I think a game should be priced accordingly with its quality, breadth & depth
So... BG3 should be $60 and other games these days should be like $30 or less? I can get behind that. That's obviously not what he meant though.
Maybe stop inflating the cost of games development by letting them get stuck in development hell, hiring external consultancy firms that add literally zero value to the game, massively overinflating markering budgets, and hiring way too many developers to work on a project? That's a good start.
This guy is a real dingaling. Especially calling Star Wars Outlaws a "blockbuster" game that isn't priced correctly? My guy, that game should be free according to its quality and depth.
hiring way too many developers to work on a project
Most development companies also destroy their own built up experience after every game. Instead of using the experts (the people who have been making games for you for years) to create your next game, instead they lay those people off and hire new people.
Even better was with Kerbal Space Program 2. They didn't even allow the KSP2 devs to talk to the KSP1 devs, despite them all still being employed at the same company. The people perfectly positioned to make the next game were not allowed to touch it or even talk to the people touching it. This culminated with a disaster of a release and the community roundly rejecting KSP2 as it is significantly worse than the first. It didn't have to be this way.
Going along those lines, treat your people better. Retention is always important, but every role in game creation is inherently a skilled artistic job
You can swap out one cashier or factory worker for another, and after an adjustment period, your revenue won't change much. You can't swap out one programmer for another - that's like changing the artist halfway through building a sculpture
You will not get the initial vision, and you need someone far more skilled to make something good out mid way through