Shit, if they haven't started it yet, it better not be coming out in 2026. I want at least four years of peaceful development without them rushing it and burning out the devs. I want good stories and plenty of werewolf content. And no gamebreaking bugs like Cyberpunk, whose campaign got glitched for me.
To be fair a game like elder scrolls might even need a whole decade of proper development to avoid gamebreaking bugs, Skyrim took 6 years and we got the civil war quest line..
As much fun as werewolf penis is, I want real story development, haha. Questlines, explore the affliction, marginalized werewolf underground societies, maybe even a remote village where everyone, men/women/children are werewolves and/or other types of were creatures? I feel like there's plenty to explore aside from the yiff and relationship type stuff!
The previous world record holder before BG&E2 was Duke Nukem Forever which took 14 years to develop and 9 years from the initial announcement in 2001 to the release in 2010.
a wholly new engine would almost certainly break mods or atleast make them harder to make as janky as creation engine can be it's the best engine for modding there is and bethesda games absolutely need modding and not just cause the glitches
A new engine would just have to have a new mod API. Plenty of engines have mod APIs. Nothing's really stopping them, but they really love driving creation engine onward for some reason.
Disagree. It takes very little time to pirate something. Anything.
Also, there are a lot of numbers between 0 and 60 that someone may be willing to pay to play a game. But for a modern game with DLC and stuff, more like 120.
But Bethesda could very well release a Skyrim Extra Special Edition in the interim, and fans will lap it up, no doubt. Jokes aside, there are many large fan-projects in the works which fans are looking forward to, such such as OpenMW, Skyblivion and Skywind, not to mention more "normal" mods for Skyrim itself, so I doubt the interest in the franchise is going away any time soon.
🤖 I'm a bot that provides automatic summaries for articles:
Click here to see the summary
A document released as part of the FTC v. Microsoft case confirms what was long expected: The Elder Scrolls VI isn’t going to launch for a few years, and it isn’t coming to PlayStation.
And much like Bethesda’s most recent games — Starfield and Redfall — it’ll be available on both PC and Xbox when it does launch.
In a statement about exclusivity attached to The Elder Scrolls VI section of the chart, which comes from an interview with Xbox head Phil Spencer in GQ, Spencer said, “In order to be on Xbox, I want us to be able to bring the full complete package of what we have.
The Elder Scrolls VI was first revealed back in 2018, though we haven’t heard much about Bethesda’s next fantasy adventure since then.
That would include Starfield, The Elder Scrolls VI, and the upcoming Indiana Jones game.
This reveal is just part of a deluge of new details that came out of the case today, including Microsoft’s plan to stream PC cloud games, Activision Blizzard’s briefing on the next Nintendo Switch, and Microsoft’s reaction to the PS5 announcement.
I could have sworn they mentioned targeting 2026 years ago when the teaser trailer dropped. I’m honestly surprised that it hasn’t been pushed back further with everything that happened with the studio in the years since.
Considering the chart still lists Starfield's release date as "H1 2023", it was probably made before Starfield's delay and Spencer's comments on it being 5+ years away are probably more in line with their current outlook.