Comment what you think about the physics of the beamng drive, and also the gameplay of the game in general, including the steering wheel, which I haven't used yet.
This game is awesome and deserves more credit than it receives. The only thing it lacks imo is built-in multiplayer support (right now you can have mp with a mod but it has some flaws).
Aero is simultaneously half missing and the most detailed aero of any game I've played. if you take all the weight out of a piccolina and put a mattress on the roof and push it down a hill it flys.
I QA tested Carmageddon when I worked at Interplay oh so many years ago. It was one of the only games I worked on that I could still play for fun after. I think I still have my boxed copy.
beamNG was one of the games that drove me to build a new PC this summer with an actually modern CPU. That physics engine is completely unparalleled but damn have you gotta pay for it.
A long time ago (at least 15 or 20 years) I played a game on PC with physics like this. I specifically remember driving a Dodge Viper, and every crash would crumple the body a little more where it took a hit. At one point I ended up crumpling the entire car into a single tire I could drive around, as the tires were the only thing that didn't squish.
YES
It was a Dodge Viper game, as in that was the only car available I think. And there was a button to either crush the car more or maybe launch it into the air? I'm pretty sure that's how I managed to crumple it into a ball with wheels just like you.
15 to 20 years ago sounds right