It's weird how this game keeps getting major foundational engine updates when they've said they're not going to keep using the custom engine and the story updates are complete.
Almost feels like they're overcompensating for how badly they dropped the ball with the initial release.
They probably still want to keep selling copies down the road. I didn't buy witcher 3 until 2022 and I can't believe I hadn't played it previously. What an incredible game.
I hope we get a similar tool for Cyberpunk. It would be awesome if we could add more missions items etc easily. The vast majority of mods currently are just clothing mods.
One enormously clear thing at release was that a lot of content and mechanics were half ready. I recon there was a lot of work towards immersive audio before the initial release that's only finished now.
Also companies that spend years fixing their broken games often receive a lot of praise for their diligence, maybe getting more commendation than if they'd just released a working game.
I think it’s more that tons of content creators use it as a de facto stress test/benchmark, and AMD/Intel/Nvidia are optimizing things to fully take advantage of their respective hardware such that they perform better in those sorts of “exhibition” scenarios
I read that they moved the majority of the team to other projects and there would be no other massive content releases - but they didn't say they stuttered development completely. I assume we will see a couple of more small QOL/Contrnt releases and then just bug patching.
Oooooh boy. A lot. Idle anywhere, sit anywhere, several presets, body overhaul, cyberware overhauls, some blackwall stuff, etc. A lot of heavily scripted things...