they pitch a "deck that could actually play Fortnite" - game from a company who's CEO actively hates linux for whatever reason (maybe it kicked his dog, I dunno)
they talk how games bought on stores other than Steam will be "first-class citizens" which... you can already do on Steam Deck
they promote being free of hackers/cheaters because of immutable file system... something Steam Deck also has (though they do mention some additional digital signatures)
they want to be not only on handhelds but everywhere (laptops, tablets, phones, TV, cars...) - pretty ambitious for a company that didn't deliver anything yet
it'll be running on an ARM processor - we'll see how this works out (has anyone tried making a handheld like this?)
already mentioned no desktop mode - why is this mentioned as a positive exactly?
they want help from linux power users (feature requests, contribute code) but they don't know how open-source they want to be
they stole Witcher 3 video from some dude on YouTube
I'd like to think these are just screw ups/growing pains but nothing I've seen so far gives me any good vibes about it. We definitely need more choice and competition - this however does not look like an honest attempt at that. Let's hope I'm wrong.
Edit: Ah, how could I forget! Kirt McMaster, CEO of Playtron and the man responsible for killing CyanogenMod. Sounds great...
SteamOS isn't immutable, per se, but since each update is basically a new image and you have to enable sudoing capabilities intentionally, it is basically immutable.
Also, Bazzite exists and is actually immutable, and you don't lose access to any of the core features of SteamOS (like desktop mode). Dunno who their target audience will be, but it's certainly not power users.
Ah, thanks for correcting me. I've seen Steam OS being described as immutable but never dug into it to confirm. Lesson learned.
It kind of feels like they're just throwing out various buzzwords to catch everyone - "it'll be like the Nintendo approach but they really want input from power users", "it'll work on anything and everything" etc. Maybe I'm just being a bit too cynical... ╮( ˘ 、 ˘ )╭
Our target audience includes power users, since unlike SteamOS you have the option to layer packages and they survive updates. This is why Fedora moved away from the word immutable and refers to it as Atomic now.
they pitch a “deck that could actually play Fortnite” - game from a company who’s CEO actively hates linux for whatever reason (maybe it kicked his dog, I dunno)
"Why is Fortnite still not playable on Steam Deck? If we only had a few more programmers. It’s the Linux problem. I love the Steam Deck hardware. Valve has done an amazing job there; I wish they would get to tens of millions of users, at which point it would actually make sense to support it."
-Tim Sweeney, CEO of Epic.
Which is funny because he's fully aware Linux players would be happy without any support beyond "enable EAC to work for us" but he'd rather try to spin it as a difficult decision he really doesn't want to make. Just enable it Tim, I'm sure Valve devs would put in the work to make Fortnite work well on the Deck.
As far as the arm processor goes, there are a ton of Android handhelds on the market. Obviously an android gaming handheld though is limited compared to something like the steam deck, but ARM processors are a lot more power efficient than x86 processors which is great for handhelds.
There are projects like box86 that are trying to get traditional PC games running on Linux ARM hardware, I'm guessing they'll be the core of what Playtron is working around.
If Playtron contributes to that project, it could actually be really good for the future of Linux. That said I'm worried that nothing will actually come from this project, or that they won't upstream their improvements. I suspect the future of PC's will be ARM or RISC, so any projects that improve ARM backwards compatibility with x86 will be good for the future.
I was mostly thinking about ones that can play PC games as Android ones are kind of their own thing. Box86 seems like an interesting project but I'm wondering how feasible it is for a project like this - do you have any experience with it and if so, is there any noticeable performance hit when playing?
I'm certainly interested in the possible power efficiency improvements coming from such project so I hope my initial response turns out to be just an unreasonable wariness when this thing comes out. All we can do is wait for now, I guess.
You don't have to enter desktop mode to launch them. You have to enter desktop mode to install them and add them as a non-steam game to your steam library so that they'll show up in handheld mode.
As another user already mentioned, you only need desktop mode to install/add them as non-steam game.
Other that that yeah, it IS nitpicky and I agree Valve needs competition. It's just... if your pitch starts with misrepresenting said competition ("Steam Deck is locked to Valveverse"), promising improbable ("Fortnite on linux" when we know the Tim Sweeney hates it and already said supporting linux would be too much work), stealing content to show a proof of concept (Witcher 3 video) and have someone like McCaster as one of the members just doesn't instill confidence in me.
I really hope I'm being too cautious and cynical about this but it's on them to ease those worries, not on me to give them the benefit of the doubt.
Competition is good. But I'll be glad only when that competition is viable and pro-consumer. So far I've seen a bunch of gimmicks and misrepresentations of facts from Playtron. So I am not glad yet. We'll see when they actually release something.
PlaytronOS, meanwhile, won’t even have a desktop mode. Speaking to The Verge, Playtron CEO Kirt McMaster says the goal is to offer a more console-like experience that’s easy to use, allowing handhelds to feel more like a Nintendo Switch than a full-fledged PC.
What. Isn't one of the selling points of the Steam Deck that you could run normal software like emulators and Discord on it. What target audience are they after? People that are into PC gaming, don't use Steam and don't want to customise things. But also don't want a switch?
Licenses will be around $10, making PlaytronOS much cheaper to install than Windows (which can cost as much as $80 per device).
Not for OEMs! It costs them about ten dollars, and if you talked to the right person in Microsoft, you might be able to get them cheaper if your hardware can give them an edge against Valve.
According to other sources, the average windows license for OEMs is about $50. The exact pricing has to do with how "powerful" the PC is, so gaming handhelds probably cost more than $50.
The article explicitly mentions their target audience, which is ordinary/casual gamers who would not want or expect a desktop mode on their console. They're basically targeting the console crowd. It's not the same audience as steam deck.
I get that, but I'm wondering why people looking for that wouldn't just get a Switch? Even the Steam deck can be used as a "console" if you just own Steam games.
They're trying to complete with two companies that have huge amounts of resources whilst also not bringing much new value to the table.
If anyone is interested in a similar project check out open-game-pad-ui. It features a plug system for stores. Right now there is only steam and flatpak but eventually there could be other stores. It's really not ready to be daily drive but it is functional.