Auto scaling NPCs to your level is such a shitty and lazy solution to difficulty scaling. I'm so sick of it.
Why can't they do an escalation system like the cops instead for each gang? The longer you aggravate them on their turf the heavier the guys are they send out. Much more realistic, and if you are getting your ass kicked you just scoot over to some other gangs turf.
I hated this in GTA (mainly 3 and SA). You're doing an escort mission and suddenly 6 guys start shooting at you with AKs from nowhere because you pissed them off in an unrelated quest.
I prefer a Morrowind-like approach where enemies don't scale and you have to take care not to venture too deep into some crazy gang's territory early on.
But it's much much harder to make this work properly, and scaling enemies have become an expectation by players at this point.
Just fired it up. Runs good at 4k on medium settings with a 5600x and 6600xt. Getting 45-60 fps in the benchmark. The graphics still look great on medium. The control icons are showing Xbox controls instead of keyboard/mouse. Kind of annoying, but I imagine it will get fixed quickly since this wasn’t an issue before the patch. I’m playing via flatpak Steam.
Started it an hour or two ago. Much smoother than before, which is nice. The input prompts switch to cotroller only when you jump into the game, which make ui navigation very hard with mouse and kbd. Give it a few days so they can patch it.