Look, I'm going to skip over issues of voice actors, quality, etc, and go directly to:
Your voice doesn't sound to you like it sounds to other people. Almost everyone hates playback of their voice. This is a great way to get people to haaaaaate playing your game.
In theory, the idea is okay. I wouldn't mind an avatar having my own voice.
In practice, fuck no. It's EA. I don't want my voice to live on producing new dialogue long after I'm dead in order to fill some corporation's pockets.
Interesting idea, but I doubt that the modulation is the same for everyone, just cause our heads aren't identical in shape or size. I suspect that my head distorts my voice differently than most other people's heads.
Idk, my kids love it, and I wouldn't be surprised if it's a lot more common than not.
I personally hate it, but then again I would also hate an avatar of myself as well in a game. I prefer to RP as someone else in games, not as myself (I like myself, I just don't like to be myself in games).
Is the AI gonna play a voice I pick, or am I just going to talk to the game and hear the responses of the other, non-player characters like I was having a real conversation with people? Because one of those is an awesome idea.
If I read the article correctly, instead of the protagonist character having a voice actor, they want to take a bunch of voice samples of you and then use that to generate their dialogue.
I wouldn't be surprised, in the slightest, to learn that agreeing to play this game, gives them full rights to the voice generator they build from your samples, and they pick and choose from those instead of having any voice actors in future games.
Setting the shittiness aside, once again a horseshit patent award. This is not a novel or innovative idea. It's a stupid fucking limitation on others if entertained.
Agreed on the general principle, but I'm kind of glad a company that everyone already thinks of as shit will hold the patent on this. It's absolutely not an idea that I'd want to spread throughout the industry and at least now it's limited to use in games I'll never play.
We already fucking hate hearing our own voices on recordings or in Discord with feedback. Why does anybody think this is a good idea?
Not to dismiss people who are fine listening to their own voice but this feels like mega narcissistic at the very least and just plain weird to everybody else.
I'm okay with it if it's optional (some people love to hear themselves), but I am absolutely not interested. Then again, I'm pretty much the polar opposite here since I don't even like public recognition. My kids would love it though, since they love hearing and seeing themselves in videos and whatnot.
But if there's no way to disable it, I'm not buying the game, simple as that.
Two, this is what AI means for voice acting: there won't be any voice acting. Nobody has to get cloned. There doesn't need to be an original performance to modify. We have the technology for artists to make up how a character sounds, the same way artists can make up how a character looks. Like how nobody plays a cartoon. There's still live-action, and mocap, and there will still be people's real voices behind imaginary faces. But that is now optional.
Three, nobody wants to hear their own voice. Morgan Freeman probably thinks he sounds weird and nasal onscreen.
The patent itself spends a considerable amount of time documenting the technical features of how input data is processed, but I'll be focusing on the game design implications here since they're more interesting.
Inworld Origins hinges around the player roleplaying as a detective and asking AI NPC characters questions, with answers generated on-the-spot based on that input.
It's so possible that recently, official English anime voice actors were openly speculating that they had been dubbed over with AI by Namco Bandai in the latest Naruto Ultimate Ninja Storm game.
Most video game playable characters already function primarily as self-inserts from a narrative perspective, but making that connection literal seems like a quick way to break immersion.
Considering the sheer scope of Electronic Arts and the funding available to them, I think they should just stick to hiring actual people for video game voiceover, especially for plot-critical characters.
Adopting technology like this seems like a pretty sharp step backward from an industry that's been selling video games to us with face-scanned screen actors for the better part of the past decade.
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