As games become ever more multithreaded, Intel's hybrid CPU design might start to lag behind AMD's simpler but more effective architecture
As games become ever more multithreaded, Intel's hybrid CPU design might start to lag behind AMD's simpler but more effective architecture

As games become ever more multithreaded, Intel's hybrid CPU design might start to lag behind AMD's simpler but more effective architecture

Let's be honest here it was never more than a band aid thrown together in an attempt to keep up with chiplets. Intel is in serious trouble because they still cannot compete with AMD in that regard, it affords them a level of production scalability Intel can currently only dream of.
That's not entirely true, Intel's latest laptop chips are more advanced than AMD's in some regards, specifically when it comes to dividing different workloads amongst different chiplets. But that hasn't led to chips that are actually better for the users yet. On the desktop they still have a long way to go, that still holds true.
Would you happen to be including AMD's new strix point Mobile cpu in that comparison? They seem to be at the very top for mobile CPUs currently.
If you were including those, what workloads is Intel still better at?
I'd be curious what games actually utilize multithreading
Basically every one of them made in the past 4 or 5 years?
Some are better than others - CP2077, for example, will happily use all 16 threads on my 7700x, but something crusty like WoW only uses like, 4. Fortnite is. 3 or so, unless you're doing shader compilation where it'll use all of them, and so on - but it's not 2002 anymore.
The issue is that most games won't use nearly as many cores as Intel is stuffing on a die these days, which means for gaming having 32 threads via e-cores or whatever is utterly pointless, but having 8 cores and 16 threads of full-fat cores is very much useful.
The concept is used by pretty much all games now. It's just that during the gilded days of Intel everbody and their mother hardcoded around a max of 8 threads. Now that core counts are significantly higher game devs opt for dynamic threading instead of fixed threading, which results in Intels imbalanced Core performance turning into more and more of a detriment. Doom Eternal for example uses up as many threads as you have available and uses them pretty evenly
Honestly, if we're talking modern games I think games that don't utilize multithreading to at least some degree would be a significantly shorter list.
all games use it to some extent, the ones that use/need it the most are online games where several players are on the same map typically.
battlefield and battlefield adjacent games for example have historically pelted the CPU. because they often have massive player counts.
If a game is loading on the game thread then someone messed up