What were the technical issues that they're referring to? I remember seeing gameplay that look clunky with odd power progression at launch(or maybe a beta), but I don't know how it progressed from there. I'm not a Diablo-style ARPG player so I never picked it up, but can anyone fill me in?
I checked the reviews & forum posts every now and then but from what I could gather it was buggy as shit. I think they also severely dumbed down the game's progression at some point during the alpha / beta phases.
The answer in pretty easy: release the server component,even if it's closed source,for people to be able to self host,or use hosting services. That would be the nice way out of this,but seems they would rather be dicks about it.
I bought the game in early access and saw how it become from one of the most promising arpgs to a bandwagon of hate and negativity. While it has many problems, I don't think it deserve all the hate it received.
The game itself is pretty cool imho, however it had a catastrophic launch with lots of server issues for online characters, multiplayer problems and some bugs, causing a negative review tsunami. To make things worst the devs were kind of slow to resolve the issues and released the patches only when they reputation already took a hit.
I can not comment on the multiplayer/hardcore min/max builds and late game stage of the game. As far as I can tell there were some complaints on those fronts as well. I mostly play arpgs alone.
With this in mind, if you like the genre and not planning to play with friends I think its still a pretty entertaining title, nice graphics and decent build variety.
@Macaroni_ninja@simple It's never a good idea for a small indie team to tie their first project to online servers, even if those devs are talented or veterans of the industry
Agree 100%. Also if I remember correctly there was a case of over promising and not delivering. So part of the negativity from the community had a very valid reason.
Haven't played it myself, but from what a friend who has played it told me and from what I've read, the game was pretty buggy after launch, and the devs didn't put much post-launch work into it.
Also, it's an isometric ARPG, akin to Diablo, rather than a MOBA. Check out Last Epoch if you're looking for a good ARPG.
Every single time i've checked it out, it felt like a cheap eastern Diablo clone, except it had horrible networking issues, and a never-ending development cycle, that somehow never delivered any real content.
I played it on launch with friends. It was an arpg with better combat than most and pretty great graphics. Those are ALL of the positive things I have to say about it. It was so buggy it was hard to play without crashing. We lost progression multiple times. The servers were atrocious, the first 6 hours of playtime were trying to log in and not crashing. We ended up refunding it obviously.
Unfortunately the ARPG genre is super stale right now and we were looking to support any project we could. No rest for the wicked is the best thing to come out in ages and it's still got a ways to go in EA before I give it a proper play through.
Sad but not a surprise. Had it on my wishlist for a long time, hoping they could get their shit together. Kinda was the only hack'n slay that gave me the same vibes that Diablo gave me in regards to the whole worldbuilding and atmosphere. I guess the genre is just dead. Oh well.
Diablo 4 is garbage and so is "Blizzard".
Last Epoch is a completely different vibe.
Grim Dawn is a completely different vibe, boring, and doesn't have an archer class.
Path of Exile is boring and a completely different vibe.