For gaming, it’s one of the more immersive experiences ever. But I haven’t put on my headset in about a year because playing flatscreen is just so much more convenient
As an OOOOLD geek who has listened to the promise of VR for decades, it's AR I'm excited about. Give me lightweight glasses that provide an overlay to interact with either everything or even only specific things and I am so there.
I don't mean something like Google Glass, I mean more like an affordable, compact Hololens. (and I hate MS, but damn Hololens is cool)
Edit: I probably used a couple too many 'O's there. I'm OOLD, not OOOOLD yet. ;-)
Had the opportunity to try out and develop for the hololens 2. I don't dig it at all. It's still big, has a tiny field of view, and when I compare it to VR, it's so much less immersive. Not that it's not impressive technology - it totally is. The best IMO would probably be a mix of both - high FOV, direct, no-camera passthrough that can be blacked out on demand. Meanwhile, VR is king, although a bit of a niche because of all the setup, required room etc.
Lol, but I get that. A proper affordable heads up display will add so much more value to my life. I ride motorcycles and that is where it can be really useful. A Kickstarter tried ot a while ago with a helmet,but that flopped badly. A pair of glasses that will fit in my helmet, beaming useful info to my eyeballs could be lifesaving.
I had a long rural night ride a while back and it was bloody tricky navigating with the mounted phone. Not out of choice, more of a needs must scenario. The Gaiman map app was very useful in indicating the road ahead, bit the split attention needed was insane.
Really don't agree with you on that. I think consumer VR has a bright future but some big technical hurdles to clear first. Primarily comfort and image quality. It may take 10 years but it'll get there.
Every single person I've shown VR to has thought it was fucking amazing and was surprised how good it already is and this was just a Quest 2.
I want a VR rig like the gaming devices in that TNG episode where everyone got addicted to the games. Lightweight, overlaid onto the real world, and beamed directly into your eyeballs.
I tend to agree, we had some some with the Rift S, but it’s been probably a year since we’ve put it on. When I wanna game I wanna relax, and VR just requires too much movement to be something I wanna do after work. Superhot is fun tho.
Consumer VR as currently envisioned is not going going to ever get out of the niche it’s in.
You mean, with Oculus Quest 2 being a cheap headset offering great performances and satisfying many customers (10m units sold in nov. 2021), with many good and great games being ported, major video game editors publishing games with VR support, and headset appearing in museums and other cultural places?
Maybe Apple' and other « pro » headset sold at outrageous prices are not going out of the niche they are, but affordable VR is a thing many people use. Majors exhibitions now often have VR discoveries for everyone and games are of a great quality for anyone taking more than 2 minutes to find what they like (so beyond beat saber and demos). Meanwhile, AR is nowhere to be seen despite Microsoft, Google and Apple' big investments in APIs, OS support and hardware.
The move is a wise one from Meta: they focus on affordable yet great quality headset that anyone can buy instead of focusing « pro » market which, in reality, doesn't have a market. I haven't heard of any company or cultural places willing to buy any of these « pro » stuff given how expensive they are. They instead buy from the many affordable brands like HP or Samsung and, obviously, Meta.
It's like connected watch: nobody really needed them, they took time to kick off, but affordable ones are now everywhere, not only for tech-savvy people.
I can see consumer VR having a couple killer apps that could make it (maybe) worth it. The first is walking through driving trips. It's extremely helpful when going to a new city to be able to walk through your route to get a better feel for what it looks like, how the lanes are laid out, etc.
The second is doing 3D design work. Give me a simple way to scan my house and then let me see what it looks like if I knock a wall out, or move the furniture around. I haven't found a way to do this easily yet, but it should be fairly straightforward considering how the Quest's boundary cameras work.
But, yeah, beyond some beat saber or super hot are fun but ultimately not worth it. (And I got mine for free.)
I'm only interested in the gaming at the moment, so I'm not necessarily looking for it to solve issues with using a computer. Fully immersive games are pretty cool, and being able to play beat saber is exactly why I like it. Things like that and Half Life: Alyx are uniquely suited to VR, and you can get more out of them than you could on a monitor.
I mean, talking specifically of the Quest Pro, it was too expensive with a lot of half baked features at launch. It's main feature being pass through, and that's probably the most complained about thing from reviewers. So this news isn't really surprising. As for VR itself, it may be a niche, but it's still a growing market. A veeerry slowly growing market.
As much as I hate it because it's Meta, they're the only ones still currently pushing mainstream VR tech forwards, and I like VR. I'd love to buy a headset from any other manufacturer, but there's no affordable alternative. I'm in a weird position here. I don't want them to fail out of the VR market because things would stagnate hard, but I also don't want them to succeed in their vision of it.
I feel like the cost alone pushes it out of the mainstream tech category. It's not even in the same product class as the Quest Pro, let alone the Quest 2 or 3. Even if it sells well, I don't think it will bring more development to affordable headsets.
Apple's apparently also targeting cheaper headsets but not at first. I'm real curious what those would price out at and what kind of compromises that will come with compared to the higher end stuff they're making.
It's cheap for what it is. High resolution (lower than Vision Pro) VR headsets are already expensive. Just the display from someone else is probably $2K. No one else can pass through the real world in full resolution/color with hyper low latency, either, and all that's before being a full fledged computer of capability.
It's not the mass market version, but the pricing is aggressive for the hardware.
I gotta say, I forgot that existed but I'm glad you pointed that out! At least there's another out there if things go south with Meta. I don't have a PlayStation myself, but it's great there would still be someone out there innovating.
It's tethered, uncomfortable (even stock quest2 was more comfortable for me and now I have third party accessories that make it even more comfortable), and you can't pcvr. Can't recommend unless you're a ps5 user, and even then the number of games available is very small.
It'll be hilarious in several years time when they've completely abandoned the entire VR multiverse concept, when they have to explain to people what their company name means.
"Well you see, our king lordship decided that we must set fire to several hundred billion dollars, there was nothing else we could do with it, so we did."
It's a neat, young tech that unfortunately still hasn't been given a fair shot (it's being used as a bunch of get-rich-quick schemes by most). I was hoping Meta would continue to develop it and gain some integrity karma, even at least as a very small team/project. At least a lot of progress has been made this round of vr hype. Maybe in 20-30 years, another wave will happen and it'll actually take root. I'd like to see VR actually take hold and be as cool as the sci-fi stuff in my lifetime, or even proof of concept before I die, knowing that it'll probably happen.