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The Insomniac Hack Reveals The Ugly Truth Of Video Game Hype - Aftermath

aftermath.site The Insomniac Hack Reveals The Ugly Truth Of Video Game Hype - Aftermath

The games journalist debate over covering the hack is a look in the mirror

The Insomniac Hack Reveals The Ugly Truth Of Video Game Hype - Aftermath

The games journalist debate over covering the hack is a look in the mirror

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  • I try to avoid reviews for games that haven't been released or aren't in an open beta. I am especially suspicious in regards to embargoes that lift less than 24 hours before the game goes on sale.

    Publishing peoples' private info is bad and nobody should be encouraging others to find that info.

    On the other hand, info about the games should be published. If a games journalist is willing to tow to company PR lines and withhold valuable info (to players) about games, then they should be willing to cover this. If they aren't, then they're just a fan with special access.

    • I mean, with extremely rare exceptions, basically the entire field of 'games journalism' is just doing advertisement for the industry they are supposed to be critical of, even the opinions and culture commentary just serve to drive what is functionally a gossip generator that makes either hype or hate for whatever particular thing is worth talking about right now, and then its forgotten entirely within 72 hours. Net effect though, is more awareness thus more game purchases.

      Fucking coffeezilla played a pivotal role in convicting SBF.

      When has any games journalism outlet ever done a 60 minutes style actual investigative journalism about the industry? And actually exposed an issue the public was generally not aware of? When have they done anything like that instead of just reacting to someone already doing that for them on some social media site or youtube and then they just summarize it?

      Fuck, I am probably being a bit hyperbolic but Christ it feels like almost all gaming journalism is basically classified ads and opinion pieces.

      • Yep. When the industry can cut off the only way for games journalists to reliably make money (pre-release review copies) then they are totally controlled by the industry. A real journalism industry would see one company not given a copy or blacklisted and the refuse to cover their release entirely in solidarity. Otherwise none of them can be trusted.

        • Instead we get an article here, pontificating on the concept of whether or not its good to report on something that could harm people if its reported on.

          It manages to do all the words and stuff to let you know that basically, they can see arguments both ways, but uh in the end its published so kinda just obviously went one way on all that.

          The function is, I guess, just to indicate that the writer is conflicted and well informed? But its so obvious theyre just writing a bunch of words to hit a word count because uh its published anyway so the author obviously donesnt care that much for half of what they said.

          Then it just ends with like a magical fantasy useless 'I believe things will get better and we can all be better people' ending with absolutely no set up or explanation why this might be likely.

          Its honestly a baffling piece of writing.

          All I can actually take away from it is a hack happened, hacking is bad, the author needed to hit a word count, and I probably should have just read the headline.

          I mean here I am commenting on it so thats something, it worked! It got a click rofl!

          And with that I need a cigarette.

        • There is no obligation for publishers to send early copies, although when you don't do it selectively you're sending a bad message that you have something to hide or an axe to grind, so it's pretty bad PR to handle things that way.

          Plus nothing stops an outlet from still getting a copy and reviewing the game day one. With so much of today's content being live video the kind of thing you're describing is... pretty inefectual? I get that it's the stuff people remember from the old days when there were more gatekeepers and print media could be reliably delayed by months by doing that, but... yeah, that's pretty anecdotal these days. It's mostly messing with critics' free time, which isn't the best way to get them to be nice to your game, if that's what you're trying to do.

      • See, I hear this a lot, and it's a bit disappointing. Because hell yeah, there is great journalism being done. If you want "investigative journalism"... I mean, why? It's videogames, not politics, but yeah, there are people out there doing that stuff (Jason Schreier comes to mind, even if I don't particularly like the guy, but he's not alone). If you want genuine, in-depth documentaries and explorations of the process of game development then I like you more. Noclip and People Make Games come to mind, in terms of sheer production value and coming from the journalism side, but Youtube is full of in-depth looks at games from that perspective based more on documentation and less on talking to the actual devs.

        So maybe the question I have is why aren't those better known? Why is the hype machine still what the audience cares about? Because all of those are publicly available, and some even very popular. Why isn't it the default and why do people not actually engage with it even when they claim they do want to engage with it? Particularly when Noclip started doing what they do, it was such a common trope to say that people wanted that exact thing and nobody was doing it, and then the very, very good 2Player Productions documentary on Double Fine's Broken Age happened and it seemed like it was possible to do, so Noclip started doing it... and they're fine, they're good, they're still going, but they certainly haven't exploded in popularity or anything.

        Whatever, this is an old argument. At this point most gaming coverage is let's play videos and Twitch streamers. And you know what? That's fine. that's still better than the relentless hype machine. I just hope the good ones doing good work get to keep doing it as well.

        • So you say theres great investigative journalism being done and mention Jason Schrier. Agreed, he is the only person that I as well can even think of as an actual journalist in this field, hell, also James/Stephanie Sterling.

          But you are... disappointed that I wish there was real journalism around gaming and the gaming industry?

          You also say 'Why would you even want investigative journalism relating to gaming?'

          Well uh because to me that is real journalism, and real journalism is historically hugely important to keeping society balanced in a democracy. It acts as a counter to corporate and government propoganda, lies and malfeasance.

          Then you ramble about basically how you can find some actual deep dives about how games were made on youtube, (noting that such content is not super popular) and gamers streaming themselves gaming on twitch, and conclude that 'this is an old argument' and basically 'i can watch gaming content somewhere so its fine I guess'.

          MudMan.

          You are arguing with yourself, in your own comment.

          The topic is journalism. We were talking about investigative journalism in this subthread. Journalism as it pertains to the field or industry of video games, how a lot of it is just garbage.

          And you spent the vast majority of your reply here /not talking about investigative journalism, not talking about how gaming journalism is largely just advertisements for game companies/.

          'Content' relating to video games is not the same thing as Journalism.

          You opened with being disappointed that I would wish there was real investigative journalism about video gaming, which is a stance you never explained or justified with anything other than 'other content about games exists.'

          Is your stance that its fine actually that there barely is any actual real gaming journalism... because other content about games exists?

          Am I misunderstanding you?

          • Huh. Normally, you'd think when somebody takes longer to rephrase a post than it'd take to read the original they're trying to straw man the hell out of it...

            ...but no, you mostly got it.

            Define "investigative journalism" when it comes to television. Radio? Maybe movies.

            At best it's generalist journalism looking into a major issue, like the Ronan Farrow work that resulted in the whole MeToo movement. Other times it's straight-up business journalism, like the mainstream coverage of mergers or tech regulations. There is no reason why gaming can't be treated the same way, and in fact it is, as we saw through the whole Activision/Microsoft merger.

            The idea that gaming needs a specific brand of "investigative journalism" as a matter for the daily gaming trades, such as they are, is based on this weird, antagonistic perspective that gaming fandom has about game development and it is, very much, part of the same problem as the hype cycle.

            Sometimes, "investigative" journalism comes down to gossip, too, which is less relevant and I do not love. Schreier's brand of "I have insider buddies and they tell me this stuff" coverage can stray into that. He walks the line, for sure. Some of it is genuinely interesting intrahistory, some of it doesn't clear that bar for me.

            What I do care about, though, is good journalism, and there are definitely people doing that, including those in-depth, after-the-fact analysis and historical documentaries. If those don't qualify for what you want to see in games journalism, then we just disagree about what is needed.

            • Sometimes, “investigative” journalism comes down to gossip, too, which is less relevant and I do not love. Schreier’s brand of “I have insider buddies and they tell me this stuff” coverage can stray into that. He walks the line, for sure. Some of it is genuinely interesting intrahistory, some of it doesn’t clear that bar for me.

              This is how the sausage is made, unfortunately. Schreier has to work with the same kind of currency any investigative journalist does, and sometimes that means publishing a piece as part of an agreement. I've seen this happen for decades in sports journalism, and in turn, that facilitates a lot of what labor has needed to survive in that industry. Considering professional sports is one of the very last bastions of collective bargaining in my country, I find it easy to overlook there.

              Schreier's work has similarly been important for labor in making games, so yeah, while there's garbage sometimes, I have zero problem with it.

              • Schreier has not published any of his gossipy pieces because he had a deal with anyone, at least that I know of. If what you mean is that he publishes the gossip because that's the red meat what keeps him employed at Bloomberg so he can write more thorough coverage of the really interesting stuff.... well, you have a worse opinion of Schreier than I do.

                Honestly, you guys are doing little to get me on board with that sort of thing. From the way you talk about it I'm getting the distinct impression that this sort of "investigative journalism", which often boils down to "game development went poorly for reasons", is only feeding into the antagonistic relationship and not, as I'd hoped, creating more awareness of how the process goes so people can have more informed opinions.

    • Why are you suspicious of the embargoes? For a developer, the rule of thumb is to have completed the game quite a while before its public release. That's when you run it through QA and subsequently provide to the reviewers. In practice, many games are rushed or lacking funding, and released unpolished, but this is a separate issue.

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