Microsoft Starts Preparing Its Open-Source DirectX Shader Compiler For "HLSL 202x"
Microsoft Starts Preparing Its Open-Source DirectX Shader Compiler For "HLSL 202x"

www.phoronix.com
Microsoft Starts Preparing Its Open-Source DirectX Shader Compiler For "HLSL 202x"

@mudle does this mean that we get better Linux support for games?
Yes. It means we have better compatibility with DirectX shaders on Linux. It enables a unified shader development workflow across platforms. Developers can focus on HLSL without worrying about different shader languages for Windows and Linux.