Started a campaign in XCOM 2, using the Long War of the Chosen mod, along with Mod Jam. XCOM is one of those games I've revisited regularly over the years, and mods help keep it fresh. Found out the person who made Mod Jam is taking a break and someone else made a replacement already - TedJam. Maybe I'll play another campaign after this one using TedJam instead.
I've been on the fighting game grind in the usual suspects: Skullgirls, Guilty Gear Strive, and Street Fighter 6. I think I somehow got worse at Skullgirls lately, but I've hopefully made up that lost ground, and I think I got way better at the footsies game and whiff punishing in SF6, so here's hoping I survive long enough at my next major.
Other than that, it's been Divinity: Original Sin II. They did do a good amount of flattening to the progression in the leveling system compared to D:OS1, which I appreciate, but I hit the second (and final?) wall when it comes to acquiring new abilities, which once again is just money to buy skill books, a part of the RPG systems in this game that I'm very much not a fan of, along with how armor works. Still, I'm really enjoying it, and I think I reached more or less the final area map, judging by tables of contents in walkthroughs.
I've rediscovered my passion for Satisfactory once again. In my last save, I've made the mistake of rebuilding many of my larger factories in quick succession and the repetitive feeling and frustration I've caused myself sucked out the energy to play for quite a while now.
Now I've started a new save to see what's new in 1.0. Semi-automatable biomass burners won me over right away. This time, I plan on not overplanning again. I'm already planning the planning prevention plan preparations.