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Almost 19% of Japanese people in their 20s have spent so much money on gacha they struggled with covering living expenses, survey reveals - AUTOMATON WEST

automaton-media.com

Almost 19% of Japanese people in their 20s have spent so much money on gacha they struggled with covering living expenses, survey reveals  - AUTOMATON WEST

85 comments
  • I wouldn't mind microtransactions, gacha games and gacha mechanics if there were sane upper limits to spend.

    I was trying to learn how different gacha games work and monetization in f2p games in general, especially obes for smartphones.

    I was surprised about how similar all the methods across games are. Some were a lot worse than others though.

    I think the monetization method is sometimes viewed as acceptable by some, because the games often have a lot of content and can be a lot of fun to play. The thing I really dislike is that it's unfairly monetized. Some people pay the majority of the income, they are also known as whales. There are of course some people that spend small sums, but the whales is where it is at.

    After Arcade games went out of fashion we had a nice long period in which players paid about the same for a game, and got the same experience.

    Now vulnerable people are paying more than they can afford to finance the game for everyone, and still everone gets a limited experience.

    Some of the games I enjoyed the most had terrible gacha mechanics. One of them had items and mounts with 1/500 chance per pull. Of course it is designed so that it appears as 1/10, but it is really 1/500. To justify this they had the PITY system. Yes, thats the actual name of it. The pity system makes it so that after buying 500 pulls ypu are guaranteed the mount.

    The price for 500 pulls? 500$

    After the free pulls you could play to get, about 480$.

    So I actually can't get the entire game for even 500$..

    That was just one of many such instances. I could probably spend more than 10 000$ and still not unlock absolutely everything.

    Was it purely cosmetic? Nope. It gave an advantage too.

    Legislation that effectively adds an upper limit to unlock the entire game with a sensible maximum monthly cost for new content, is needed in my opinion.

  • This doesn't surprise me. If I hear stories of some of my teenager son's classmates it sounds realistic. The other day one of his mates spent 20k in an arcade on claw machines in a single afternoon. He "won" like 4-5 massive plush dolls, and had to hide them at our place to avoid parental wrath. Can buy them for 2000jpy incl shipping on aliexpress.

    Some of his friends spent their entire allowance and more on fortnite every month. Parental failure imo. Parents should teach their kids the value of things...

85 comments