That's not real ownership. If they can come in and take the stuff you bought away at any time, you don't own it. If you own something, you should be allowed to make a copy of it and share it with your friends.
there will be a high-profile class action lawsuit, lawyers will get paid. those that 'bought' content that got deleted will get a $10 voucher for more digital content.
When it comes to lawsuits, companies just look at it from a economic perspective.
How much will it cost to do nothing
How much will it cost to do something and pay for the change and pay off customers as little as possible.
They don't care about what is right or wrong, what is moral and what is not, what laws to follow and what laws to break ..... all they care about is either saving money or making money.
If they could justify crushing hundreds of little puppies because it could save money for the company .... they'd do it and launch a marketing campaign to tell us all that it is acceptable.
This is how most digital media works. You're not buying the media, you're buying a license for the media. Unfortunately, usually there's a clause in the EULA about how the license can be revoked at any time.
I once lost a game from my ps library, just vanished. I still had the saves in my hard drive. So I called PlayStation who said it could have been a network glitch from the update, but since they lost any record of the purchase and I had made it years earlier, so I deleted the email, I never got my game back. That's why I despise digital Games. Sony can't walk in my house and take my physical game, but you break a rule or there's a glitch and suddenly Sony can steal back every game you bought
most email storage these days is so ridiculously huge, there's no reason to delete those emails. make a folder for them (Playstation receipts, Steam receipts, etc).
that said, physical media is on it's way out. i'd be surprised if the next gen of systems is even offered with a disc drive. at this point, most games are way more data than a Blu-Ray can hold.
Physical media really doesn't help, because many games are delivered with bad bugs. These are fixed by updates. Unless you can actually download and archive the updates, reinstalling a deleted/corrupted game from backup media alone is impossible.
What is needed is a consumer bill of rights that requires companies to provide the purchased game with the latest update to the buyer upon request should they abandon it. If the game requires a server, that software code should be made public domain. An abandoned online game's copyright should also be voided. That would allow the gaming community to legally provide updates and servers for continued use.
Boot licking victim blaming at its finest. What about Sony's responsibility not to steal your shit? Responsibility for the consumer, never the corporation.
Well yeah, this behavior was completely foreseeable. Obviously you could take to the high seas, but if you want to legally own a copy of media, buy a physical copy.
Yeah. Its worth remembering that tv/movies tend to have MUCH stricter distribution rights. Generally speaking, a purchased game is available for the lifetime of the service (whether it is playable depends on backend stuff). Whereas, if Discovery says "Get our sexy walrus off your service" you lose it instantly*
Its one of the reasons that I generally don't see the point in buying "digital media" outside of special circumstances. I am either going to "rent" it (either pay a rental fee or have a subscription) or get the blu-ray (... if available).
*: Fun "fact": This is speculated to be why Sony's backwards compatibility is such a mess. During the PS1 and PS2 era, they likely were making distribution deals closer to music/movies than the (modern) video games. That is why you have such insanity like the digital version of Tomba 2 (I think) only being playable on a PSP, not a Vita or a PS3. And other weird ass messes because of how distribution rights and contracts were passed around. Whereas Microsoft "started" with software licensing agreements and have a LOT more flexibility for the XBOX/PS2 era.