The developer of hit indie horror Iron Lung, which mega YouTuber Markiplier is turning into a film, has told those who don’t agree with the game’s recent $2 price rise to “go pirate it or something”.
Then, responding to those who have said he’s “only doing this for the money", Szymanski tweeted: “Yes, no fucking shit. I make games for a living. If I didn't want to earn money from them I wouldn't charge money for them.”
The game follows the premise of being trapped in an underwater submarine out of necessity to capture deep pictures.
"I like the business model of ‘I want money so I make something that I think is worth money, and you pay me that money and you get the thing, and we're all happy’,” Szymanski continued. “That's it. There's nothing complicated or hidden here.
I hope this is clever marketing from the developer because I had never heard of this game until now and also because I can't for the life of me figure out why anyone would abuse an indie developer for $2.
I understand some people might do that, but they'd have to be a tiny percentage.
No mate, I'm doing you a favour playing your game. You should pay me. It would be great exposure. I've got literally some followers.
And yeah, I'll bang on about minimum wage being too low and I'll post about AAA Devs ripping off their workers, but a lone developer asking $10 for something that probably took them months, too much. Too much.
"You're only doing it for the money" to a game dev is the same as being asked in a job interview to show all the git repos you worked on in your spare time.
People develop skills, and they often choose to use those skills to make money. We expect game devs to only break even now? F off with that shit.
Consumers these days have so much entitlement. I understand not wanting to be tricked with advertising or wanting a safe product, without toxic chemicals or whatnot.
But at the end of the day, assuming that's the case, someone should be able to make whatever they want and charge whatever they want. If no one buys it, they're a bad business person. The end. But lately I've seen so many people doing things like starting witch hunts to go after makers of something they don't like. Or trying to strongarm a company into changing a product by holding their reputation for ransom. Or deciding as a community on an idealized business model and punishing companies that don't use it.
And the gaming community is the worst of them. Like if you don't like multiplayer games, fine. Don't shit on a game for like 5 paragraphs just to finally say, "See? RDR2 did just fine, we should be making single player games. Anyway I didn't actually play this and neither should you. 0/5 stars."
Like bro, this team worked really hard to make a game they believed in. They didn't have to run it by you. If you don't like it play something else. But people will claim you have no right to have created what you did, the audacity that you thought you could is appalling, and frankly... You're an immoral person to work for money. Like damn guys, chill. Nobody has to make you games. I don't go see Starry Night and write a letter to Van Gogh's estate like, "I'm not a fan of blue"
I wonder to what degree people react because it's a cheap game and for some people this is the only stuff they can afford (especially in the current economy), so raising the price feels like a personal attack to them.
People who buy 70$ games don't care as much because they're already able and willing to drop such hideous sums on games, and the hardware needed to run them.
That's fine, I wasn't going to buy it anyway :) especially if the creator only did it for the money. I will stick to indie games creators make because they like games <3
It's a 5 dollar game (being generous) that was already overpriced at $6. I get wanting more money, but your product isn't worth the price increase to begin with.