Sid Meier's Civilization 7 developer breaks down the new leader mechanics, "it's one of the biggest changes we've made to the game and one of the scariest"
Ehh there’s some irritant variation for sure. I really like the hex tiles but prefer the simpler leader mechanics. Not to mention backporting the end of doom stacks.
That is true, but sometimes technology advances and it gets difficult to get the older titles to play nice with newer hardware. That doesn't mean the gameplay needs to be completely changed up in the next iteration.
Their design process is 1/3 old stuff, 1/3 reworked stuff and 1/3 new stuff. The idea is that why should release a new game if it's just the same as the last one. This is actually a problem so often that there is a recurring meme within civ communities every new release
Yeah, I'm not mad that they chomped Humankind's flavor. I see it as an admission that the game had good ideas (if less-than-stellar execution). I've just seem rando comments trying to tamp down on claims that there are similarities like their stock portfolio is riding on it.
I'm sure it's management's fault but they should be shouting out fellow devs in their breakdowns: "oh, we saw Humankind and thought it's mechanic was fascinating. But we wanted to adapt it closer to our style and refine some pain points we noticed in our execution."