miles in some places! Elturel is 15 miles further east on this old map versus the newer map, for example, and there's a similar distance discrepancy between Trollclaw and Baldur's Gate. So... there's wiggle room, even if you're trying to be 'official.'
For me, I prefer to place Moonrise 15-17 miles west of the Grove. Having it a mere 7 miles away seems a bit too close.
The Grove being 21 miles east of Elturel DOES make sense and is consistent with my original estimates (the 200 miles here is very close to the 200 "by river" I measured before) ; that's between a day and a day and a half of travel on trails through mountainous terrain.
TL;DR:
Elturel = 215 miles east of Baldur's Gate
The Grove = 200 Miles East of Baldur's Gate
Moonrise / Reithwin = 193 Miles East of Baldur's Gate
As noted in my last post, my partner and I have been trying to pinpoint the locations in Baldur's Gate 3 on the Sword Coast map.
Larian, in their Gameplay Demo, revealed two vital bits of information. First, that the nautiloid crash site was on the Chionthar and second, that it was approximately 200 miles east of Baldur's Gate. The Blighted Village, Goblin Camp, and everything else should be relatively close (within 5-10 miles) of The Grove. In-game text suggests that The Blighted Village, Moonhaven, is on the border of the lands controlled by Elturel, but where that border is or what it means is squishy.
Moonrise was more difficult. The only out-of-game reference to Moonrise was in an old adventure, and the only map we could find with Moonrise definitively mapped was in the old Forgotten Realms Interactive Access mapping tool. We got our hands on a copy and proceeded to measure distances. The results are available above.
Caveat: The maps of the Sword Coast have changed over time. Sometimes, TSR / Wizards changes distances dramatically, so this estimate is only that. Take this with a grain of salt / as a fun project we undertook to better understand how in-game locations meshed with Sword Coast locations.
If I can find one, I may do. At this point, self-hosting is appealing, though I don't particularly care to fight with Google etc over erroneous blacklisting and such.
Between this and their "broken since at least 2021" Linux VPN client issues, I am questioning why I drop $30 a month to support them.
Regardless, Proton acknowledges the issue:
Please be informed that the issue has been reported and our developers are aware, they are look for fixing it in one of the future updates of the app. Unfortunately, we cannot provide an ETA on when the permanent fix will be available.
Not exactly a stellar reply, given that their business revolves around their email offering.
We did try the beta app, a few times. Generally we notice it on the other end; the recipient (especially one external to Proton) gets a truncatesd message or rarely, an empty one. I am 90% certain it has to do with the way Proton saves drafts before sending; I'd bet that it is not verifying the displayed version (user's version) against the last draft.
I mean the email. Apparently it is a known issue for some people on the Android client. I tend not to use the client to send, but my partner does regularly. Out of every three messages, at least one is missing data at the end of the message. It does not seem to be device specific.
And nearly all 700 superdelegate party elite votes went to Clinton, which was more than enough to override any effort by grassroots activists to effect meaningful change. I mean, they've stated as much themselves; the superdelegate system is designed as a failsafe against the party commoners. Hell, they've even argued that if they wished, they could ignore the results and appoint who they like.
You can bury your head in the sand and pretend that your party elite haven't rigged the system to silence your voice if you like. Or, you can educate yourself on how your party nominations actually function.
For a Democratic party, the process is pretty undemocratic.
Said like someone who doesn't actually grasp the DNC primary process.
Is that what we're calling the extremely undemocratic process of nomination in the DNC? We do not select our candidates, the party elites do.
Then they need to pick a candidate who will appeal to a broader base of voters. This idea that Biden, a neoconservative only appealing because Trump is batshit crazy, is "owed" the candidacy is lunacy. If the priority is defeating Trump, then they need to select someone who can succeed with a healthy margin, not a candidate who has lost enough of his swing voters to make his victory extremely questionable.
Reality? Democrats... or at least the DNC... feel that they are "owed" those votes. Every time they lose, they blame third parties, voters who abstain, sun spots, dark sorcery.... anything that will allow them to avoid introspection. It's time they took responsibility, listened to the people who could actually win them this election.
Biden may not be as bad as Trump by far, but he's not a good candidate. If Trump wins, it'll be in large part because the Democratic elite once again put forward a bad candidate with bad baggage instead of finding someone that would energize those outside the core.
So they're... NOT robots in disguise?
This, exactly. We can get a sense of this from the old novels too; magic is not nearly as restrictive as it is in-game; those rules exist to simplify gameplay, not to turn combat, magic, travel and healing into math problems.
Heck, Long Resting is an excellent example of how things 100% do NOT work in "real" Faerun. We think someone who survives being tagged with dragon claws, burned in a breath weapon, and sent flying with a tail attack is healed and ready to go with a nice 8 hour nap? Nah...