Wow, you stirred up some kind of hornets nest. I, for one, don't see anything wrong with any of your comments. They were perhaps blunt at times, but never derisive or derogatory, just thought I should put it out there.
Studio or Publisher? Because Wolfenstein and Doom are not boring *EDIT hmm down votes without comments why...I sense redditors. *EDIT sorry if I offended anyone.
You need to go check out this game. It's like the No Man's Sky situation all over again but on a MUCH, WORSE scale. To put it into context, imagine Bethesda promised Starfield, and delivered Asteroids, but it only sometimes worked.
What Fntastic put out is borderline criminal for the price they asked you to pay.
lol it's funny, all of the articles I see about this game mention that it's a "Zombie MMO" in the title. Like, I get that it was suggested that it would be, but it's objectively not.
It still calls itself an MMO in its Steam description:
The Day Before offers players a uniquely reimagined journey into post-apocalyptic open-world MMO survival set in the present day on the US East Coast following a deadly pandemic.
In this particular instance the journalists are doing their job. It was advertised as an MMO. They could change it to "so-called zombie MMO" or something, but that wouldn't be as neutral as the current title.
how do you scam people when it was not possible to preorder this game due to steams early access rules?
And after launch you still have the two hour window for refund and the game has no own launcher, so it's pretty easy to get rid of this game and get your money back after trying out this mess. So if you loose money it would
be at least partly on yourself, right?
Don't get me wrong this game had "I suck" on the forefront since it's announcement and it had some really shady marketing, but I wouldn't call it a scam, since you can very easy avoid to loose money on it.
Disagree. People are still clamoring for such a game hence the crazy popularity of the day after. There has yet been a game that had done it better than dayz stand alone. Which took nearly a decade to actually get good. If a triple a studio actually did a zombie mmo right it would be hella popular. Shit if the day after devs could pivot their game to be what they said it would be people would come flocking back.
Im with you on this, the issue I see is that to get a really big number of zombies, like for a proper "horde" to behave correctly would be a hell of a computing task. Especially when 20 players start throwing grenades into the middle.