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Baldur's Gate 3 publishing director says "almost all games should cost more at a base level" because they cost so much to make

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Baldur's Gate 3 publishing director says "almost all games should cost more at a base level" because they cost so much to make

40 comments
  • Yeah, meanwhile I'm still waiting for the BG3 to go on sale, i really want to play it because it seems fun and I like single player games with a lot of replayability, but my priorities prevent me from spending suck money on a video game

    • The nice thing about BG3 is that it isn't going anywhere. In fact it's getting a little extra polish the longer you wait (not that it needs it, just as a bonus).

      BG3 was an excellent game a year ago, it's an excellent game today, and I feel confident in saying it will be an excellent game for years to come.

      It's not some live service play every day for a chance to win a hat game. It isn't an MMO where a year from now every will have moved on to new content. It isn't a game with season passes and unrelated DLCs that screw up the balance or over gear your starting character or awkwardly take you out of the main game.

      It's just a solidly excellent game.

  • I feel there is absolutely a space for games that push boundaries at a higher price point. Games that push a, frankly, ridiculous level of graphics fidelity, games that have a genuine branching narrative on a demanding scale, games with handcrafted worlds that dwarf other games, new technology in general. Just anything that needs an inordinate amount of work when compared to the average game.

    But that isn't most games. You can make a pretty good game out of your garage on a shoestring budget (or even for free, if you cut costs) these days. The real cost of making a game isn't rising, major studios are just bloated beyond belief and just making a profit isn't enough for the leeches.

    For bg3 in particular; they had average (around 100mil) AAA dev costs afaik, but for some stupid reason they had (a guesstimated) 200mil ad budget! They seriously do not need even 1 million to get their game in front of the targeted audience, that's so insanely excessive.

40 comments