New RTS from Warcraft and StarCraft veterans smashes through nearly every stretch goal in $2m Kickstarter campaign, even though it was already fully funded
What was the last new RTS? I wouldn't be surprised that a fanbase that trends very hardcore is extremely hungry for a new game in the genre from experienced devs
It got abandoned way before the monetization issues. It's an extremely difficult genre from a technical perspective. Networking and keeping in sync is far more difficult for an rts than any other type of game. Then path finding is also a difficult problem, too poor and units fail to move through choke points, too perfect and you can reveal unknown information, do different speed units march together or not, if units March together how far away do they try to group up vs going to the destination.
Before you even get to design of the game there's a ton of technical hurdles that other styles don't have.
I hope they focus on the fun. With that pedigree of devs, I think they'll get the balance good and have good maps, but that illusive fun factor needs to be there. (Like what the Torchlight devs did after some left the Diablo teams.)
StarCraft 2 has a coop mode which is a ton of fun imo, around 18 different commanders which range from "small spin on an existing race" to "essentially 5 hero characters and no units". You play with a friend or queue up with a random other player and play from a pool of amped up campaign missions.
No other game comes to mind, but Stormgate also promises a 3vAI mode, which will be playable next week on Steam Next Fest.