Shapez2 went into EA a couple weeks ago too, I've been waiting for Factorio DLC anxiously but this Satisfactory release took me by surprise. It's such a good year for factory sims 🕺
I had put down Satisfactory earlier this year when starting T8 but I think the full release has rejuvenated my interest, I'm hype to finish the game now 🙌
Those three really are the holy trinity of factory games IMO and it's quite insane that we're getting all of them in what's essentially a quarter of a year.
Also the perfect order with the most relaxing one releasing first and the biggest and challenging one last.
After that we totally need one of those cross-game tech-tree randomizers for these games. That'd be quite a challenge.
Have you played 1.0 yet? You can automate a lot of the biomass process now that the main biomass burners (I.e. Not the ones attached to the hub) have conveyer belt inputs.
I basically set up two industrial storage bins at the beginning of a biomass production line, one for wood and one for leaves. Each bin feeds into a constructor that turns the associated raw resource into biomass. Then feed those biomass constructors into another constructor that makes solid biofuel. Finally hook that up to the generators and all you have to do is spend a few minutes every hour or so collecting leaves and wood to dump in the storage bins.
It's still enough work that automating coal is a huge priority, but it's not as tedious as it used to be at all.
I played Satisfactory for a while. Got a little past oil extraction and power generation. I think I was doing it wrong, though. I only made one actual factory, like with a floor and such, and it was one of those little templates you can design and make several of. Most of the stuff I built was just scattered about the map with miners and constructors and smelters just laying about everywhere and conveyer belts connecting them. It felt disorganized and, well, unsatisfying. The transport tube (the futurama style one) was fun, but most of the rest of it just felt like work. That and the fact that there was no provided reason to do any of it caused me to just lose interest after a while. I think the Christmas gift construction tree, where the last item required like 10,000 gifts collected was kind of discouraging too.
What keeps you motivated to improve, rebuild, and progress in the game? And what am I missing?
Been playing all day, had to force myself to bed. I like how the game reminds you, like "hey bud you've been on for 6 hours now, while we frown upon resting, we frown upon fatigue more"
What an amazing game. First playthrough and I'm getting Tom Cruise Oblivion vibes mixed with subnautica
Can confirm Satisfactory_ has eaten 3000+ hours of my life.
I'm curious if the hypertube physics is still the same, since lobbing myself between sites, or into the sky to do surveys or climb tall hills smacks of Portal and_ The Matrix._
I appreciated the capitalist / industrialist commentary that this is what Ficsit does: Drop a few pioneers onto a planet and turn it into a giant self-consuming manufacturing plant, like a bacterium infecting a cell, that feeds some remote market with hyper-processed goods.