That "wot if the SPD defeated Hitler with electoral politics?" game seems off
I don't understand the appeal of a revisionist history that absolves the SPD of paving the way for Hitler. Doubly so a revisionist history that somehow, after all the sacrifices and all the horror, pretends that the Nazis could have been defeated with electoral politics.
The very basic premise just sounds like a revisionist re-writing of history to pretend the SPD didn't have a critical role in destroying the "Good Future". It promulgates the idea that fascism can be defeated with liberal electoral BS in what was, historically, the most stern rebuke of liberal democracy in history. I don't get it. Who is this for?
It is an inherantly revisionist game, your goal is to prevent Hitler from getting into power. I don't think it's necessarily bad just that it would've been better had they made their own universe with different country, characters etc.
I don't think it's inherantly promoting electoral politics either. Whether a party wins/loses depends on whether their policies improve material conditions of the working class while repressing fascists. Votes are just a proxy.
In real life there were no puppet masters making SPD do good things.
My main problem with the game is that it portrays KPD in an "unwilling to work with anyone with slight differences" kind of way even though I dont think KPD would have refused to collaborate with SPD had they been more pro-worker, pro-class struggle.
You are able to work with them toward the end of the game. Like the paramilitaries can reach a strategic alliance, they can back the counter-revolution against the fascists, and they can be convinced to back the SPD chancellorship.
The SPD very clearly signalled who they were willing to work with and who they were unwilling to work with. History stands as testament to this.
Blaming the KPD for having the correct line on social fascism and recognising the SPD for what it was is political victim-blaming.
This is pure speculation but I could guarantee you that if the KPD had collaborated with the SPD then they would have been scapegoated for it. Instead they took the correct line and resisted, and they get blamed for being too intransigent and engaging in factionalism that facilitated the Nazi rise to power. It would have been yet-another example of that unfalsifiable orthodoxy.
Directly incorporating the Nazi private intelligence agency into the state (the Gehlen Org), appointing Nazi leaders to high ranks within NATO (there's about half a dozen examples of this), chanted "Deutschland, Deutschland über alles!" alongside the Nazis in government chambers (German Social Democracy and the Rise of Nazism by Donna Harsch)
Definitely has a weird bent to it. I was able to 'succeed' by militarizing the party, capturing the interior ministry and repressing the Nazis and building relations with the KPD. Sort of a fun time waster but like you say not very politically astute.
This reminds me of a game I came across that was pretty similar which took you through the dawn of civilization and it was choose your own adventure where you were posed different binary choices based on historical developments and you'd take a path (e.g. opting to domesticate grain leads you down a mesopotamian path and opting to herd animals leads you down a Mongolian nomadic path) but it was really pretty materialist and it didn't shy away from class conflict.
okay i've played it twice now so i don't have an exhaustive picture of the options, but my endings were both civil war and i even got a positive ending card on the short version (i pumped all my money into the paras), so i don't think the criticism that it's all about electoral politics 'working' necessarily holds up