Howards gone off the rails. He's a corpo hack. Always was, but now he can shed the leather jacket and McDuck dive into his pool of Creation Coins with no shame.
$7, but you a only spend $10 at a time! It ain't gonna be 10 quests or 5 quests. It's gonna be like 3 or six so you'll be left with $9 in coins and feel like you're wasting cash if you don't spend another $10 to buy some other creation club shit.
If I’m reading it right, it’s a quest framework and one quest is free, the other is paid. So it sounds like we’ll be able to completely ignore the quest if you never visit CC content in the first place.
For free mod purposes, sounds like it should be easier for mod makers to create bounty hunting quests.
It’s funny how people will chant “vote with your wallet” but when someone votes against business practices they don’t agree with using their wallet they’re all surprised pikachu about it.
Charging per quest in a micro transaction scheme (which isn’t really micro at a $10 entry fee) is shitty and I don’t want to support it by pumping their gameplay numbers right after announcing it.
There was a quest like this in the original Dragon Age. A dwarf merchant in your camp who told you about a quest but then the game said you had to buy the DLC to complete it.
There was also one where you stumble upon a thing that crashed from space and its this whole totally-not-superman story, and it starts just fine, but the next step involved a NPC literally telling you to buy the DLC to continue.
in two seperate playthroughs, this was the among the first things I encountered in the game.
Which is why I never bought any DA:O DLC, and never bought any of the subsequent titles. because fuck. that. shit
If you ever feel like going back, I'd pirate it because stuff like the Darkspawn DLC and the Warden expansion was great and made 2 all the more disappointing.
I mean, that's basically just paid DLC, and I'm not complaining about there being paid DLC for the Fallout series and Skyrim. I'm fine with content being sold.
But I would like the value to be reasonable. A lot of game developers that sell content in small chunks sell a pretty minimal amount of content for pretty significant prices.