I'm not sure where you're reading that because literally every review makes at least some mention to the occasional bugs/jank they've encountered but that it's hardly enough to spoil the game.
I honestly haven't seen anyone write about 'how bug free' the games is.
Most of the praise I see usually revolves around it being a complete game, a big game, nonexistent microtransactions, the characters, the story, the freedom, even how pretty it is. But not that it's bug free.
Because it's definitely not without bugs. Hell, there's a lot of small details that could do with tune-up. And some got addressed in this patch. And I'm looking forward to Patch 2 as it's supposed to improve load-time, which would be very nice indeed.
I run a weird setup... Laptop with Thunderbolt graphics card over usb4.
I get crashes when I have my wavelink microphone plugged in... and at Grymforge from time to time. I've also had a few times where character control freaks out and I have to save/load to get it to work again.
The people coming in here bitching about the fact that the game needed relatively MINOR bug fixes have such a shit take. They're mad at hearing about the game in general, and they want to be contrarian.
The game was solid even right out the gate. Get the fuck over it. Sorry not sorry.
The worst bug I've found is where the UI will disappear for a single character in the middle of battle, and it seems to be triggered by leaving part of your party out of the battle and having them join during someone else's turn? It happened to me twice, and saving+reloading fixed it every time.
Also, they're killing some fun bugs, like the mundane chest making everything you put in it weight less.
I was hoping they'd retrospectively fix the issue with Cerys getting killed when defending the grove from the goblin attack, but looks like they only patched out the possibility of it happening. Looks like I'm still soft locked out of fully completing that particular mission.
Cleverly cheesing rules is up to the game master's discretion, while transforming into a whale sounds like a very reasonable, if overpowered, interaction, the peasant rail gun wouldn't fly in most campaigns. Not that it makes it any less hilarious.
Pretty sure the official rules have killed off the idea of the peasant rail gun. Now a barb raging before impact to halve falling damage, or doing the same thing with a Moon druid in 5e, that's just exploiting the rules.
Yup. There is a lot different objects and effects that can interact with each other in unique ways. It's only expected that there will be a lot of edge cases.
Not just games, but any kind of software. That's part of why programmers developing tools for themselves avoid writing interactive programs if they can, and they especially avoid graphical interfaces.
1000 bugs isn't that big, especially when it's the same bug surfacing in different ways or bugs you either barely notice or look past (but do notice, eg an alignment issue on the ui)
Regarding this one, boy am I curious if I'm just irrevocably screwed, having progressed to act 3 before this fix was implemented. I mean, have I now missed content in this line that I'll no longer be able to access?
I’m wondering the same, I tried different stuff to see if I could get more dialogues, but apparently if there’s anything new I’m screwed. A shame because a big part of my RP in act 1/2 was based on the relationship with Minthara, sigh.
My save corrupted so I started again, and had read about the turn based. It worked but I had made the wrong item, so reloaded and tried again but that only worked once.
I put the mould in, then ore, and then pull lever to go down. When it bugs out the hammer comes down but the platform doesn't drop. Save/reload, restarting program, traveling out and back, and coming back later in the story don't make a difference - I can eject the mould and drop the hammer, or put 2nd ore in if it bugged out on the first, but it's just permanently stuck.
I put the mould in, then ore, and then pull lever to go down. When it bugs out the hammer comes down but the platform doesn't drop. Save/reload, restarting program, traveling out and back, and coming back later in the story don't make a difference - I can eject the mould and drop the hammer, or put 2nd ore in if it bugged out on the first, but it's just permanently stuck.
I have used the door spell to pop down and hit the button. Sometimes the platform will go down, sometimes not. After it's bugged even getting the platform down doesn't help - the lava wheel is stuck and never fills the platform, and dropping the hammer doesn't make an item.
Unfortunately for quite a few of the fights it's not possible due to the shove distances being 6+ metres, when in regular DnD the shove (which is an action not a bonus action) is only 5ft.
There is at least one fight where it starts after a cut scene so you do not have an opportunity to adjust position. The character who started the scene gets placed such that they are easy to push and instakill. There are multiple enemies that have the opportunity to do so. If you don't have a good initiative/athletics you're pretty boned. It feels really cheap.
Not really a bug imo.
There’s only been 1 fight where I did a reload due to losing a party member from shoving. Most fights it can be avoided and is part of the fun of combat.
I would not describe it as a fun part of combat at all.
It completely breaks the balance when you and your enemies can instakill enemies on one strength save that pushes characters 6+ metres to their deaths with a bonus action. In DnD rules, the shove is an action and moves character 5ft, one square.
It completely breaks the balance when you can use a single strength check to essentially get the same benefit as the 5th level spell telekinesis (only accessible by level 9 spellcasters), or a grapple and throw check (requiring two actions).
Death is inconsequential for your party. Withers or scroll of revivify solves 99% of your problems. If it's that important to never die than just save scum because your enjoyment is the most important factor when deciding how to play a game.
No matter what you do, the point is getting insta-gibbed is not some common thing and is easily fixable.
Yeah, obviously, it's just an aspect of the game that really sucks. Every enemy and character should not have a bonus action that is better than spells requiring a spell slot and action. Reduces the uniqueness of the spells and reduces fights in chasm areas to who can push who off a ledge the fastest.
Worst of all, it's not even remotely similar to the DnD rules for shoving, which requires a full action, instead of a bonus action, and only pushes 5ft, not the 15-20ft shoves in BG3.
I play an Oathbreaker Paladin and I have never had this problem. Usually, I'm the one shoving things to their death if I absolutely must.
So, your positioning needs reconsidering, or you need to use your tank/STR character to force an opening so you can relocate. OR you're just really unlucky.
From my perspective, if you're falling to your death that much, it's more likely you either like standing on cliffs or you're trying to make excessive use of High Ground attack bonus, which IMO isn't enough to justify me wasting a move turn repositioning and setting myself up for a potential fall.
By all accounts, this is not a bug, nor is it a problem if you adapt your strategy to prevent such a thing.
You can revivify party members who fell into chasms by using the scroll/spell on their "soul orb," which should appear somewhere in the area. Granted, it may be far enough away that you need to survive the fight first.
My save corrupted so I started again, and had read about the tueb based. It worked but I had made the wrong item, so reloaded and tried again but that only worked once.
I put the mould in, then ore, and then pull lever to go down. When it bugs out the hammer comes down but the platform doesn't drop. Save/reload, restarting program, traveling out and back, and coming back later in the story don't make a difference - I can eject the mould and drop the hammer, or put 2nd ore in if it bugged out on the first, but it's just permanent stuck.