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34 comments
  • The title made me think they were responding to users that needed customer support, but no. This:

    Meanwhile, when another user lamented the amount of loading screens, the support team replied imploring the reviewer to "consider the amount of data for the expansive gameplay that is procedurally generated to load flawlessly in under three seconds".

    is just pathetic. This is nothing more than low-effort damage control. Which, funnily enough, is rather fitting for Starfield in general. It's not a terrible game but it absolutely fell flat on its face on its biggest selling points. Procedural exploration will always have drawbacks but No Man's Sky absolutely smashes Starfield in this department and it came out nearly 8 years ago and made by a team a fraction of the size. And I don't expect Bethesda to put in the same effort as Hello did and make Starfield live up to its promises

  • The game isn't bad, but it does feel like it came out of a time capsule from over ten years ago with a bunch of features they tried to implement that their engine couldn't handle. If you have to tell your customers, one on one, why your game is actually fun, you're doing something wrong. Hopefully Microsoft finally makes them throw out Creation and start from scratch for ES6 on Unreal or something, taking a hard look at what their competitors are doing better than them in the RPG space.

34 comments